easy-osm2city-podman/full/fgdata/Shaders/rain-layer.frag

13 lines
328 B
GLSL
Raw Permalink Normal View History

#version 120
uniform sampler2D baseTexture;
varying float fogFactor;
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
vec4 finalColor = base * gl_Color;
gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor );
gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
}