11 lines
193 B
GLSL
11 lines
193 B
GLSL
|
#version 330 core
|
||
|
|
||
|
out vec2 texcoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 pos = vec2(gl_VertexID % 2, gl_VertexID / 2) * 4.0 - 1.0;
|
||
|
texcoord = pos * 0.5 + 0.5;
|
||
|
gl_Position = vec4(pos, 0.0, 1.0);
|
||
|
}
|