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IDG-A32X/Models/Effects/cockpit-irradiance.eff
2018-10-24 14:45:20 +01:00

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Text

<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/0004.png</positive-x>
<negative-x>Models/Effects/res/0002.png</negative-x>
<positive-y>Models/Effects/res/0001.png</positive-y>
<negative-y>Models/Effects/res/0003.png</negative-y>
<positive-z>Models/Effects/res/0006.png</positive-z>
<negative-z>Models/Effects/res/0005.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>