355 lines
10 KiB
Text
355 lines
10 KiB
Text
var _MP_dbg_lvl = "info";
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#var _MP_dbg_lvl = "alert";
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#io.include('Nasal/canvas/MapStructure.nas');
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var makedie = func(prefix) func(msg) globals.die(prefix~" "~msg);
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var __die = makedie("MapStructure");
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var _arg2valarray = func
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{
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var ret = arg;
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while ( typeof(ret) == "vector"
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and size(ret) == 1 and typeof(ret[0]) == "vector" )
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ret = ret[0];
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return ret;
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}
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var assert_m = func(hash, member)
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if (!contains(hash, member))
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die("required field not found: '"~member~"'");
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var assert_ms = func(hash, members...)
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foreach (var m; members)
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if (m != nil) assert_m(hash, m);
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##
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# Combine a specific hash with a default hash, e.g. for
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# options/df_options and style/df_style in a SymbolLayer.
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#
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var default_hash = func(opt, df) {
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if (opt != nil and typeof(opt)=='hash') {
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if (df != nil and opt != df and !isa(opt, df)) {
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if (contains(opt, "parents"))
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opt.parents ~= [df];
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else
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opt.parents = [df];
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}
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return opt;
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} else return df;
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}
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var try_aux_method = func(obj, method_name) {
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var name = "<test%"~id(caller(0)[0])~">";
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call(compile("obj."~method_name~"()", name), nil, var err=[]); # try...
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#debug.dump(err);
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if (size(err)) # ... and either leave caght or rethrow
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if (err[1] != name)
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die(err[0]);
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}
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Group.setColor = func(r,g,b, excl = nil){
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var children = me.getChildren();
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foreach(var e; children){
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var do_skip = 0;
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if(excl != nil){
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foreach(var cl; excl){
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if(isa(e, cl)){
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do_skip = 1;
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continue;
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}
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}
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}
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if(!do_skip)
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e.setColor(r,g,b);
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}
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}
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Symbol._new = func(m) {
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#m.style = m.layer.style;
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#m.options = m.layer.options;
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if (m.controller != nil) {
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temp = m.controller.new(m,m.model);
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if (temp != nil)
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m.controller = temp;
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}
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else __die("Symbol._new(): default controller not found");
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};
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Symbol.del = func() {
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if (me.controller != nil)
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me.controller.del(me, me.model);
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try_aux_method(me.model, "del");
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};
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SymbolLayer.findsym = func(model, del=0) {
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forindex (var i; me.list) {
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var e = me.list[i];
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#print("List["~i~"]");
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#debug.dump(e);
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if (Symbol.Controller.equals(e.model, model)) {
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if (del) {
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# Remove this element from the list
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# TODO: maybe C function for this? extend pop() to accept index?
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var prev = subvec(me.list, 0, i);
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var next = subvec(me.list, i+1);
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me.list = prev~next;
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#return 1;
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}
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return e;
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}
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}
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return nil;
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};
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# to add support for additional ghosts, just append them to the vector below, possibly at runtime:
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var supported_ghosts = ['positioned','Navaid','Fix','flightplan-leg','FGAirport'];
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var is_positioned_ghost = func(obj) {
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var gt = ghosttype(obj);
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foreach(var ghost; supported_ghosts) {
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if (gt == ghost) return 1; # supported ghost was found
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}
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return 0; # not a known/supported ghost
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};
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Symbol.Controller.equals = func(l, r, p=nil) {
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if (l == r) return 1;
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if (p == nil) {
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var ret = Symbol.Controller.equals(l, r, l);
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if (ret != nil) return ret;
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if (contains(l, "parents")) {
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foreach (var p; l.parents) {
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var ret = Symbol.Controller.equals(l, r, p);
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if (ret != nil) return ret;
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}
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}
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die("Symbol.Controller: no suitable equals() found! Of type: "~typeof(l));
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} else {
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if (typeof(p) == 'ghost')
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if ( is_positioned_ghost(p) )
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return l.id == r.id;
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else
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die("Symbol.Controller: bad/unsupported ghost of type '"~ghosttype(l)~"' (see MapStructure.nas Symbol.Controller.getpos() to add new ghosts)");
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if (typeof(p) == 'hash'){
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# Somewhat arbitrary convention:
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# * l.equals(r) -- instance method, i.e. uses "me" and "arg[0]"
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# * parent._equals(l,r) -- class method, i.e. uses "arg[0]" and "arg[1]"
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if (contains(p, "equals"))
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return l.equals(r);
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}
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if (contains(p, "_equals"))
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return p._equals(l,r);
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}
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return nil; # scio correctum est
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};
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canvas.LineSymbol = {
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parents:[Symbol],
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element_id: nil,
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needs_update: 1,
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# Static/singleton:
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makeinstance: func(name, hash) {
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if (!isa(hash, LineSymbol))
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die("LineSymbol: OOP error");
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return Symbol.add(name, hash);
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},
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# For the instances returned from makeinstance:
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new: func(group, model, controller=nil) {
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if (me == nil) die("Need me reference for LineSymbol.new()");
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if (typeof(model) != 'vector') die("LineSymbol.new(): need a vector of points");
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var m = {
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parents: [me],
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group: group,
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#layer: layer,
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model: model,
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controller: controller == nil ? me.df_controller : controller,
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element: group.createChild(
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"path", me.element_id
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),
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};
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append(m.parents, m.element);
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Symbol._new(m);
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m.init();
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return m;
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},
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# Non-static:
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draw: func() {
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if (!me.needs_update) return;
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#printlog(_MP_dbg_lvl, "redrawing a LineSymbol "~me.layer.type);
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me.element.reset();
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var cmds = [];
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var coords = [];
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var cmd = Path.VG_MOVE_TO;
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foreach (var m; me.model) {
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var (lat,lon) = me.controller.getpos(m);
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append(coords,"N"~lat);
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append(coords,"E"~lon);
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append(cmds,cmd);
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cmd = Path.VG_LINE_TO;
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}
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me.element.setDataGeo(cmds, coords);
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me.element.update(); # this doesn't help with flickering, it seems
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},
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del: func() {
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printlog(_MP_dbg_lvl, "LineSymbol.del()");
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me.deinit();
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call(Symbol.del, nil, me);
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me.element.del();
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},
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# Default wrappers:
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init: func() me.draw(),
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deinit: func(),
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update: func() {
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if (me.controller != nil) {
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if (!me.controller.update(me, me.model)) return;
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elsif (!me.controller.isVisible(me.model)) {
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me.element.hide();
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return;
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}
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} else
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me.element.show();
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me.draw();
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},
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}; # of LineSymbol
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Path.addSegmentGeo = func(cmd, coords...)
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{
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var coords = _arg2valarray(coords);
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var num_coords = me.num_coords[cmd];
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if( size(coords) != num_coords )
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debug.warn
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(
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"Invalid number of arguments (expected " ~ num_coords ~ ")"
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);
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else
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{
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me.setInt("cmd[" ~ (me._last_cmd += 1) ~ "]", cmd);
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for(var i = 0; i < num_coords; i += 1)
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me.set("coord-geo[" ~ (me._last_coord += 1) ~ "]", coords[i]);
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}
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return me;
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}
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Path.arcGeo = func(cmd, rx,ry,unk,lat,lon){
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if(cmd < 18 and cmd > 24){
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debug.warn("Invalid command " ~ cmd);
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return me;
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}
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else
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{
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me.setInt("cmd[" ~ (me._last_cmd += 1) ~ "]", cmd);
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#for(var i = 0; i < num_coords; i += 1)
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me.setDouble("coord[" ~ (me._last_coord += 1) ~ "]", rx);
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me.setDouble("coord[" ~ (me._last_coord += 1) ~ "]", ry);
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me.setDouble("coord[" ~ (me._last_coord += 1) ~ "]", unk);
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me.setDouble("coord-geo[N" ~ (me._last_coord += 1) ~ "]", lat);
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me.setDouble("coord-geo[E" ~ (me._last_coord += 1) ~ "]", lat);
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}
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return me;
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}
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SymbolLayer.onRemoved = func(model) {
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#print('onRemoved');
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#debug.dump(model);
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var sym = me.findsym(model, 1);
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if (sym == nil) die("model not found");
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#print(typeof(model.del));
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#call(func sym.del, nil, var err = []);
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sym.del();
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#print('ERR CHK');
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#debug.dump(err);
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# ignore errors
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# TODO: ignore only missing member del() errors? and only from the above line?
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# Note: die(err[0]) rethrows it; die(err[0]~"") does not.
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}
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Map.addLayer = func(factory, type_arg=nil, priority=nil){
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if(contains(me.layers, type_arg))
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print("addLayer() warning: overwriting existing layer:", type_arg);
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# print("addLayer():", type_arg);
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# Argument handling
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if (type_arg != nil)
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var type = factory.get(type_arg);
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else var type = factory;
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var the_layer = me.layers[type_arg]= type.new(me);
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the_layer.map = me;
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if (priority == nil)
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priority = type.df_priority;
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if (priority != nil)
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me.layers[type_arg].setInt("z-index", priority);
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return me;
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}
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Map.getLat = func me.get("ref-lat");
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Map.getLon = func me.get("ref-lon");
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Map.getHdg = func me.get("hdg");
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Map.getAlt = func me.get("altitude");
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Map.getRange = func me.get("range");
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Map.getLatLon = func [me.get("ref-lat"), me.get("ref-lon")];
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Map.getPosCoord = func {
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var (lat, lon) = (me.get("ref-lat"),
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me.get("ref-lon"));
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var alt = me.get("altitude");
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if (lat == nil or lon == nil) {
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if (contains(me, "coord")) {
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debug.warn("canvas.Map: lost ref-lat and/or ref-lon source");
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}
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return nil;
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}
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if (!contains(me, "coord")) {
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me.coord = geo.Coord.new();
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var m = me;
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me.coord.update = func m.getPosCoord();
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}
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me.coord.set_latlon(lat,lon,alt or 0);
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return me.coord;
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}
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SymbolLayer.new = func(group, controller=nil) {
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var m = {
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parents: [me],
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map: group,
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group: group.createChild("group", me.id), # TODO: the id is not properly set, but would be useful for debugging purposes (VOR, FIXES, NDB etc)
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list: [],
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};
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m.searcher = geo.PositionedSearch.new(me.searchCmd, me.onAdded, me.onRemoved, m);
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# FIXME: hack to expose type of layer:
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if (caller(1)[1] == Map.addLayer) {
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var this_type = caller(1)[0].type_arg;
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if (this_type != nil)
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m.group.set("symbol-layer-type", this_type);
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}
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if (controller == nil)
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#controller = SymbolLayer.Controller.new(me.type, m);
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controller = me.df_controller;
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assert_m(controller, "parents");
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if (controller.parents[0] == SymbolLayer.Controller)
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controller = controller.new(m);
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assert_m(controller, "parents");
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assert_m(controller.parents[0], "parents");
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if (controller.parents[0].parents[0] != SymbolLayer.Controller)
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die("OOP error");
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m.controller = controller;
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m.update();
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return m;
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};
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canvas.SingleSymbolLayer = {
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parents: [SymbolLayer]
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};
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canvas.MultiSymbolLayer = {
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parents: [SymbolLayer]
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};
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canvas.NavaidSymbolLayer = {
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parents: [canvas.MultiSymbolLayer]
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};
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