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IDG-A32X/Models/Lights/ALS/beacon.eff
2017-06-06 16:54:41 +01:00

29 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/beacon</name>
<inherits-from>Effects/procedural-light</inherits-from>
<parameters>
<texture n="0">
<type>white</type>
</texture>
<light_color_base_r type="float">0.98</light_color_base_r>
<light_color_base_g type="float">0.2</light_color_base_g>
<light_color_base_b type="float">0.2</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.8</light_color_center_g>
<light_color_center_b type="float">0.4</light_color_center_b>
<intensity_scale type="float"><use>sim/model/lights/beacon/state</use></intensity_scale>
<pointing_x type="float">1.0</pointing_x>
<pointing_y type="float">0.0</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0</inner_angle>
<outer_angle type="float">0</outer_angle>
<zero_angle type="float">0</zero_angle>
<outer_gain type="float">0.0</outer_gain>
</parameters>
</PropertyList>