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IDG-A32X/Models/Fuselages/A320/fuselage.xml
Josh Davidson d30cb90a60 Sim: Name
2019-05-08 19:27:26 -04:00

485 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Copyright (c) 2019 Joshua Davidson (Octal450) -->
<PropertyList>
<name>Fuselage</name>
<path>res/fuselage.ac</path>
<!-- Reflection Shader -->
<!--effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/NEOreflect</inherits-from>
<object-name>Fuselage</object-name>
</effect-->
<effect>
<inherits-from>Effects/glass</inherits-from>
<object-name>Windshield</object-name>
<object-name>Windows</object-name>
<object-name>glass</object-name>
<object-name>glass1</object-name>
<object-name>glass2</object-name>
<object-name>glass3</object-name>
</effect>
<!-- APU fire -->
<model>
<name>APU fire</name>
<path>Aircraft/IDG-A32X/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>38.9</x-m>
<y-m>0</y-m>
<z-m>0.95</z-m>
</offsets>
<condition>
<property>engines/apu/on-fire</property>
</condition>
</model>
<!-- ANIMATIONS -->
<!-- PAX doors -->
<animation>
<name>PAX left-front door pick</name>
<type>pick</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.doorl1, "doorl1", "PAX left-front (main)");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-front door x translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-front door y translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door pick</name>
<type>pick</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.doorr1, "doorr1", "PAX right-front");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-front door x translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door y translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door pick</name>
<type>pick</type>
<object-name>DoorL4</object-name>
<object-name>DoorL4int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.doorl4, "doorl4", "PAX left-back");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-back door x translate</name>
<type>translate</type>
<object-name>DoorL4</object-name>
<object-name>DoorL4int</object-name>
<property>sim/model/door-positions/doorl4/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door y translate</name>
<type>translate</type>
<object-name>DoorL4</object-name>
<object-name>DoorL4int</object-name>
<property>sim/model/door-positions/doorl4/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door pick</name>
<type>pick</type>
<object-name>DoorR4</object-name>
<object-name>DoorR4int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.doorr4, "doorr4", "PAX right-back");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-back door x translate</name>
<type>translate</type>
<object-name>DoorR4</object-name>
<object-name>DoorR4int</object-name>
<property>sim/model/door-positions/doorr4/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door y translate</name>
<type>translate</type>
<object-name>DoorR4</object-name>
<object-name>DoorR4int</object-name>
<property>sim/model/door-positions/doorr4/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Cargo doors -->
<animation>
<name>Cargo forward door pick</name>
<type>pick</type>
<object-name>Cargo1</object-name>
<object-name>Cargo1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.cargofwd, "cargofwd", "forward cargo");
</script>
</binding>
</action>
</animation>
<animation>
<name>Cargo forward door rotate</name>
<type>rotate</type>
<object-name>Cargo1</object-name>
<object-name>Cargo1int</object-name>
<property>sim/model/door-positions/cargofwd/position-norm</property>
<factor>150</factor>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>0</x-m>
<y-m>1.92</y-m>
<z-m>-0.507</z-m>
</center>
</animation>
<animation>
<name>Cargo aft door pick</name>
<type>pick</type>
<object-name>Cargo2</object-name>
<object-name>Cargo2int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.cargoaft, "cargoaft", "aft cargo");
</script>
</binding>
</action>
</animation>
<animation>
<name>Cargo aft door rotate</name>
<type>rotate</type>
<object-name>Cargo2</object-name>
<object-name>Cargo2int</object-name>
<property>sim/model/door-positions/cargoaft/position-norm</property>
<factor>150</factor>
<axis>
<x1-m>24.442</x1-m>
<y1-m>1.912</y1-m>
<z1-m>-0.507</z1-m>
<x2-m>26.022</x2-m>
<y2-m>1.914</y2-m>
<z2-m>-0.509</z2-m>
</axis>
</animation>
<animation>
<name>Cargo bulk door pick</name>
<type>pick</type>
<object-name>Cargo3</object-name>
<object-name>Cargo3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
libraries.triggerDoor(libraries.cargobulk, "cargobulk", "bulk cargo");
</script>
</binding>
</action>
</animation>
<animation>
<name>Cargo bulk door rotate</name>
<type>rotate</type>
<object-name>Cargo3</object-name>
<object-name>Cargo3int</object-name>
<property>sim/model/door-positions/cargobulk/position-norm</property>
<factor>150</factor>
<axis>
<x1-m>28.367</x1-m>
<y1-m>1.735</y1-m>
<z1-m>-0.972</z1-m>
<x2-m>29.166</x2-m>
<y2-m>1.702</y2-m>
<z2-m>-0.942</z2-m>
</axis>
</animation>
<!-- Animation for the doors of the main gears. -->
<animation>
<name>Main_Gear_Doors.Left</name>
<type>rotate</type>
<object-name>GearLDoor</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>-0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>1</x>
</axis>
</animation>
<animation>
<name>Main_Gear_Doors.Right</name>
<type>rotate</type>
<object-name>GearRDoor</object-name>
<property>gear/gear[2]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>-1</x>
</axis>
</animation>
<!-- Animation for the doors of the nose gear. -->
<animation>
<name>Nose_Gear_Doors.Left.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0z</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>7.599</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>5.394</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-1.9179121</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Left.02</name>
<type>rotate</type>
<object-name>GearNAftDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>8.077</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0790732</z1-m>
<x2-m>7.599</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>5.394</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-1.9179121</z1-m>
<x2-m>7.599</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.02</name>
<type>rotate</type>
<object-name>GearNAftDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>7.599</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>8.077</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0790732</z2-m>
</axis>
</animation>
<model>
<name>RAT</name>
<path>Aircraft/IDG-A32X/Models/RAT/RAT.xml</path>
<offsets>
<x-m>18</x-m>
<y-m>-1</y-m>
<z-m>-2.9</z-m>
</offsets>
</model>
</PropertyList>