192 lines
6.3 KiB
Text
192 lines
6.3 KiB
Text
# A3XX Fire System
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# Jonathan Redpath
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#########################################
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# Copyright (c) it0uchpods Design Group #
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#########################################
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#############
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# Init Vars #
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#############
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setlistener("/sim/signals/fdm-initialized", func {
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var level = getprop("/systems/fire/cargo/bottlelevel");
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var fwdsquib = getprop("/systems/fire/cargo/fwdsquib");
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var aftsquib = getprop("/systems/fire/cargo/aftsquib");
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var fwddet = getprop("/systems/fire/cargo/fwddet");
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var aftdet = getprop("/systems/fire/cargo/aftdet");
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var test = getprop("/controls/fire/cargo/test");
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var guard1 = getprop("/controls/fire/cargo/fwdguard");
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var guard2 = getprop("/controls/fire/cargo/aftguard");
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var dischpb1 = getprop("/controls/fire/cargo/fwddisch");
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var dischpb2 = getprop("/controls/fire/cargo/aftdisch");
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var smokedet1 = getprop("/controls/fire/cargo/fwdsmokeLight");
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var smokedet2 = getprop("/controls/fire/cargo/aftsmokeLight");
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var bottleIsEmpty = getprop("/controls/fire/cargo/bottleempty");
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var WeCanExt = getprop("/controls/fire/cargo/status");
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var test2 = getprop("/systems/fire/cargo/test");
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var state = getprop("/controls/fire/cargo/test/state");
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var dc1 = getprop("/systems/electrical/bus/dc1");
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var dc2 = getprop("/systems/electrical/bus/dc2");
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var dcbat = getprop("/systems/electrical/bus/dcbat");
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var pause = getprop("/sim/freeze/master");
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});
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var fire_init = func {
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setprop("/systems/fire/cargo/fwddet", 0);
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setprop("/systems/fire/cargo/aftdet", 0);
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setprop("/systems/fire/cargo/fwdsquib", 0);
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setprop("/systems/fire/cargo/aftsquib", 0);
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setprop("/systems/fire/cargo/bottlelevel", 100);
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setprop("/systems/fire/cargo/test", 0);
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setprop("/controls/fire/cargo/test", 0);
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setprop("/controls/fire/cargo/fwdguard", 1);
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setprop("/controls/fire/cargo/aftguard", 1);
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setprop("/controls/fire/cargo/fwddisch", 0); # pushbutton
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setprop("/controls/fire/cargo/aftdisch", 0);
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setprop("/controls/fire/cargo/fwddischLight", 0);
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setprop("/controls/fire/cargo/aftdischLight", 0);
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setprop("/controls/fire/cargo/fwdsmokeLight", 0);
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setprop("/controls/fire/cargo/aftsmokeLight", 0);
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setprop("/controls/fire/cargo/bottleempty", 0);
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# status: 1 is ready, 0 is already disch
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setprop("/controls/fire/cargo/status", 1);
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setprop("/controls/fire/cargo/warnfwd", 0);
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setprop("/controls/fire/cargo/warnaft", 0);
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setprop("/controls/fire/cargo/squib1fault", 0);
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setprop("/controls/fire/cargo/squib2fault", 0);
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setprop("/controls/fire/cargo/detfault", 0);
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setprop("/controls/fire/cargo/test/state", 0);
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fire_timer.start();
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}
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##############
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# Main Loops #
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##############
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var master_fire = func {
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level = getprop("/systems/fire/cargo/bottlelevel");
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fwdsquib = getprop("/systems/fire/cargo/fwdsquib");
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aftsquib = getprop("/systems/fire/cargo/aftsquib");
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fwddet = getprop("/systems/fire/cargo/fwddet");
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aftdet = getprop("/systems/fire/cargo/aftdet");
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test = getprop("/controls/fire/cargo/test");
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guard1 = getprop("/controls/fire/cargo/fwdguard");
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guard2 = getprop("/controls/fire/cargo/aftguard");
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dischpb1 = getprop("/controls/fire/cargo/fwddisch");
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dischpb2 = getprop("/controls/fire/cargo/aftdisch");
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smokedet1 = getprop("/controls/fire/cargo/fwdsmokeLight");
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smokedet2 = getprop("/controls/fire/cargo/aftsmokeLight");
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bottleIsEmpty = getprop("/controls/fire/cargo/bottleempty");
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WeCanExt = getprop("/controls/fire/cargo/status");
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test2 = getprop("/systems/fire/cargo/test");
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state = getprop("/controls/fire/cargo/test/state");
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dc1 = getprop("/systems/electrical/bus/dc1");
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dc2 = getprop("/systems/electrical/bus/dc2");
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dcbat = getprop("/systems/electrical/bus/dcbat");
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pause = getprop("/sim/freeze/master");
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###################
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# Detection Logic #
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###################
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if (fwddet) {
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setprop("/controls/fire/cargo/fwdsmokeLight", 1);
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setprop("/controls/fire/cargo/warnfwd", 1);
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} else {
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setprop("/controls/fire/cargo/fwdsmokeLight", 0);
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}
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if (aftdet) {
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setprop("/controls/fire/cargo/aftsmokeLight", 1);
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setprop("/controls/fire/cargo/warnaft", 1);
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} else {
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setprop("/controls/fire/cargo/aftsmokeLight", 0);
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}
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###############
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# Discharging #
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###############
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if (dischpb1) {
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if (WeCanExt == 1 and !fwdsquib and !bottleIsEmpty and (dc1 > 0 or dc2 > 0 or dcbat > 0)) {
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setprop("/systems/fire/cargo/fwdsquib", 1);
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}
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}
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if (dischpb1 and fwdsquib and !bottleIsEmpty and !pause) {
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setprop("/systems/fire/cargo/bottlelevel", getprop("/systems/fire/cargo/bottlelevel") - 0.166);
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}
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if (dischpb2) {
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if (WeCanExt == 1 and !aftsquib and !bottleIsEmpty and (dc1 > 0 or dc2 > 0 or dcbat > 0)) {
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setprop("/systems/fire/cargo/aftsquib", 1);
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}
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}
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#################
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# Test Sequence #
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#################
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if (test) {
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setprop("/systems/fire/cargo/test", 1);
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} else {
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setprop("/systems/fire/cargo/test", 0);
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}
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if (test2 and state == 0) {
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setprop("/controls/fire/cargo/fwdsmokeLight", 1);
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setprop("/controls/fire/cargo/warnfwd", 1);
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settimer(func(){
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setprop("/controls/fire/cargo/fwdsmokeLight", 0);
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setprop("/controls/fire/cargo/warnfwd", 0);
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setprop("/controls/fire/cargo/test/state", 1);
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}, 0.5);
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} else if (test2 and state == 1) {
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setprop("/controls/fire/cargo/aftsmokeLight", 1);
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setprop("/controls/fire/cargo/warnaft", 1);
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settimer(func(){
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setprop("/controls/fire/cargo/aftsmokeLight", 0);
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setprop("/controls/fire/cargo/warnaft", 0);
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setprop("/controls/fire/cargo/test/state", 2);
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}, 0.5);
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} else if (test2 and state == 2) {
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setprop("/controls/fire/cargo/fwddischLight", 1);
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setprop("/controls/fire/cargo/aftdischLight", 1);
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settimer(func(){
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setprop("/controls/fire/cargo/fwddischLight", 0);
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setprop("/controls/fire/cargo/aftdischLight", 0);
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setprop("/systems/fire/cargo/test", 0);
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setprop("/controls/fire/cargo/test", 0);
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setprop("/controls/fire/cargo/test/state", 0);
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}, 0.5);
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}
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##########
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# Status #
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##########
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if (level < 0.1) {
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setprop("/controls/fire/cargo/bottleempty", 1);
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setprop("/controls/fire/cargo/status", 0);
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setprop("/controls/fire/cargo/fwddischLight", 1);
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setprop("/controls/fire/cargo/aftdischLight", 1);
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} else {
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setprop("/controls/fire/cargo/bottleempty", 0);
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setprop("/controls/fire/cargo/status", 1);
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setprop("/controls/fire/cargo/fwddischLight", 0);
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setprop("/controls/fire/cargo/aftdischLight", 0);
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}
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}
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###################
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# Update Function #
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###################
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var update_fire = func {
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master_fire();
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}
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var fire_timer = maketimer(0.2, update_fire);
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