# AIRBUS A320 SYSTEMS FILE ########################## # NOTE: This file contains a loop for running all update functions, so it should be loaded last ## SYSTEMS LOOP ############### var systems = { stopUpdate: 0, init: func { print("A320 Systems ... Done!"); systems.stop(); settimer(func { systems.stopUpdate = 0; systems.update(); }, 0.5); }, stop: func { systems.stopUpdate = 1; }, update: func { apu1.update(); engine1.update(); engine2.update(); update_electrical(); # stop calling our systems code if the stop() function was called or the aircraft crashes if (!systems.stopUpdate and !props.globals.getNode("sim/crashed").getBoolValue()) { settimer(systems.update, 0); } } }; # call init() 2 seconds after the FDM is ready setlistener("sim/signals/fdm-initialized", func { settimer(systems.init, 2); }, 0, 0); # call init() if the simulator resets setlistener("sim/signals/reinit", func(reinit) { if (reinit.getBoolValue()) { systems.init(); } }, 0, 0); ## LIGHTS ######### # create all lights var beacon_switch = props.globals.getNode("controls/switches/beacon", 2); var beacon = aircraft.light.new("sim/model/lights/beacon", [0.015, 3], "controls/lighting/beacon"); var strobe_switch = props.globals.getNode("controls/switches/strobe", 2); var strobe = aircraft.light.new("sim/model/lights/strobe", [0.025, 1.5], "controls/lighting/strobe"); # logo lights listener setlistener("controls/lighting/nav-lights-switch", func { var nav_lights = props.globals.getNode("sim/model/lights/nav-lights"); var logo_lights = props.globals.getNode("sim/model/lights/logo-lights"); var setting = getprop("controls/lighting/nav-lights-switch"); if (setting == 1) { nav_lights.setBoolValue(1); logo_lights.setBoolValue(0); } elsif (setting == 2) { nav_lights.setBoolValue(1); logo_lights.setBoolValue(1); } else { nav_lights.setBoolValue(0); logo_lights.setBoolValue(0); } }); ## TIRE SMOKE/RAIN ################## var tiresmoke_system = aircraft.tyresmoke_system.new(0, 1, 2); aircraft.rain.init(); ## SOUNDS ######### # seatbelt/no smoking sign triggers setlistener("controls/switches/seatbelt-sign", func { setprop("/sim/sound/seatbelt-sign",1); settimer(func { props.globals.getNode("sim/sound/seatbelt-sign").setBoolValue(0); }, 2); }); setlistener("controls/switches/no-smoking-sign", func { props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(1); settimer(func { props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(0); }, 2); }); ## GEAR ####### # prevent retraction of the landing gear when any of the wheels are compressed setlistener("controls/gear/gear-down", func { var down = props.globals.getNode("controls/gear/gear-down").getBoolValue(); if (!down and (getprop("gear/gear[0]/wow") or getprop("gear/gear[1]/wow") or getprop("gear/gear[2]/wow"))) { props.globals.getNode("controls/gear/gear-down").setBoolValue(1); } }); ## DOORS ######## # create all doors # front doors var doorl1 = aircraft.door.new("sim/model/door-positions/doorl1", 2); var doorr1 = aircraft.door.new("sim/model/door-positions/doorr1", 2); # middle doors (A321 only) var doorl2 = aircraft.door.new("sim/model/door-positions/doorl2", 2); var doorr2 = aircraft.door.new("sim/model/door-positions/doorr2", 2); var doorl3 = aircraft.door.new("sim/model/door-positions/doorl3", 2); var doorr3 = aircraft.door.new("sim/model/door-positions/doorr3", 2); # rear doors var doorl4 = aircraft.door.new("sim/model/door-positions/doorl4", 2); var doorr4 = aircraft.door.new("sim/model/door-positions/doorr4", 2); # cargo holds var cargobulk = aircraft.door.new("sim/model/door-positions/cargobulk", 2.5); var cargoaft = aircraft.door.new("sim/model/door-positions/cargoaft", 2.5); var cargofwd = aircraft.door.new("sim/model/door-positions/cargofwd", 2.5); # seat armrests in the flight deck var armrests = aircraft.door.new("sim/model/door-positions/armrests", 2); # door opener/closer var triggerDoor = func(door, doorName, doorDesc) { if (getprop("sim/model/door-positions/" ~ doorName ~ "/position-norm") > 0) { gui.popupTip("Closing " ~ doorDesc ~ " door"); door.toggle(); } else { if (getprop("velocities/groundspeed-kt") > 5) { gui.popupTip("You cannot open the doors while the aircraft is moving"); } else { gui.popupTip("Opening " ~ doorDesc ~ " door"); door.toggle(); } } }; setlistener("/sim/signals/fdm-initialized", func { itaf.ap_init(); var autopilot = gui.Dialog.new("sim/gui/dialogs/autopilot/dialog", "Aircraft/A320Family/Systems/autopilot-dlg.xml"); setprop("/it-autoflight/settings/retard-enable", 0); # Enable or disable automatic autothrottle retard. setprop("/it-autoflight/settings/retard-ft", 50); # Add this to change the retard altitude. setprop("/it-autoflight/settings/land-flap", 0.645); # Define the landing flaps here. This is needed for autoland, and retard. setprop("/it-autoflight/settings/land-enable", 1); # Enable or disable automatic landing. setprop("/it-autoflight/autoland/flare-altitude", 40); # Altitude when the flare mode starts in an autoland. setprop("/controls/engines/thrust-limit", "TOGA"); setprop("/controls/engines/epr-limit", 1.301); setprop("/controls/engines/n1-limit", 97.8); }); var aglgears = func { var agl = getprop("/position/altitude-agl-ft") or 0; var aglft = agl - 8.004; # is the position from the Airbus A320 above ground var aglm = aglft * 0.3048; setprop("/position/gear-agl-ft", aglft); setprop("/position/gear-agl-m", aglm); settimer(aglgears, 0.01); } aglgears(); setlistener("/instrumentation/altimeter/indicated-altitude-ft", func { setprop("/instrumentation/altimeter/indicated-altitude-ft-pfd", getprop("/instrumentation/altimeter/indicated-altitude-ft") / 100); }); setlistener("/instrumentation/vertical-speed-indicator/indicated-speed-fpm", func { setprop("/instrumentation/vertical-speed-indicator/indicated-speed-fpm-pfd", getprop("/instrumentation/vertical-speed-indicator/indicated-speed-fpm") / 100); });