# A3XX Shaking ####################################### # Copyright (c) A3XX Development Team # ####################################### var shakeEffectA3XX = props.globals.initNode("/systems/shake/effect",0,"BOOL"); var shakeA3XX = props.globals.initNode("/systems/shake/shaking",0,"DOUBLE"); var rSpeed = 0; var sf = 0; var n_g_c = 0; var n_g_l = 0; var n_g_r = 0; var theShakeEffect = func{ n_g_c = getprop("/gear/gear[0]/compression-norm") or 0; n_g_l = getprop("/gear/gear[1]/compression-norm") or 0; n_g_r = getprop("/gear/gear[2]/compression-norm") or 0; rSpeed = getprop("/gear/gear[0]/rollspeed-ms") or 0; sf = rSpeed / 94000; if (shakeEffectA3XX.getBoolValue() and (n_g_c > 0 or n_g_l > 0 or n_g_r > 0)) { interpolate("/systems/shake/shaking", sf, 0.03); settimer(func { interpolate("/systems/shake/shaking", -sf * 2, 0.03); }, 0.06); settimer(func { interpolate("/systems/shake/shaking", sf, 0.03); }, 0.12); settimer(theShakeEffect, 0.09); } else { setprop("/systems/shake/shaking", 0); setprop("/systems/shake/effect",0); } } setlistener("/systems/shake/effect", func(state){ if(state.getBoolValue()){ theShakeEffect(); } }, 1, 0);