# provides relative vectors from eye-point to aircraft lights # in east/north/up coordinates the renderer uses # Thanks to BAWV12 / Thorsten var light_manager = { run: 0, lat_to_m: 110952.0, lon_to_m: 0.0, light1_xpos: 0.0, light1_ypos: 0.0, light1_zpos: 0.0, light1_r: 0.0, light1_g: 0.0, light1_b: 0.0, light1_size: 0.0, light1_stretch: 0.0, light1_is_on: 0, light2_xpos: 0.0, light2_ypos: 0.0, light2_zpos: 0.0, light2_r: 0.0, light2_g: 0.0, light2_b: 0.0, light2_size: 0.0, light2_stretch: 0.0, light2_is_on: 0, light3_xpos: 0.0, light3_ypos: 0.0, light3_zpos: 0.0, light3_r: 0.0, light3_g: 0.0, light3_b: 0.0, light3_size: 0.0, light3_stretch: 0.0, light3_is_on: 0, light3_xpos: 0.0, light3_ypos: 0.0, light3_zpos: 0.0, light3_r: 0.0, light3_g: 0.0, light3_b: 0.0, light3_size: 0.0, light3_stretch: 0.0, light4_is_on: 0, flcpt: 0, prev_view : 1, nd_ref_light1_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m", 1), nd_ref_light1_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m", 1), nd_ref_light1_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m", 1), nd_ref_light1_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir", 1), nd_ref_light2_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[1]", 1), nd_ref_light2_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[1]", 1), nd_ref_light2_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[1]", 1), nd_ref_light2_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[1]", 1), nd_ref_light3_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[2]", 1), nd_ref_light3_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[2]", 1), nd_ref_light3_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[2]", 1), nd_ref_light3_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[2]", 1), nd_ref_light4_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[3]", 1), nd_ref_light4_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[3]", 1), nd_ref_light4_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[3]", 1), nd_ref_light4_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[3]", 1), init: func { # define your lights here # lights ######## # offsets to aircraft center me.light1_xpos = 70.0; me.light1_ypos = 3.0; me.light1_zpos = 2.0; me.light2_xpos = 70.0; me.light2_ypos = -3.0; me.light2_zpos = 2.0; me.light3_xpos = 35.0; me.light3_ypos = 0.5; me.light3_zpos = 2.0; me.light4_xpos = 35.0; me.light4_ypos = -0.5; me.light4_zpos = 2.0; # color values me.light1_r = 0.7; me.light1_g = 0.7; me.light1_b = 0.7; me.light2_r = 0.7; me.light2_g = 0.7; me.light2_b = 0.7; me.light3_r = 0.5; me.light3_g = 0.5; me.light3_b = 0.5; me.light4_r = 0.5; me.light4_g = 0.5; me.light4_b = 0.5; # spot size me.light1_size = 12; me.light1_stretch = 6; me.light2_size = 12; me.light2_stretch = 6; me.light3_size = 6; me.light3_stretch = 8; me.light4_size = 9; me.light4_stretch = 8; setprop("sim/rendering/als-secondary-lights/flash-radius", 13); me.start(); }, start: func { setprop("/sim/rendering/als-secondary-lights/num-lightspots", 4); setprop("/sim/rendering/als-secondary-lights/lightspot/size", me.light1_size); setprop("/sim/rendering/als-secondary-lights/lightspot/size[1]", me.light2_size); setprop("/sim/rendering/als-secondary-lights/lightspot/size[2]", me.light3_size); setprop("/sim/rendering/als-secondary-lights/lightspot/size[3]", me.light4_size); setprop("/sim/rendering/als-secondary-lights/lightspot/stretch", me.light1_stretch); setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[1]", me.light2_stretch); setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[2]", me.light3_stretch); setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[3]", me.light4_stretch); me.run = 1; me.update(); }, stop: func { me.run = 0; }, update: func { if (me.run == 0) { return; } als_on = getprop("/sim/rendering/shaders/skydome"); alt_agl = getprop("/position/gear-agl-ft"); type_of_view = getprop("sim/current-view/internal"); if (als_on == 1 and alt_agl < 100.0) { ll1 = getprop("controls/lighting/landing-lights[1]"); ll2 = getprop("controls/lighting/landing-lights[2]"); ll3 = getprop("sim/model/lights/nose-lights"); var apos = geo.aircraft_position(); var vpos = geo.viewer_position(); me.lon_to_m = math.cos(apos.lat()*math.pi/180.0) * me.lat_to_m; var heading = getprop("/orientation/heading-deg") * math.pi/180.0; var lat = apos.lat(); var lon = apos.lon(); var alt = apos.alt(); var sh = math.sin(heading); var ch = math.cos(heading); if (ll1 == 1) { me.light1_on(); } else { me.light1_off(); } if (ll2 == 1) { me.light2_on(); } else { me.light2_off(); } if (ll3 == 0.85) { me.light3_on(); } else { me.light3_off(); } if (ll3 == 1) { me.light4_on(); } else { me.light4_off(); } # light 1 position #var alt_agl = getprop("/position/altitude-agl-ft"); var proj_x = alt_agl; var proj_z = alt_agl/10.0; apos.set_lat(lat + ((me.light1_xpos + proj_x) * ch + me.light1_ypos * sh) / me.lat_to_m); apos.set_lon(lon + ((me.light1_xpos + proj_x)* sh - me.light1_ypos * ch) / me.lon_to_m); delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m; delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m; var delta_z = apos.alt()- proj_z - vpos.alt(); me.nd_ref_light1_x.setValue(delta_x); me.nd_ref_light1_y.setValue(delta_y); me.nd_ref_light1_z.setValue(delta_z); me.nd_ref_light1_dir.setValue(heading); # light 2 position apos.set_lat(lat + (me.light2_xpos * ch + me.light2_ypos * sh) / me.lat_to_m); apos.set_lon(lon + (me.light2_xpos * sh - me.light2_ypos * ch) / me.lon_to_m); delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m; delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m; delta_z = apos.alt() - vpos.alt(); me.nd_ref_light2_x.setValue(delta_x); me.nd_ref_light2_y.setValue(delta_y); me.nd_ref_light2_z.setValue(delta_z); me.nd_ref_light2_dir.setValue(heading); # light 3 position apos.set_lat(lat + (me.light3_xpos * ch + me.light3_ypos * sh) / me.lat_to_m); apos.set_lon(lon + (me.light3_xpos * sh - me.light3_ypos * ch) / me.lon_to_m); delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m; delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m; delta_z = apos.alt() - vpos.alt(); me.nd_ref_light3_x.setValue(delta_x); me.nd_ref_light3_y.setValue(delta_y); me.nd_ref_light3_z.setValue(delta_z); me.nd_ref_light3_dir.setValue(heading); # light 4 position apos.set_lat(lat + (me.light4_xpos * ch + me.light4_ypos * sh) / me.lat_to_m); apos.set_lon(lon + (me.light4_xpos * sh - me.light4_ypos * ch) / me.lon_to_m); delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m; delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m; delta_z = apos.alt() - vpos.alt(); me.nd_ref_light4_x.setValue(delta_x); me.nd_ref_light4_y.setValue(delta_y); me.nd_ref_light4_z.setValue(delta_z); me.nd_ref_light4_dir.setValue(heading); } settimer ( func me.update(), 0.0); }, light1_on : func { if (me.light1_is_on == 1) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", me.light1_r); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", me.light1_g); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", me.light1_b); me.light1_is_on = 1; }, light1_off : func { if (me.light1_is_on == 0) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", 0.0); me.light1_is_on = 0; }, light2_on : func { if (me.light2_is_on == 1) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", me.light2_r); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", me.light2_g); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", me.light2_b); me.light2_is_on = 1; }, light2_off : func { if (me.light2_is_on == 0) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", 0.0); me.light2_is_on = 0; }, light3_on : func { if (me.light3_is_on == 1) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", me.light3_r); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", me.light3_g); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", me.light3_b); me.light3_is_on = 1; }, light3_off : func { if (me.light3_is_on == 0) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", 0.0); me.light3_is_on = 0; }, light4_on : func { if (me.light4_is_on == 1) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", me.light3_r); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", me.light3_g); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", me.light3_b); me.light4_is_on = 1; }, light4_off : func { if (me.light4_is_on == 0) {return;} setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", 0.0); setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", 0.0); me.light4_is_on = 0; }, }; light_manager.init();