# A3XX Audio Control Panel # merspieler ############################ # Copyright (c) merspieler # ############################ # NOTE: This is just temporary until FG allows a full implementation of the audio system. var vhf1_recive = props.globals.initNode("/controls/audio/acp[0]/vhf1-recive", 1, "BOOL"); var vhf2_recive = props.globals.initNode("/controls/audio/acp[0]/vhf2-recive", 1, "BOOL"); var vhf1_volume = props.globals.initNode("/controls/audio/acp[0]/vhf1-volume", 1, "DOUBLE"); var vhf2_volume = props.globals.initNode("/controls/audio/acp[0]/vhf2-volume", 1, "DOUBLE"); var com1_volume = props.globals.getNode("/instrumentation/comm[0]/volume"); var com2_volume = props.globals.getNode("/instrumentation/comm[1]/volume"); var init = func() { vhf1_recive.setValue(1); vhf2_recive.setValue(1); vhf1_volume.setValue(1); vhf2_volume.setValue(0.8); } var update_instruments = func(com_no) { if (com_no == 0) { if (vhf1_recive.getValue()) { com1_volume.setValue(vhf1_volume.getValue()); } else { com1_volume.setValue(0); } } else if (com_no == 1) { if (vhf2_recive.getValue()) { com2_volume.setValue(vhf2_volume.getValue()); } else { com2_volume.setValue(0); } } } setlistener("/controls/audio/acp[0]/vhf1-recive", func { update_instruments(0); }); setlistener("/controls/audio/acp[0]/vhf1-volume", func { update_instruments(0); }); setlistener("/controls/audio/acp[0]/vhf2-recive", func { update_instruments(1); }); setlistener("/controls/audio/acp[0]/vhf2-volume", func { update_instruments(1); });