Refactor sounds; now they match original soundpack inside and out

This commit is contained in:
legoboyvdlp R 2019-05-17 16:50:03 +01:00
parent 4c79f9b983
commit f5a7a9e6ae
31 changed files with 8209 additions and 4369 deletions

View file

@ -943,7 +943,7 @@
</condition> </condition>
<volume> <volume>
<property>sim/sound/other/air-con</property> <property>sim/sound/other/air-con</property>
<offset>0</offset> <offset>0.2</offset>
</volume> </volume>
</ac> </ac>
@ -1364,6 +1364,19 @@
</volume> </volume>
</switch> </switch>
<switch>
<name>Flaps Motor</name>
<mode>in-transit</mode>
<path>Aircraft/IDG-A32X/Sounds/SASA/A320_flapmotor.wav</path>
<property>/surface-positions/flap-pos-norm</property>
<condition>
<property>sim/sound/other/flaps</property>
</condition>
<volume>
<factor>0.75</factor>
</volume>
</switch>
<cvrtone> <cvrtone>
<name>CVRtone</name> <name>CVRtone</name>
<mode>once</mode> <mode>once</mode>
@ -1468,7 +1481,7 @@
</and> </and>
</condition> </condition>
<volume> <volume>
<factor>0.40</factor> <factor>0.60</factor>
</volume> </volume>
</relay> </relay>
@ -1612,6 +1625,5 @@
<reference-dist>10</reference-dist> <reference-dist>10</reference-dist>
<max-dist>100.0</max-dist> <max-dist>100.0</max-dist>
</stall-voice> </stall-voice>
</fx> </fx>
</PropertyList> </PropertyList>

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Systems/cfm56-sound-bak.xml Normal file

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