Optimize light loops by using props.global and removing last lighting setlistener
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1 changed files with 38 additions and 37 deletions
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@ -50,24 +50,8 @@ var right_turnoff_light = props.globals.getNode("/controls/lighting/rightturnoff
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var settingT = getprop("/controls/lighting/taxi-light-switch");
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var settingTurnoff = getprop("/controls/lighting/turnoff-light-switch");
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var setting = getprop("/controls/lighting/nav-lights-switch");
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setlistener("controls/lighting/landing-lights[1]", func {
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var landl = getprop("/controls/lighting/landing-lights[1]");
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if (landl == 1) {
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setprop("/sim/rendering/als-secondary-lights/use-landing-light", 1);
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} else {
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setprop("/sim/rendering/als-secondary-lights/use-landing-light", 0);
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}
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});
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setlistener("controls/lighting/landing-lights[2]", func {
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var landr = getprop("/controls/lighting/landing-lights[2]");
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if (landr == 1) {
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setprop("/sim/rendering/als-secondary-lights/use-alt-landing-light", 1);
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} else {
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setprop("/sim/rendering/als-secondary-lights/use-alt-landing-light", 0);
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}
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});
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###################
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# Tire Smoke/Rain #
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@ -377,17 +361,10 @@ var flaptimer = maketimer(0.5, func {
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var lightsLoop = maketimer(0.2, func {
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gear = getprop("/gear/gear[0]/position-norm");
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nose_lights = getprop("/sim/model/lights/nose-lights");
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left_turnoff_light = props.globals.getNode("/controls/lighting/leftturnoff");
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right_turnoff_light = props.globals.getNode("/controls/lighting/rightturnoff");
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logo_lights = getprop("/sim/model/lights/logo-lights");
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nav_lights = props.globals.getNode("/sim/model/lights/nav-lights");
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wow = getprop("/gear/gear[2]/wow");
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slats = getprop("/controls/flight/slats");
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settingT = getprop("/controls/lighting/taxi-light-switch");
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settingTurnoff = getprop("/controls/lighting/turnoff-light-switch");
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setting = getprop("/controls/lighting/nav-lights-switch");
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# nose lights
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if (settingT == 0.5 and gear > 0.9) {
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setprop("/sim/model/lights/nose-lights", 0.85);
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} else if (settingT == 1 and gear > 0.9) {
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@ -397,7 +374,11 @@ var lightsLoop = maketimer(0.2, func {
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}
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# turnoff lights
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if (settingT == 1 and gear > 0.9) {
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settingTurnoff = getprop("/controls/lighting/turnoff-light-switch");
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left_turnoff_light = props.globals.getNode("/controls/lighting/leftturnoff");
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right_turnoff_light = props.globals.getNode("/controls/lighting/rightturnoff");
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if (settingTurnoff == 1 and gear > 0.9) {
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left_turnoff_light.setBoolValue(1);
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right_turnoff_light.setBoolValue(1);
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} else {
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@ -405,26 +386,46 @@ var lightsLoop = maketimer(0.2, func {
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right_turnoff_light.setBoolValue(0);
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}
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# logo light
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if (setting == 0 and logo_lights == 1) {
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setprop("/sim/model/lights/logo-lights", 0);
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} else if (setting == 1 or setting == 2) {
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if (wow) {
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setprop("/sim/model/lights/logo-lights", 1);
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} else if (!wow and slats > 0) {
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setprop("/sim/model/lights/logo-lights", 1);
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} else {
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setprop("/sim/model/lights/logo-lights", 0);
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}
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}
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# logo and navigation lights
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setting = getprop("/controls/lighting/nav-lights-switch");
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nav_lights = props.globals.getNode("/sim/model/lights/nav-lights");
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logo_lights = props.globals.getNode("/sim/model/lights/logo-lights");
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wow = getprop("/gear/gear[2]/wow");
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slats = getprop("/controls/flight/slats");
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# navigation lights
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if (setting == 0 and logo_lights == 1) {
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logo_lights.setBoolValue(0);
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} else if (setting == 1 or setting == 2) {
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if ((wow) or (!wow and slats > 0)) {
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logo_lights.setBoolValue(1);
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} else {
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logo_lights.setBoolValue(0);
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}
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} else {
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logo_lights.setBoolValue(0);
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}
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if (setting == 1 or setting == 2) {
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nav_lights.setBoolValue(1);
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} else {
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nav_lights.setBoolValue(0);
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}
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# landing lights
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landl = getprop("/controls/lighting/landing-lights[1]");
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landr = getprop("/controls/lighting/landing-lights[2]");
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if (landl == 1) {
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setprop("/sim/rendering/als-secondary-lights/use-landing-light", 1);
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} else {
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setprop("/sim/rendering/als-secondary-lights/use-landing-light", 0);
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}
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if (landr == 1) {
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setprop("/sim/rendering/als-secondary-lights/use-alt-landing-light", 1);
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} else {
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setprop("/sim/rendering/als-secondary-lights/use-alt-landing-light", 0);
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}
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});
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var lTray = func {
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