Merge pull request #56 from it0uchpods/dome-light

Lighting and shading
This commit is contained in:
Jonathan Redpath 2019-01-12 14:21:33 +00:00 committed by GitHub
commit d5c0f0eaba
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GPG key ID: 4AEE18F83AFDEB23
95 changed files with 2381 additions and 113 deletions

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@ -137,6 +137,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
<system file="glass-effect1"/> <system file="glass-effect1"/>
<system file="a320-fcs"/> <system file="a320-fcs"/>
<system file="a320-spoiler"/> <system file="a320-spoiler"/>
<system file="a320-lights"/>
<flight_control name="none"/> <flight_control name="none"/>

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@ -137,6 +137,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
<system file="glass-effect1"/> <system file="glass-effect1"/>
<system file="a320-fcs"/> <system file="a320-fcs"/>
<system file="a320-spoiler"/> <system file="a320-spoiler"/>
<system file="a320-lights"/>
<flight_control name="none"/> <flight_control name="none"/>

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@ -137,6 +137,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
<system file="glass-effect1"/> <system file="glass-effect1"/>
<system file="a320-fcs"/> <system file="a320-fcs"/>
<system file="a320-spoiler"/> <system file="a320-spoiler"/>
<system file="a320-lights"/>
<flight_control name="none"/> <flight_control name="none"/>
<aerodynamics file="Systems/a320-aerodynamics.xml"/> <aerodynamics file="Systems/a320-aerodynamics.xml"/>

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@ -630,6 +630,8 @@
<landing-lights n="0" type="double">0</landing-lights> <landing-lights n="0" type="double">0</landing-lights>
<landing-lights n="1" type="double">0</landing-lights> <landing-lights n="1" type="double">0</landing-lights>
<landing-lights n="2" type="double">0</landing-lights> <landing-lights n="2" type="double">0</landing-lights>
<ped-flood-knb type="double">0</ped-flood-knb>
<ped-flood-norm type="double">0</ped-flood-norm>
<main-flood-knb type="double">0</main-flood-knb> <main-flood-knb type="double">0</main-flood-knb>
<main-flood-norm type="double">0</main-flood-norm> <main-flood-norm type="double">0</main-flood-norm>
<main-panel-knb type="double">0</main-panel-knb> <main-panel-knb type="double">0</main-panel-knb>
@ -1441,6 +1443,16 @@
<value>0</value> <value>0</value>
</binding> </binding>
</key> </key>
<key n="108">
<name>l</name>
<desc>Flashlight</desc>
<binding>
<command>property-cycle</command>
<property>sim/rendering/als-secondary-lights/use-flashlight</property>
<value>0</value>
<value>1</value>
</binding>
</key>
</keyboard> </keyboard>
</input> </input>

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@ -137,6 +137,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
<system file="glass-effect1"/> <system file="glass-effect1"/>
<system file="a320-fcs"/> <system file="a320-fcs"/>
<system file="a320-spoiler"/> <system file="a320-spoiler"/>
<system file="a320-lights"/>
<flight_control name="none"/> <flight_control name="none"/>

View file

@ -137,6 +137,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
<system file="glass-effect1"/> <system file="glass-effect1"/>
<system file="a320-fcs"/> <system file="a320-fcs"/>
<system file="a320-spoiler"/> <system file="a320-spoiler"/>
<system file="a320-lights"/>
<flight_control name="none"/> <flight_control name="none"/>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>IDG-A32X-interior</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>res/0004.png</positive-x>
<negative-x>res/0002.png</negative-x>
<positive-y>res/0001.png</positive-y>
<negative-y>res/0003.png</negative-y>
<positive-z>res/0005.png</positive-z>
<negative-z>res/0006.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.6 0.0 0.7</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1 1 1</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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Models/Effects/brake.eff Normal file
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@ -0,0 +1,35 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/brake.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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@ -0,0 +1,35 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/brightness-panel-ped.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
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@ -0,0 +1,35 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/clock-glare.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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35
Models/Effects/clock.eff Normal file
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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/clock.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
<!--
the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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@ -1,22 +0,0 @@
<PropertyList>
<name>wallconsole</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/cockpitwallconsole.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
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<PropertyList>
<name>console</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/consolelightmap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
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35
Models/Effects/ddrmi.eff Normal file
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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/ddrmi.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
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</parameters>
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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/dummy-gap.png</image>
<filter>linear-mipmap-linear</filter>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
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<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
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<PropertyList>
<name>floor</name>
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<parameters>
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<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
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<reflection-correction type="float">0.1</reflection-correction>
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<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/floorlightmap.png</image>
<filter>linear-mipmap-linear</filter>
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<PropertyList>
<name>panel</name>
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<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/gear-lever.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/gravity-gear.png</image>
<filter>linear-mipmap-linear</filter>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
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<positive-x>Models/Effects/res/white.png</positive-x>
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<texture n="4">
<type>cubemap</type>
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<type>cubemap</type>
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<internal-format>normalized</internal-format>
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<type>cubemap</type>
<images>
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<positive-y>Models/Effects/res/white.png</positive-y>
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<type>cubemap</type>
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<positive-y>Models/Effects/res/white.png</positive-y>
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<name>panel</name>
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<wrap-t>clamp</wrap-t>
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<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
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the cube center must be the same as the camera x,y,z in blend
-->
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<image>Aircraft/IDG-A32X/Models/Effects/reading-light.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
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the cube center must be the same as the camera x,y,z in blend
-->
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<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
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<filter>linear-mipmap-linear</filter>
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<internal-format>normalized</internal-format>
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<type>cubemap</type>
<images>
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<positive-y>Models/Effects/res/white.png</positive-y>
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</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
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<name>panel</name>
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<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/thr-quad-flood.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
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<internal-format>normalized</internal-format>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
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<positive-y>Models/Effects/res/white.png</positive-y>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
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@ -4826,6 +4826,45 @@
</axis> </axis>
</animation> </animation>
<animation>
<type>pick</type>
<object-name>flood_lt_ped</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/ped-flood-knb</property>
<step>0.05</step>
<max>1</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/ped-flood-knb</property>
<step>-0.05</step>
<min>0</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>flood_lt_ped</object-name>
<property>controls/lighting/ped-flood-knb</property>
<interpolation>
<entry><ind>0</ind><dep>-129</dep></entry>
<entry><ind>1</ind><dep>129</dep></entry>
</interpolation>
<axis>
<object-name>flood_lt_ped.axis</object-name>
</axis>
</animation>
<animation> <animation>
<type>pick</type> <type>pick</type>
<object-name>integ_lt</object-name> <object-name>integ_lt</object-name>
@ -4916,6 +4955,92 @@
<object-name>mcdu_glare</object-name> <object-name>mcdu_glare</object-name>
<object-name>radio_glare</object-name> <object-name>radio_glare</object-name>
<object-name>audio_glare</object-name> <object-name>audio_glare</object-name>
<object-name>audio_int_rad.mark</object-name>
<object-name>vu111_glare</object-name>
<object-name>vu112_glare</object-name>
<object-name>radar_glare</object-name>
<object-name>radar_mode.mark</object-name>
<object-name>atc_glare</object-name>
<object-name>atc_thrt.mark</object-name>
<object-name>atc_sys.mark</object-name>
<object-name>atc_abv.mark</object-name>
<object-name>engine_glare</object-name>
<object-name>eng_mode.mark</object-name>
<object-name>flaps_scale</object-name>
<object-name>gear_lever_glare</object-name>
<object-name>brakes_glare</object-name>
<object-name>brakes_accum_psi.mark</object-name>
<object-name>brakes_lb_psi.mark</object-name>
<object-name>brakes_rb_psi.mark</object-name>
<object-name>clock_glare</object-name>
<object-name>flood_lt_main.mark</object-name>
<object-name>flood_lt_ped.mark</object-name>
<object-name>integ_lt.mark</object-name>
<object-name>RudderTrim.mark</object-name>
<object-name>CockpitDoorSwitch.mark</object-name>
<object-name>ecam_brt_upper.mark</object-name>
<object-name>ecam_brt_lower.mark</object-name>
<object-name>ecam_att_hdg.mark</object-name>
<object-name>ecam_air_data.mark</object-name>
<object-name>ecam_eis_dmc.mark</object-name>
<object-name>ecam_nd_xfr.mark</object-name>
<object-name>ecam_glare_up</object-name>
<object-name>ecam_glare_down</object-name>
<object-name>pfd_brt_cpt.mark</object-name>
<object-name>speaker_volume_cpt.mark</object-name>
<object-name>light_console_cpt_sw.mark</object-name>
<object-name>foot_warmer_cpt_sw.mark</object-name>
<object-name>brightness_nd_2_cpt.mark</object-name>
<object-name>brightness_nd_1_cpt.mark</object-name>
<object-name>pfd_brt_fo.mark</object-name>
<object-name>speaker_volume_fo.mark</object-name>
<object-name>light_console_fo_sw.mark</object-name>
<object-name>foot_warmer_fo_sw.mark</object-name>
<object-name>brightness_nd_2_fo.mark</object-name>
<object-name>brightness_nd_1_fo.mark</object-name>
<object-name>iesi_labels</object-name>
<object-name>iesi_btn_ls</object-name>
<object-name>iesi_btn_bugs</object-name>
<object-name>iesi_btn_plus</object-name>
<object-name>iesi_btn_minus</object-name>
<object-name>iesi_btn_rst</object-name>
<condition>
<not>
<and>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
<less-than>
<property>controls/lighting/main-panel-norm</property>
<value>0.25</value>
</less-than>
</and>
</not>
</condition>
<emission>
<red>1</red>
<green>0.725</green>
<blue>0.259</blue>
<factor-prop>controls/lighting/main-panel-norm</factor-prop>
</emission>
</animation>
<animation>
<name>Panel lighting (dome)</name>
<type>material</type>
<object-name>main_panel_label</object-name>
<object-name>terr_on_nd_label</object-name>
<object-name>gear_labels</object-name>
<object-name>thr_quad_lts</object-name>
<object-name>trim_2_lts</object-name>
<object-name>brightness_panel_left_glare</object-name>
<object-name>brightness_panel_right_glare</object-name>
<object-name>ped_labels_1</object-name>
<object-name>pedestal_low_glare</object-name>
<object-name>mcdu_glare</object-name>
<object-name>radio_glare</object-name>
<object-name>audio_glare</object-name>
<object-name>audio_vhf1_glare</object-name> <object-name>audio_vhf1_glare</object-name>
<object-name>audio_vhf2_glare</object-name> <object-name>audio_vhf2_glare</object-name>
<object-name>audio_vhf3_glare</object-name> <object-name>audio_vhf3_glare</object-name>
@ -4980,11 +5105,25 @@
<object-name>iesi_btn_plus</object-name> <object-name>iesi_btn_plus</object-name>
<object-name>iesi_btn_minus</object-name> <object-name>iesi_btn_minus</object-name>
<object-name>iesi_btn_rst</object-name> <object-name>iesi_btn_rst</object-name>
<condition>
<and>
<not>
<greater-than>
<property>controls/lighting/main-panel-norm</property>
<value>0.25</value>
</greater-than>
</not>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
</and>
</condition>
<emission> <emission>
<red>1</red> <red>0.20</red>
<green>0.725</green> <green>0.20</green>
<blue>0.259</blue> <blue>0.20</blue>
<factor-prop>controls/lighting/main-panel-norm</factor-prop> <factor-prop>sim/model/lights/dome-light</factor-prop>
</emission> </emission>
</animation> </animation>
@ -4999,6 +5138,20 @@
<object-name>nd_mode_fo.mark</object-name> <object-name>nd_mode_fo.mark</object-name>
<object-name>nd_range_fo.mark</object-name> <object-name>nd_range_fo.mark</object-name>
<object-name>hud_brt.mark</object-name> <object-name>hud_brt.mark</object-name>
<condition>
<not>
<and>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
<less-than>
<property>controls/lighting/fcu-panel-norm</property>
<value>0.25</value>
</less-than>
</and>
</not>
</condition>
<emission> <emission>
<red>1</red> <red>1</red>
<green>0.725</green> <green>0.725</green>
@ -5007,6 +5160,39 @@
</emission> </emission>
</animation> </animation>
<animation>
<name>FCU Panel lighting (dome)</name>
<type>material</type>
<object-name>fcu_labels</object-name>
<object-name>fcu_labels_hud</object-name>
<object-name>fcu_panel_emit</object-name>
<object-name>nd_mode.mark</object-name>
<object-name>nd_range.mark</object-name>
<object-name>nd_mode_fo.mark</object-name>
<object-name>nd_range_fo.mark</object-name>
<object-name>hud_brt.mark</object-name>
<condition>
<and>
<not>
<greater-than>
<property>controls/lighting/fcu-panel-norm</property>
<value>0.25</value>
</greater-than>
</not>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
</and>
</condition>
<emission>
<red>0.20</red>
<green>0.20</green>
<blue>0.20</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<!-- Master Warning and Caution --> <!-- Master Warning and Caution -->
<animation> <animation>
<type>select</type> <type>select</type>
@ -5088,6 +5274,20 @@
<type>material</type> <type>material</type>
<object-name>ohpanel2_knob.mark</object-name> <object-name>ohpanel2_knob.mark</object-name>
<object-name>ohpanel2_illu</object-name> <object-name>ohpanel2_illu</object-name>
<condition>
<not>
<and>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
<less-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.25</value>
</less-than>
</and>
</not>
</condition>
<emission> <emission>
<red>1</red> <red>1</red>
<green>0.824</green> <green>0.824</green>
@ -5095,6 +5295,33 @@
<factor-prop>controls/lighting/overhead-panel-norm</factor-prop> <factor-prop>controls/lighting/overhead-panel-norm</factor-prop>
</emission> </emission>
</animation> </animation>
<animation>
<name>Overhead Panel-2 lighting (dome)</name>
<type>material</type>
<object-name>ohpanel2_knob.mark</object-name>
<object-name>ohpanel2_illu</object-name>
<condition>
<and>
<not>
<greater-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.25</value>
</greater-than>
</not>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
</and>
</condition>
<emission>
<red>0.20</red>
<green>0.20</green>
<blue>0.20</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<!-- Pitch Trim --> <!-- Pitch Trim -->
<animation> <animation>
@ -5890,5 +6117,446 @@
<blue>0.08</blue> <blue>0.08</blue>
</emission> </emission>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>ceiling</object-name>
<object-name>beam</object-name>
<object-name>beam_a</object-name>
<object-name>beam_f</object-name>
<object-name>sfl.001</object-name>
<object-name>sfl.011</object-name>
<object-name>sfl.012</object-name>
<object-name>sfl.014</object-name>
<object-name>WindowCpt</object-name>
<object-name>WindowFo</object-name>
<object-name>ohpanel2</object-name>
<object-name>efis_box_1</object-name>
<object-name>efis_box_2</object-name>
<object-name>efis_box_3</object-name>
<object-name>efis_box_4</object-name>
<object-name>main_panel</object-name>
<object-name>poly000041</object-name>
<object-name>side_base.002</object-name>
<object-name>pedals_block_capt</object-name>
<object-name>so.1</object-name>
<object-name>sts</object-name>
<object-name>sts.001</object-name>
<object-name>sts.003</object-name>
<object-name>sts.004</object-name>
<object-name>wall_1</object-name>
<object-name>carpet</object-name>
<object-name>DoorC</object-name>
<object-name>pedestal1</object-name>
<object-name>pedestal2</object-name>
<object-name>pedestal3</object-name>
<object-name>ped_footrest</object-name>
<object-name>pedestal_low</object-name>
<object-name>thr_quad</object-name>
<object-name>trim_1</object-name>
<object-name>trim_2</object-name>
<object-name>fcu_panel</object-name>
<object-name>seat1</object-name>
<object-name>seat4</object-name>
<object-name>seat6</object-name>
<object-name>seat7</object-name>
<object-name>compass_box</object-name>
<object-name>iesi</object-name>
<object-name>clock_body</object-name>
<object-name>clock.001</object-name>
<object-name>gear_lever_body</object-name>
<object-name>ParkBrk</object-name>
<object-name>RudderTrim</object-name>
<object-name>gravity_gear</object-name>
<object-name>flood_lt_main</object-name>
<object-name>integ_lt</object-name>
<object-name>flood_lt_ped</object-name>
<object-name>ecam_att_hdg</object-name>
<object-name>ecam_air_data</object-name>
<object-name>ecam_eis_dmc</object-name>
<object-name>ecam_nd_xfr</object-name>
<object-name>ecam_brt_upper</object-name>
<object-name>ecam_brt_lower</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
<object-name>land_sw</object-name>
<object-name>gear_lever</object-name>
<object-name>pfd_brt_cpt</object-name>
<object-name>speaker_volume_cpt</object-name>
<object-name>brightness_nd_1_cpt</object-name>
<object-name>brightness_nd_2_cpt</object-name>
<object-name>pfd_brt_fo</object-name>
<object-name>speaker_volume_fo</object-name>
<object-name>brightness_nd_1_fo</object-name>
<object-name>brightness_nd_2_fo</object-name>
<object-name>light_console_cpt_sw</object-name>
<object-name>foot_warmer_cpt_sw</object-name>
<object-name>light_console_fo_sw</object-name>
<object-name>foot_warmer_fo_sw</object-name>
<object-name>pfd_nd_xfr_sw</object-name>
<object-name>pfd_nd_xfr_sw2</object-name>
<object-name>ohpanel2_knob</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood</inherits-from>
<object-name>main_panel</object-name>
<object-name>gear_lever_body</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/gear-lever</inherits-from>
<object-name>gear_lever</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood-brightness</inherits-from>
<object-name>brightness_panel_left_glare</object-name>
<object-name>brightness_panel_right_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood</inherits-from>
<object-name>pedestal_low</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-glare</inherits-from>
<object-name>pedestal_low_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/thr-quad-flood</inherits-from>
<object-name>thr_quad</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/rudder-trim</inherits-from>
<object-name>RudderTrim</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/park-brk</inherits-from>
<object-name>ParkBrk</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/gravity-gear</inherits-from>
<object-name>gravity_gear</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood-glare</inherits-from>
<object-name>main_panel_signboard</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood-glare-right</inherits-from>
<object-name>gear_labels</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-footrest</inherits-from>
<object-name>ped_footrest</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-flap</inherits-from>
<object-name>FlapsLever</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-spdbrk</inherits-from>
<object-name>SpdBrk</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/iesi</inherits-from>
<object-name>iesi</object-name>
<object-name>iesi_baro_knb</object-name>
<object-name>iesi_btn_bugs</object-name>
<object-name>iesi_btn_ls</object-name>
<object-name>iesi_btn_minus</object-name>
<object-name>iesi_btn_plus</object-name>
<object-name>iesi_btn_rst</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/clock</inherits-from>
<object-name>clock</object-name>
<object-name>clock.001</object-name>
<object-name>clock_body</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/clock-glare</inherits-from>
<object-name>clock_glare</object-name>
</effect>
<!-- move any objects requiring lightmap to another effect file -->
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ACP</object-name>
<object-name>beam</object-name>
<object-name>beam_a</object-name>
<object-name>beam_f</object-name>
<object-name>box</object-name>
<object-name>cabinet</object-name>
<object-name>carpet</object-name>
<object-name>ceiling</object-name>
<object-name>compass_box</object-name>
<object-name>DoorC</object-name>
<object-name>efis_box_1</object-name>
<object-name>efis_box_2</object-name>
<object-name>efis_box_2.001</object-name>
<object-name>efis_box_3</object-name>
<object-name>efis_box_4</object-name>
<object-name>extinguisher</object-name>
<object-name>cylinder30</object-name>
<object-name>cylinder30.002</object-name>
<object-name>cylinder30.003</object-name>
<object-name>cylinder30.004</object-name>
<object-name>efis_display_foil</object-name>
<object-name>fcu_integ_knb</object-name>
<object-name>hud_brt</object-name>
<object-name>hud_brt.mark</object-name>
<object-name>hud_declutter_btn</object-name>
<object-name>hud_norm_sw</object-name>
<object-name>lt_knb_1</object-name>
<object-name>lt_knb_1.001</object-name>
<object-name>master_caution</object-name>
<object-name>master_caution_on</object-name>
<object-name>master_warning</object-name>
<object-name>master_warning_on</object-name>
<object-name>metric_alt</object-name>
<object-name>nd_mode</object-name>
<object-name>nd_mode.mark</object-name>
<object-name>nd_mode_fo</object-name>
<object-name>nd_mode_fo.mark</object-name>
<object-name>nd_range</object-name>
<object-name>nd_range.mark</object-name>
<object-name>nd_range_fo</object-name>
<object-name>qnh_cpt_knb</object-name>
<object-name>qnh_cpt_sw</object-name>
<object-name>qnh_fo_knb</object-name>
<object-name>qnh_fo_sw</object-name>
<object-name>rect.003</object-name>
<object-name>rect.004</object-name>
<object-name>vor-adf-1</object-name>
<object-name>vor-adf-1-right</object-name>
<object-name>vor-adf-2</object-name>
<object-name>vor-adf-2-right</object-name>
<object-name>footrest3</object-name>
<object-name>footrest_cpt</object-name>
<object-name>footrest_cpt2</object-name>
<object-name>footrest_fo</object-name>
<object-name>footrest_fo2</object-name>
<object-name>gallery_l</object-name>
<object-name>hud</object-name>
<object-name>hud_1</object-name>
<object-name>hud_1_label</object-name>
<object-name>hud_2</object-name>
<object-name>hud_3</object-name>
<object-name>hud_glass</object-name>
<object-name>hud_screen</object-name>
<object-name>hud_box</object-name>
<object-name>hud_box_grid</object-name>
<object-name>hud_ceiling</object-name>
<object-name>lamp_flood_main</object-name>
<object-name>lamp_s</object-name>
<object-name>land_sw</object-name>
<object-name>level0</object-name>
<object-name>level0.001</object-name>
<object-name>level0_2</object-name>
<object-name>level1</object-name>
<object-name>level1_2</object-name>
<object-name>level2</object-name>
<object-name>level2_2</object-name>
<object-name>level3</object-name>
<object-name>level3_2</object-name>
<object-name>light_console_cpt_sw</object-name>
<object-name>light_console_cpt_sw.axis</object-name>
<object-name>light_console_fo_sw</object-name>
<object-name>light_console_fo_sw.axis</object-name>
<object-name>LRudderPedalL</object-name>
<object-name>LRudderPedalR</object-name>
<object-name>Main-Panel</object-name>
<object-name>abs_low</object-name>
<object-name>abs_low_on</object-name>
<object-name>abs_max</object-name>
<object-name>abs_max_on</object-name>
<object-name>abs_med</object-name>
<object-name>abs_med_on</object-name>
<object-name>brightness_nd_1_cpt</object-name>
<object-name>brightness_nd_1_fo</object-name>
<object-name>brightness_nd_1_fo.mark</object-name>
<object-name>brightness_nd_2_cpt</object-name>
<object-name>brightness_nd_2_cpt.mark</object-name>
<object-name>brightness_nd_2_fo</object-name>
<object-name>brightness_nd_2_fo.mark</object-name>
<object-name>brightness_panel_emit</object-name>
<object-name>brk_fan</object-name>
<object-name>dec_low_on</object-name>
<object-name>dec_max_on</object-name>
<object-name>dec_med_on</object-name>
<object-name>foot_warmer_cpt_sw</object-name>
<object-name>foot_warmer_cpt_sw.mark</object-name>
<object-name>foot_warmer_fo_sw</object-name>
<object-name>foot_warmer_fo_sw.mark</object-name>
<object-name>gear_lever_slot</object-name>
<object-name>gpws_gs_sw</object-name>
<object-name>iesi_labels</object-name>
<object-name>iesi_screen</object-name>
<object-name>lgear</object-name>
<object-name>lgear_down</object-name>
<object-name>lgear_unlk</object-name>
<object-name>main_panel_box</object-name>
<object-name>ngear</object-name>
<object-name>ngear_down</object-name>
<object-name>ngear_unlk</object-name>
<object-name>pfd_brt_cpt</object-name>
<object-name>pfd_brt_cpt.mark</object-name>
<object-name>pfd_brt_fo</object-name>
<object-name>pfd_brt_fo.mark</object-name>
<object-name>pfd_nd_xfr_sw</object-name>
<object-name>pfd_nd_xfr_sw2</object-name>
<object-name>rect</object-name>
<object-name>rgear</object-name>
<object-name>rgear_down</object-name>
<object-name>rgear_unlk</object-name>
<object-name>speaker_volume_cpt</object-name>
<object-name>speaker_volume_cpt.mark</object-name>
<object-name>speaker_volume_fo</object-name>
<object-name>speaker_volume_fo.mark</object-name>
<object-name>switch_bas</object-name>
<object-name>ohpanel2</object-name>
<object-name>ohpanel2_knob</object-name>
<object-name>ohpanel2_knob.mark</object-name>
<object-name>pedal_adjust</object-name>
<object-name>pedals_block_capt</object-name>
<object-name>pedals_indicator_1</object-name>
<object-name>Pedestal-Low</object-name>
<object-name>CockpitDoorFault</object-name>
<object-name>CockpitDoorOpen</object-name>
<object-name>CockpitDoorSwitch</object-name>
<object-name>CockpitDoorSwitch.mark</object-name>
<object-name>CockpitDoorVideoButton</object-name>
<object-name>gravity_gear</object-name>
<object-name>ParkBrk</object-name>
<object-name>RudderTrim</object-name>
<object-name>RudderTrim.mark</object-name>
<object-name>RudderTrimReset</object-name>
<object-name>pedestal1</object-name>
<object-name>pedestal3</object-name>
<object-name>pedestal_map_case</object-name>
<object-name>phone</object-name>
<object-name>phone2</object-name>
<object-name>pl</object-name>
<object-name>poly000041</object-name>
<object-name>RMP</object-name>
<object-name>RRudderPedalL</object-name>
<object-name>RRudderPedalR</object-name>
<object-name>screws</object-name>
<object-name>Seat</object-name>
<object-name>seat0</object-name>
<object-name>seat1</object-name>
<object-name>seat2</object-name>
<object-name>seat4</object-name>
<object-name>seat6</object-name>
<object-name>seat7</object-name>
<object-name>seat8</object-name>
<object-name>seat_belt</object-name>
<object-name>seat_label</object-name>
<object-name>seat_label.001</object-name>
<object-name>seat3</object-name>
<object-name>seat3.001</object-name>
<object-name>seat4.001</object-name>
<object-name>seat4.002</object-name>
<object-name>sfl.001</object-name>
<object-name>sfl.002</object-name>
<object-name>sfl.006</object-name>
<object-name>sfl.010</object-name>
<object-name>sfl.011</object-name>
<object-name>sfl.012</object-name>
<object-name>sfl.013</object-name>
<object-name>sfl.014</object-name>
<object-name>side_base.002</object-name>
<object-name>side_base_lamp</object-name>
<object-name>sidestick_1</object-name>
<object-name>sidestick_1.axis.002</object-name>
<object-name>sidestick_2</object-name>
<object-name>so.000</object-name>
<object-name>so.1</object-name>
<object-name>so.2</object-name>
<object-name>sphere</object-name>
<object-name>sphere.007</object-name>
<object-name>sts</object-name>
<object-name>sts.001</object-name>
<object-name>sts.003</object-name>
<object-name>sts.004</object-name>
<object-name>sts.006</object-name>
<object-name>sts.007</object-name>
<object-name>thr_l</object-name>
<object-name>rev_l</object-name>
<object-name>thr_l_body</object-name>
<object-name>thr_l_button</object-name>
<object-name>thr_l_screw</object-name>
<object-name>thr_quad</object-name>
<object-name>thr_quad_lts</object-name>
<object-name>thr_r</object-name>
<object-name>rev_r</object-name>
<object-name>thr_button</object-name>
<object-name>thr_r_body</object-name>
<object-name>thr_r_screw</object-name>
<object-name>tiller</object-name>
<object-name>tillerFo</object-name>
<object-name>tray0-fo</object-name>
<object-name>tray1-cpt</object-name>
<object-name>tray0-cpt</object-name>
<object-name>tray1-fo</object-name>
<object-name>tray2-cpt</object-name>
<object-name>tray2-fo</object-name>
<object-name>trim_wheel</object-name>
<object-name>trim_1</object-name>
<object-name>trim_2</object-name>
<object-name>trim_2_lts</object-name>
<object-name>trray_slide</object-name>
<object-name>visor_cpt</object-name>
<object-name>visor_fo</object-name>
<object-name>visor_glass_cpt</object-name>
<object-name>visor_glass_fo</object-name>
<object-name>wall_1</object-name>
<object-name>wall_2</object-name>
<object-name>window_frame</object-name>
<object-name>HeadsetCpt</object-name>
<object-name>WindowGlassCpt</object-name>
<object-name>WindowOpenerCpt</object-name>
<object-name>WindowFo</object-name>
<object-name>HeadsetFo</object-name>
<object-name>WindowGlassFo</object-name>
<object-name>WindowOpenerFo</object-name>
<object-name>WX</object-name>
</effect>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>cpit_lamp_cpt</object-name>
<object-name>cpit_lamp_fo</object-name>
<emission>
<red>0.8</red>
<green>0.8</green>
<blue>0.8</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
</PropertyList> </PropertyList>

View file

@ -6,4 +6,52 @@
<path>res/ATC.ac</path> <path>res/ATC.ac</path>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<!-- <!--
############################ ##############################################
# Copyright (c) merspieler # # Copyright (c) Joshua Davidson (it0uchpods) #
############################ ##############################################
--> -->
<PropertyList> <PropertyList>
@ -14,6 +14,7 @@
<animation> <animation>
<type>pick</type> <type>pick</type>
<object-name>audio_int_rad</object-name> <object-name>audio_int_rad</object-name>
<object-name>audio_int_rad.mark</object-name>
<action> <action>
<button>0</button> <button>0</button>
<binding> <binding>
@ -41,6 +42,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_int_rad</object-name> <object-name>audio_int_rad</object-name>
<object-name>audio_int_rad.mark</object-name>
<property>controls/audio/acp[0]/int-rad</property> <property>controls/audio/acp[0]/int-rad</property>
<interpolation> <interpolation>
<entry> <entry>
@ -275,6 +277,7 @@
<animation> <animation>
<type>pick</type> <type>pick</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<action> <action>
<button>0</button> <button>0</button>
<repeatable>false</repeatable> <repeatable>false</repeatable>
@ -942,6 +945,26 @@
</condition> </condition>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>audio_body</object-name>
<object-name>audio_int_rad</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>audio_body</object-name>
<object-name>audio_glare</object-name>
<object-name>audio_int_rad</object-name>
</effect>
<animation> <animation>
<type>select</type> <type>select</type>
<object-name>audio_hf1_led</object-name> <object-name>audio_hf1_led</object-name>
@ -1062,6 +1085,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<property>controls/audio/acp[0]/vhf1-recive</property> <property>controls/audio/acp[0]/vhf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1073,6 +1097,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<property>controls/audio/acp[0]/vhf1-volume</property> <property>controls/audio/acp[0]/vhf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1086,6 +1111,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf2</object-name> <object-name>audio_vhf2</object-name>
<object-name>audio_vhf2_glare</object-name>
<property>controls/audio/acp[0]/vhf2-recive</property> <property>controls/audio/acp[0]/vhf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1097,6 +1123,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf2</object-name> <object-name>audio_vhf2</object-name>
<object-name>audio_vhf2_glare</object-name>
<property>controls/audio/acp[0]/vhf2-volume</property> <property>controls/audio/acp[0]/vhf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1110,6 +1137,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf3</object-name> <object-name>audio_vhf3</object-name>
<object-name>audio_vhf3_glare</object-name>
<property>controls/audio/acp[0]/vhf3-recive</property> <property>controls/audio/acp[0]/vhf3-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1121,6 +1149,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf3</object-name> <object-name>audio_vhf3</object-name>
<object-name>audio_vhf3_glare</object-name>
<property>controls/audio/acp[0]/vhf3-volume</property> <property>controls/audio/acp[0]/vhf3-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1134,6 +1163,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_hf1</object-name> <object-name>audio_hf1</object-name>
<object-name>audio_hf1_glare</object-name>
<property>controls/audio/acp[0]/hf1-recive</property> <property>controls/audio/acp[0]/hf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1145,6 +1175,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_hf1</object-name> <object-name>audio_hf1</object-name>
<object-name>audio_hf1_glare</object-name>
<property>controls/audio/acp[0]/hf1-volume</property> <property>controls/audio/acp[0]/hf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1158,6 +1189,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_hf2</object-name> <object-name>audio_hf2</object-name>
<object-name>audio_hf2_glare</object-name>
<property>controls/audio/acp[0]/hf2-recive</property> <property>controls/audio/acp[0]/hf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1169,6 +1201,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_hf2</object-name> <object-name>audio_hf2</object-name>
<object-name>audio_hf2_glare</object-name>
<property>controls/audio/acp[0]/hf2-volume</property> <property>controls/audio/acp[0]/hf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1182,6 +1215,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_int</object-name> <object-name>audio_int</object-name>
<object-name>audio_int_glare</object-name>
<property>controls/audio/acp[0]/int-recive</property> <property>controls/audio/acp[0]/int-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1193,6 +1227,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_int</object-name> <object-name>audio_int</object-name>
<object-name>audio_int_glare</object-name>
<property>controls/audio/acp[0]/int-volume</property> <property>controls/audio/acp[0]/int-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1206,6 +1241,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_cab</object-name> <object-name>audio_cab</object-name>
<object-name>audio_cab_glare</object-name>
<property>controls/audio/acp[0]/cab-recive</property> <property>controls/audio/acp[0]/cab-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1217,6 +1253,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_cab</object-name> <object-name>audio_cab</object-name>
<object-name>audio_cab_glare</object-name>
<property>controls/audio/acp[0]/cab-volume</property> <property>controls/audio/acp[0]/cab-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1230,6 +1267,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_pa_rot</object-name> <object-name>audio_pa_rot</object-name>
<object-name>audio_pa_glare</object-name>
<property>controls/audio/acp[0]/pa-recive</property> <property>controls/audio/acp[0]/pa-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1241,6 +1279,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_pa_rot</object-name> <object-name>audio_pa_rot</object-name>
<object-name>audio_pa_glare</object-name>
<property>controls/audio/acp[0]/pa-volume</property> <property>controls/audio/acp[0]/pa-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1254,6 +1293,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vor1</object-name> <object-name>audio_vor1</object-name>
<object-name>audio_vor1_glare</object-name>
<property>controls/audio/acp[0]/vor1-recive</property> <property>controls/audio/acp[0]/vor1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1265,6 +1305,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vor1</object-name> <object-name>audio_vor1</object-name>
<object-name>audio_vor1_glare</object-name>
<property>controls/audio/acp[0]/vor1-volume</property> <property>controls/audio/acp[0]/vor1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1278,6 +1319,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vor2</object-name> <object-name>audio_vor2</object-name>
<object-name>audio_vor2_glare</object-name>
<property>controls/audio/acp[0]/vor2-recive</property> <property>controls/audio/acp[0]/vor2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1289,6 +1331,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vor2</object-name> <object-name>audio_vor2</object-name>
<object-name>audio_vor2_glare</object-name>
<property>controls/audio/acp[0]/vor2-volume</property> <property>controls/audio/acp[0]/vor2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1302,6 +1345,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_mkr</object-name> <object-name>audio_mkr</object-name>
<object-name>audio_mkr_glare</object-name>
<property>controls/audio/acp[0]/mkr-recive</property> <property>controls/audio/acp[0]/mkr-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1313,6 +1357,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_mkr</object-name> <object-name>audio_mkr</object-name>
<object-name>audio_mkr_glare</object-name>
<property>controls/audio/acp[0]/mkr-volume</property> <property>controls/audio/acp[0]/mkr-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1326,6 +1371,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_ils</object-name> <object-name>audio_ils</object-name>
<object-name>audio_ils_glare</object-name>
<property>controls/audio/acp[0]/ils-recive</property> <property>controls/audio/acp[0]/ils-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1337,6 +1383,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_ils</object-name> <object-name>audio_ils</object-name>
<object-name>audio_ils_glare</object-name>
<property>controls/audio/acp[0]/ils-volume</property> <property>controls/audio/acp[0]/ils-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1350,6 +1397,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_mls</object-name> <object-name>audio_mls</object-name>
<object-name>audio_mls_glare</object-name>
<property>controls/audio/acp[0]/mls-recive</property> <property>controls/audio/acp[0]/mls-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1361,6 +1409,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_mls</object-name> <object-name>audio_mls</object-name>
<object-name>audio_mls_glare</object-name>
<property>controls/audio/acp[0]/mls-volume</property> <property>controls/audio/acp[0]/mls-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1374,6 +1423,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_adf1</object-name> <object-name>audio_adf1</object-name>
<object-name>audio_adf1_glare</object-name>
<property>controls/audio/acp[0]/adf1-recive</property> <property>controls/audio/acp[0]/adf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1385,6 +1435,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_adf1</object-name> <object-name>audio_adf1</object-name>
<object-name>audio_adf1_glare</object-name>
<property>controls/audio/acp[0]/adf1-volume</property> <property>controls/audio/acp[0]/adf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1398,6 +1449,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_adf2</object-name> <object-name>audio_adf2</object-name>
<object-name>audio_adf2_glare</object-name>
<property>controls/audio/acp[0]/adf2-recive</property> <property>controls/audio/acp[0]/adf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1409,6 +1461,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_adf2</object-name> <object-name>audio_adf2</object-name>
<object-name>audio_adf2_glare</object-name>
<property>controls/audio/acp[0]/adf2-volume</property> <property>controls/audio/acp[0]/adf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1418,5 +1471,4 @@
<object-name>audio_adf2.axis</object-name> <object-name>audio_adf2.axis</object-name>
</axis> </axis>
</animation> </animation>
</PropertyList>
</PropertyList>

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<!-- <!--
############################ ##############################################
# Copyright (c) merspieler # # Copyright (c) Joshua Davidson (it0uchpods) #
############################ ##############################################
--> -->
<PropertyList> <PropertyList>
@ -14,6 +14,7 @@
<animation> <animation>
<type>pick</type> <type>pick</type>
<object-name>audio_int_rad</object-name> <object-name>audio_int_rad</object-name>
<object-name>audio_int_rad.mark</object-name>
<action> <action>
<button>0</button> <button>0</button>
<binding> <binding>
@ -41,6 +42,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_int_rad</object-name> <object-name>audio_int_rad</object-name>
<object-name>audio_int_rad.mark</object-name>
<property>controls/audio/acp[1]/int-rad</property> <property>controls/audio/acp[1]/int-rad</property>
<interpolation> <interpolation>
<entry> <entry>
@ -275,6 +277,7 @@
<animation> <animation>
<type>pick</type> <type>pick</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<action> <action>
<button>0</button> <button>0</button>
<repeatable>false</repeatable> <repeatable>false</repeatable>
@ -942,6 +945,26 @@
</condition> </condition>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>audio_body</object-name>
<object-name>audio_int_rad</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>audio_body</object-name>
<object-name>audio_glare</object-name>
<object-name>audio_int_rad</object-name>
</effect>
<animation> <animation>
<type>select</type> <type>select</type>
<object-name>audio_hf1_led</object-name> <object-name>audio_hf1_led</object-name>
@ -1062,6 +1085,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<property>controls/audio/acp[1]/vhf1-recive</property> <property>controls/audio/acp[1]/vhf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1073,6 +1097,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf1</object-name> <object-name>audio_vhf1</object-name>
<object-name>audio_vhf1_glare</object-name>
<property>controls/audio/acp[1]/vhf1-volume</property> <property>controls/audio/acp[1]/vhf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1086,6 +1111,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf2</object-name> <object-name>audio_vhf2</object-name>
<object-name>audio_vhf2_glare</object-name>
<property>controls/audio/acp[1]/vhf2-recive</property> <property>controls/audio/acp[1]/vhf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1097,6 +1123,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf2</object-name> <object-name>audio_vhf2</object-name>
<object-name>audio_vhf2_glare</object-name>
<property>controls/audio/acp[1]/vhf2-volume</property> <property>controls/audio/acp[1]/vhf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1110,6 +1137,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vhf3</object-name> <object-name>audio_vhf3</object-name>
<object-name>audio_vhf3_glare</object-name>
<property>controls/audio/acp[1]/vhf3-recive</property> <property>controls/audio/acp[1]/vhf3-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1121,6 +1149,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vhf3</object-name> <object-name>audio_vhf3</object-name>
<object-name>audio_vhf3_glare</object-name>
<property>controls/audio/acp[1]/vhf3-volume</property> <property>controls/audio/acp[1]/vhf3-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1134,6 +1163,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_hf1</object-name> <object-name>audio_hf1</object-name>
<object-name>audio_hf1_glare</object-name>
<property>controls/audio/acp[1]/hf1-recive</property> <property>controls/audio/acp[1]/hf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1145,6 +1175,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_hf1</object-name> <object-name>audio_hf1</object-name>
<object-name>audio_hf1_glare</object-name>
<property>controls/audio/acp[1]/hf1-volume</property> <property>controls/audio/acp[1]/hf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1158,6 +1189,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_hf2</object-name> <object-name>audio_hf2</object-name>
<object-name>audio_hf2_glare</object-name>
<property>controls/audio/acp[1]/hf2-recive</property> <property>controls/audio/acp[1]/hf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1169,6 +1201,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_hf2</object-name> <object-name>audio_hf2</object-name>
<object-name>audio_hf2_glare</object-name>
<property>controls/audio/acp[1]/hf2-volume</property> <property>controls/audio/acp[1]/hf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1182,6 +1215,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_int</object-name> <object-name>audio_int</object-name>
<object-name>audio_int_glare</object-name>
<property>controls/audio/acp[1]/int-recive</property> <property>controls/audio/acp[1]/int-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1193,6 +1227,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_int</object-name> <object-name>audio_int</object-name>
<object-name>audio_int_glare</object-name>
<property>controls/audio/acp[1]/int-volume</property> <property>controls/audio/acp[1]/int-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1206,6 +1241,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_cab</object-name> <object-name>audio_cab</object-name>
<object-name>audio_cab_glare</object-name>
<property>controls/audio/acp[1]/cab-recive</property> <property>controls/audio/acp[1]/cab-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1217,6 +1253,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_cab</object-name> <object-name>audio_cab</object-name>
<object-name>audio_cab_glare</object-name>
<property>controls/audio/acp[1]/cab-volume</property> <property>controls/audio/acp[1]/cab-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1230,6 +1267,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_pa_rot</object-name> <object-name>audio_pa_rot</object-name>
<object-name>audio_pa_glare</object-name>
<property>controls/audio/acp[1]/pa-recive</property> <property>controls/audio/acp[1]/pa-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1241,6 +1279,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_pa_rot</object-name> <object-name>audio_pa_rot</object-name>
<object-name>audio_pa_glare</object-name>
<property>controls/audio/acp[1]/pa-volume</property> <property>controls/audio/acp[1]/pa-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1254,6 +1293,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vor1</object-name> <object-name>audio_vor1</object-name>
<object-name>audio_vor1_glare</object-name>
<property>controls/audio/acp[1]/vor1-recive</property> <property>controls/audio/acp[1]/vor1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1265,6 +1305,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vor1</object-name> <object-name>audio_vor1</object-name>
<object-name>audio_vor1_glare</object-name>
<property>controls/audio/acp[1]/vor1-volume</property> <property>controls/audio/acp[1]/vor1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1278,6 +1319,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_vor2</object-name> <object-name>audio_vor2</object-name>
<object-name>audio_vor2_glare</object-name>
<property>controls/audio/acp[1]/vor2-recive</property> <property>controls/audio/acp[1]/vor2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1289,6 +1331,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_vor2</object-name> <object-name>audio_vor2</object-name>
<object-name>audio_vor2_glare</object-name>
<property>controls/audio/acp[1]/vor2-volume</property> <property>controls/audio/acp[1]/vor2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1302,6 +1345,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_mkr</object-name> <object-name>audio_mkr</object-name>
<object-name>audio_mkr_glare</object-name>
<property>controls/audio/acp[1]/mkr-recive</property> <property>controls/audio/acp[1]/mkr-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1313,6 +1357,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_mkr</object-name> <object-name>audio_mkr</object-name>
<object-name>audio_mkr_glare</object-name>
<property>controls/audio/acp[1]/mkr-volume</property> <property>controls/audio/acp[1]/mkr-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1326,6 +1371,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_ils</object-name> <object-name>audio_ils</object-name>
<object-name>audio_ils_glare</object-name>
<property>controls/audio/acp[1]/ils-recive</property> <property>controls/audio/acp[1]/ils-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1337,6 +1383,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_ils</object-name> <object-name>audio_ils</object-name>
<object-name>audio_ils_glare</object-name>
<property>controls/audio/acp[1]/ils-volume</property> <property>controls/audio/acp[1]/ils-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1350,6 +1397,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_mls</object-name> <object-name>audio_mls</object-name>
<object-name>audio_mls_glare</object-name>
<property>controls/audio/acp[1]/mls-recive</property> <property>controls/audio/acp[1]/mls-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1361,6 +1409,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_mls</object-name> <object-name>audio_mls</object-name>
<object-name>audio_mls_glare</object-name>
<property>controls/audio/acp[1]/mls-volume</property> <property>controls/audio/acp[1]/mls-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1374,6 +1423,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_adf1</object-name> <object-name>audio_adf1</object-name>
<object-name>audio_adf1_glare</object-name>
<property>controls/audio/acp[1]/adf1-recive</property> <property>controls/audio/acp[1]/adf1-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1385,6 +1435,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_adf1</object-name> <object-name>audio_adf1</object-name>
<object-name>audio_adf1_glare</object-name>
<property>controls/audio/acp[1]/adf1-volume</property> <property>controls/audio/acp[1]/adf1-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1398,6 +1449,7 @@
<animation> <animation>
<type>translate</type> <type>translate</type>
<object-name>audio_adf2</object-name> <object-name>audio_adf2</object-name>
<object-name>audio_adf2_glare</object-name>
<property>controls/audio/acp[1]/adf2-recive</property> <property>controls/audio/acp[1]/adf2-recive</property>
<factor>0.01</factor> <factor>0.01</factor>
<axis> <axis>
@ -1409,6 +1461,7 @@
<animation> <animation>
<type>rotate</type> <type>rotate</type>
<object-name>audio_adf2</object-name> <object-name>audio_adf2</object-name>
<object-name>audio_adf2_glare</object-name>
<property>controls/audio/acp[1]/adf2-volume</property> <property>controls/audio/acp[1]/adf2-volume</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>-129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
@ -1419,4 +1472,4 @@
</axis> </axis>
</animation> </animation>
</PropertyList> </PropertyList>

View file

@ -56,5 +56,22 @@
<object-name>brakes_accum_psi.axis</object-name> <object-name>brakes_accum_psi.axis</object-name>
</axis> </axis>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>brakes_body</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/brake</inherits-from>
<object-name>brakes_body</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -173,5 +173,45 @@
<object-name>ddrmi_vor_adf_flag_2.axis</object-name> <object-name>ddrmi_vor_adf_flag_2.axis</object-name>
</axis> </axis>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>ddrmi_body</object-name>
<object-name>ddrmi_vor_adf_select_1</object-name>
<object-name>ddrmi_vor_adf_select_2</object-name>
<object-name>ddrmi_pointer_1</object-name>
<object-name>ddrmi_pointer_2</object-name>
<object-name>ddrmi_inside</object-name>
<object-name>ddrmi_pointer_1_vor</object-name>
<object-name>ddrmi_pointer_1_adf</object-name>
<object-name>ddrmi_pointer_2_vor</object-name>
<object-name>ddrmi_pointer_2_adf</object-name>
<object-name>ddrmi_vor_adf_flag_1</object-name>
<object-name>ddrmi_vor_adf_flag_2</object-name>
<object-name>ddrmi_hdg</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/ddrmi</inherits-from>
<object-name>ddrmi_body</object-name>
<object-name>ddrmi_vor_adf_select_1</object-name>
<object-name>ddrmi_vor_adf_select_2</object-name>
<object-name>ddrmi_pointer_1</object-name>
<object-name>ddrmi_pointer_2</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ddrmi_inside</object-name>
<object-name>ddrmi_vor_adf_flag_1</object-name>
<object-name>ddrmi_vor_adf_flag_2</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -1887,4 +1887,22 @@
</action> </action>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>mcdu_body</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>mcdu_body</object-name>
<object-name>mcdu_glare</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -1887,4 +1887,22 @@
</action> </action>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>mcdu_body</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>mcdu_body</object-name>
<object-name>mcdu_glare</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -965,6 +965,20 @@
<name>Panel lighting</name> <name>Panel lighting</name>
<type>material</type> <type>material</type>
<object-name>MarkingLts</object-name> <object-name>MarkingLts</object-name>
<condition>
<not>
<and>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
<less-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.25</value>
</less-than>
</and>
</not>
</condition>
<emission> <emission>
<red>1</red> <red>1</red>
<green>0.824</green> <green>0.824</green>
@ -972,7 +986,154 @@
<factor-prop>controls/lighting/overhead-panel-norm</factor-prop> <factor-prop>controls/lighting/overhead-panel-norm</factor-prop>
</emission> </emission>
</animation> </animation>
<!-- Panel lighting -->
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>MarkingLts</object-name>
<condition>
<and>
<not>
<greater-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.25</value>
</greater-than>
</not>
<greater-than>
<property>sim/model/lights/dome-light</property>
<value>0</value>
</greater-than>
</and>
</condition>
<emission>
<red>0.20</red>
<green>0.20</green>
<blue>0.20</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>Panel</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>Eng1FireCover</object-name>
<object-name>Eng2FireCover</object-name>
<object-name>APUFireCover</object-name>
<object-name>firebtnapu</object-name>
<object-name>firebtn1</object-name>
<object-name>firebtn2</object-name>
<object-name>RATManGuard</object-name>
<object-name>Eng1FireTst</object-name>
<object-name>Eng2FireTst</object-name>
<object-name>APUFireTst</object-name>
<object-name>IR1ModeKnb</object-name>
<object-name>IR2ModeKnb</object-name>
<object-name>IR3ModeKnb</object-name>
<object-name>IDG1Prot</object-name>
<object-name>IDG2Prot</object-name>
<object-name>EvacCommandProt</object-name>
<object-name>EvacHornOff</object-name>
<object-name>EvacCapt-Purs</object-name>
<object-name>EmerGenTestGuard</object-name>
<object-name>EmerManOnGuard</object-name>
<object-name>MaskManOnGuard</object-name>
<object-name>ACFlowKnb</object-name>
<object-name>CockpitACKnb</object-name>
<object-name>FwdCabinACKnb</object-name>
<object-name>AftCabinACKnb</object-name>
<object-name>CargoHeatAftKnb</object-name>
<object-name>FwdCargoDischGuard</object-name>
<object-name>AftCargoDischGuard</object-name>
<object-name>XbleedKnb</object-name>
<object-name>RamAirBtnProt</object-name>
<object-name>OHPMarkLtKnb</object-name>
<object-name>LdgElevKnb</object-name>
<object-name>LeftWiperKnb</object-name>
<object-name>RightWiperKnb</object-name>
<object-name>DitchProt</object-name>
<object-name>Eng1ManStartProt</object-name>
<object-name>Eng2ManStartProt</object-name>
<object-name>EmerCallProt</object-name>
<object-name>StbyCompassLtSwtch</object-name>
<object-name>ManVSCTLSwitch</object-name>
<object-name>DomeLtSwtch</object-name>
<object-name>AnnunciatorLtSwtch</object-name>
<object-name>SeatBeltSwtch</object-name>
<object-name>NoSmokingSwtch</object-name>
<object-name>EmerExtLtSwtch</object-name>
<object-name>SwitchSockets</object-name>
<object-name>StrobeLtSwtch</object-name>
<object-name>BeaconLtSwtch</object-name>
<object-name>WingLtSwtch</object-name>
<object-name>NavLogoLtSwtch</object-name>
<object-name>NoseLtSwtch</object-name>
<object-name>TurnoffLtSwtch</object-name>
<object-name>LandingLtLSwtch</object-name>
<object-name>LandingLtRSwtch</object-name>
<emission>
<red>0.2</red>
<green>0.2</green>
<blue>0.2</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>Panel</object-name>
<object-name>Eng1FireCover</object-name>
<object-name>Eng2FireCover</object-name>
<object-name>APUFireCover</object-name>
<object-name>firebtnapu</object-name>
<object-name>firebtn1</object-name>
<object-name>firebtn2</object-name>
<object-name>RATManGuard</object-name>
<object-name>Eng1FireTst</object-name>
<object-name>Eng2FireTst</object-name>
<object-name>APUFireTst</object-name>
<object-name>IR1ModeKnb</object-name>
<object-name>IR2ModeKnb</object-name>
<object-name>IR3ModeKnb</object-name>
<object-name>IDG1Prot</object-name>
<object-name>IDG2Prot</object-name>
<object-name>EvacCommandProt</object-name>
<object-name>EvacHornOff</object-name>
<object-name>EvacCapt-Purs</object-name>
<object-name>EmerGenTestGuard</object-name>
<object-name>EmerManOnGuard</object-name>
<object-name>MaskManOnGuard</object-name>
<object-name>ACFlowKnb</object-name>
<object-name>CockpitACKnb</object-name>
<object-name>FwdCabinACKnb</object-name>
<object-name>AftCabinACKnb</object-name>
<object-name>CargoHeatAftKnb</object-name>
<object-name>FwdCargoDischGuard</object-name>
<object-name>AftCargoDischGuard</object-name>
<object-name>XbleedKnb</object-name>
<object-name>RamAirBtnProt</object-name>
<object-name>OHPMarkLtKnb</object-name>
<object-name>LdgElevKnb</object-name>
<object-name>LeftWiperKnb</object-name>
<object-name>RightWiperKnb</object-name>
<object-name>DitchProt</object-name>
<object-name>Eng1ManStartProt</object-name>
<object-name>Eng2ManStartProt</object-name>
<object-name>EmerCallProt</object-name>
</effect>
<!-- ELAC 1 --> <!-- ELAC 1 -->
<animation> <animation>
<type>pick</type> <type>pick</type>
@ -5521,11 +5682,11 @@
<object-name>OHPMarkLtKnb</object-name> <object-name>OHPMarkLtKnb</object-name>
<property>controls/lighting/overhead-panel-knb</property> <property>controls/lighting/overhead-panel-knb</property>
<interpolation> <interpolation>
<entry><ind>0</ind><dep>129</dep></entry> <entry><ind>0</ind><dep>-129</dep></entry>
<entry><ind>1</ind><dep>-129</dep></entry> <entry><ind>1</ind><dep>129</dep></entry>
</interpolation> </interpolation>
<axis> <axis>
<x>1</x> <x>-1</x>
<y>0</y> <y>0</y>
<z>0</z> <z>0</z>
</axis> </axis>
@ -5536,19 +5697,36 @@
</center> </center>
</animation> </animation>
<!--animation> <animation>
<name>Dome lights pick</name> <name>Dome lights pick</name>
<type>pick</type> <type>pick</type>
<object-name>DomeLtSwtch</object-name> <object-name>DomeLtSwtch</object-name>
<action> <action>
<button>0</button> <button>0</button>
<button>3</button>
<repeatable>false</repeatable> <repeatable>false</repeatable>
<binding> <binding>
<command>property-cycle</command> <command>property-adjust</command>
<property>controls/lighting/dome-norm</property> <property>controls/lighting/dome-norm</property>
<value>0</value> <step>0.5</step>
<value>0.5</value> <min>0</min>
<value>1</value> <max>1</max>
</binding>
<binding>
<command>nasal</command>
<script>setprop("/sim/sounde/knb1", 1);</script>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable>false</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/dome-norm</property>
<step>-0.5</step>
<min>0</min>
<max>1</max>
</binding> </binding>
<binding> <binding>
<command>nasal</command> <command>nasal</command>
@ -5556,6 +5734,7 @@
</binding> </binding>
</action> </action>
</animation> </animation>
<animation> <animation>
<name>Dome lights rotate</name> <name>Dome lights rotate</name>
<type>rotate</type> <type>rotate</type>
@ -5576,7 +5755,7 @@
<y-m>0</y-m> <y-m>0</y-m>
<z-m>-0.2597</z-m> <z-m>-0.2597</z-m>
</center> </center>
</animation--> </animation>
<animation> <animation>
<name>Annun lights pick</name> <name>Annun lights pick</name>

View file

@ -6,4 +6,104 @@
<path>res/Pedestal_up.ac</path> <path>res/Pedestal_up.ac</path>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>atc_body</object-name>
<object-name>ecam_body</object-name>
<object-name>ecam_switch_body</object-name>
<object-name>engine_body</object-name>
<object-name>radar_body</object-name>
<object-name>vu111_body</object-name>
<object-name>vu112_body</object-name>
<object-name>throttle_1</object-name>
<object-name>throttle_1_label</object-name>
<object-name>dummy_1</object-name>
<object-name>dummy_2</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
<object-name>radar_gain</object-name>
<object-name>radar_tilt</object-name>
<object-name>radar_mode</object-name>
<object-name>radar_gain</object-name>
<object-name>radio_rot1</object-name>
<object-name>vu112_aids</object-name>
<object-name>vu112_dfdr</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-upper</inherits-from>
<object-name>throttle_1</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-atc</inherits-from>
<object-name>atc_glare</object-name>
<object-name>atc_body</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-engine</inherits-from>
<object-name>engine_body</object-name>
<object-name>engine_glare</object-name>
<object-name>eng_mode</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/brightness-panel-ped</inherits-from>
<object-name>vu111_body</object-name>
<object-name>vu112_body</object-name>
<object-name>vu111_glare</object-name>
<object-name>vu112_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/dummy-gap</inherits-from>
<object-name>dummy_1</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-radar</inherits-from>
<object-name>radar_mode</object-name>
<object-name>radar_tilt</object-name>
<object-name>radar_body</object-name>
<object-name>radar_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ecam_body</object-name>
<object-name>ecam_switch_body</object-name>
<object-name>vu111_body</object-name>
<object-name>vu112_body</object-name>
<object-name>vu111_glare</object-name>
<object-name>vu112_glare</object-name>
<object-name>throttle_1_label</object-name>
<object-name>dummy_2</object-name>
<object-name>ecam_glare_down</object-name>
<object-name>ecam_glare_up</object-name>
<object-name>ecam_att_hdg</object-name>
<object-name>ecam_air_data</object-name>
<object-name>ecam_eis_dmc</object-name>
<object-name>ecam_nd_xfr</object-name>
<object-name>ecam_brt_upper</object-name>
<object-name>ecam_brt_lower</object-name>
<object-name>flood_lt_main</object-name>
<object-name>integ_lt</object-name>
<object-name>flood_lt_ped</object-name>
<object-name>radar_gain</object-name>
<object-name>ecam_emer_canc_lit</object-name>
<object-name>vu112_aids</object-name>
<object-name>vu112_dfdr</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -1530,5 +1530,30 @@
<blue>0.08</blue> <blue>0.08</blue>
</emission> </emission>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>radio_body</object-name>
<object-name>radio_glare</object-name>
<object-name>radio_rot0</object-name>
<object-name>radio_rot1</object-name>
<object-name>radio_on</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>radio_body</object-name>
<object-name>radio_glare</object-name>
<object-name>radio_rot0</object-name>
<object-name>radio_rot1</object-name>
<object-name>radio_on</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -1530,5 +1530,30 @@
<blue>0.08</blue> <blue>0.08</blue>
</emission> </emission>
</animation> </animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>radio_body</object-name>
<object-name>radio_glare</object-name>
<object-name>radio_rot0</object-name>
<object-name>radio_rot1</object-name>
<object-name>radio_on</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>radio_body</object-name>
<object-name>radio_glare</object-name>
<object-name>radio_rot0</object-name>
<object-name>radio_rot1</object-name>
<object-name>radio_on</object-name>
</effect>
</PropertyList> </PropertyList>

View file

@ -116,7 +116,7 @@ var light = {
power_consumption: func() { power_consumption: func() {
if (getprop(me.control_prop) != 0 and getprop(me.elec_prop) != 0) { if (getprop(me.control_prop) != 0 and getprop(me.elec_prop) != 0) {
light_power_consumption = me.max_watts; light_power_consumption = me.max_watts * getprop(me.control_prop);
} else { } else {
light_power_consumption = 0; light_power_consumption = 0;
} }
@ -265,7 +265,10 @@ var ELEC = {
light.new(name: "left-turnoff", max_watts:21, control_prop:"/controls/lighting/leftturnoff", elec_prop:"/systems/electrical/bus/ac1"), light.new(name: "left-turnoff", max_watts:21, control_prop:"/controls/lighting/leftturnoff", elec_prop:"/systems/electrical/bus/ac1"),
light.new(name: "right-turnoff", max_watts:21, control_prop:"/controls/lighting/rightturnoff", elec_prop:"/systems/electrical/bus/ac2"), light.new(name: "right-turnoff", max_watts:21, control_prop:"/controls/lighting/rightturnoff", elec_prop:"/systems/electrical/bus/ac2"),
light.new(name: "left-wing", max_watts:24, control_prop:"/controls/lighting/wing-lights", elec_prop:"/systems/electrical/bus/ac1"), light.new(name: "left-wing", max_watts:24, control_prop:"/controls/lighting/wing-lights", elec_prop:"/systems/electrical/bus/ac1"),
light.new(name: "right-wing", max_watts:24, control_prop:"/controls/lighting/wing-lights", elec_prop:"/systems/electrical/bus/ac2")]; light.new(name: "right-wing", max_watts:24, control_prop:"/controls/lighting/wing-lights", elec_prop:"/systems/electrical/bus/ac2"),
light.new(name: "left-dome", max_watts:10, control_prop:"/controls/lighting/dome-norm", elec_prop:"/systems/electrical/bus/dc-ess"),
light.new(name: "right-dome", max_watts:10, control_prop:"/controls/lighting/dome-norm", elec_prop:"/systems/electrical/bus/dc-ess")];
}, },
loop: func() { loop: func() {
galley_sw = getprop("/controls/electrical/switches/galley"); galley_sw = getprop("/controls/electrical/switches/galley");

View file

@ -47,6 +47,7 @@ var strobe = aircraft.light.new("/sim/model/lights/strobe", [0.05, 0.06, 0.05, 1
var tail_strobe = aircraft.light.new("/sim/model/lights/tailstrobe", [0.1, 1], "/controls/lighting/strobe"); var tail_strobe = aircraft.light.new("/sim/model/lights/tailstrobe", [0.1, 1], "/controls/lighting/strobe");
var logo_lights = getprop("/sim/model/lights/logo-lights"); var logo_lights = getprop("/sim/model/lights/logo-lights");
var nav_lights = props.globals.getNode("/sim/model/lights/nav-lights"); var nav_lights = props.globals.getNode("/sim/model/lights/nav-lights");
var dome_light = props.globals.initNode("/sim/model/lights/dome-light", 0.0, "DOUBLE");
var wow = getprop("/gear/gear[2]/wow"); var wow = getprop("/gear/gear[2]/wow");
var slats = getprop("/controls/flight/slats"); var slats = getprop("/controls/flight/slats");
var gear = getprop("/gear/gear[0]/position-norm"); var gear = getprop("/gear/gear[0]/position-norm");
@ -56,6 +57,7 @@ var right_turnoff_light = props.globals.getNode("/controls/lighting/rightturnoff
var settingT = getprop("/controls/lighting/taxi-light-switch"); var settingT = getprop("/controls/lighting/taxi-light-switch");
var settingTurnoff = getprop("/controls/lighting/turnoff-light-switch"); var settingTurnoff = getprop("/controls/lighting/turnoff-light-switch");
var setting = getprop("/controls/lighting/nav-lights-switch"); var setting = getprop("/controls/lighting/nav-lights-switch");
var domeSetting = getprop("/controls/lighting/dome-norm");
var landl = getprop("/controls/lighting/landing-lights[1]"); var landl = getprop("/controls/lighting/landing-lights[1]");
var landr = getprop("/controls/lighting/landing-lights[2]"); var landr = getprop("/controls/lighting/landing-lights[2]");
@ -467,6 +469,7 @@ var lightsLoop = maketimer(0.2, func {
gear = getprop("/gear/gear[0]/position-norm"); gear = getprop("/gear/gear[0]/position-norm");
nose_lights = getprop("/sim/model/lights/nose-lights"); nose_lights = getprop("/sim/model/lights/nose-lights");
settingT = getprop("/controls/lighting/taxi-light-switch"); settingT = getprop("/controls/lighting/taxi-light-switch");
domeSetting = getprop("/controls/lighting/dome-norm");
# nose lights # nose lights
@ -526,6 +529,14 @@ var lightsLoop = maketimer(0.2, func {
nav_lights.setBoolValue(0); nav_lights.setBoolValue(0);
} }
if (domeSetting == 0.5 and getprop("/systems/electrical/bus/dc-ess") > 0) {
dome_light.setValue(0.5);
} elsif (domeSetting == 1 and getprop("/systems/electrical/bus/dc-ess") > 0) {
dome_light.setValue(1);
} else {
dome_light.setValue(0);
}
# strobe # strobe
strobe_sw = strobe_switch.getValue(); strobe_sw = strobe_switch.getValue();

42
Systems/a320-lights.xml Normal file
View file

@ -0,0 +1,42 @@
<!-- Airbus A320 FCS -->
<!-- Joshua Davidson (it0uchpods) -->
<!--
##############################################
# Copyright (c) Joshua Davidson (it0uchpods) #
##############################################
-->
<system name="A320: Lights">
<channel name="Lights">
<switch name="lights/reading-light">
<output>/controls/lighting/reading-light</output>
<default value="0" />
<test logic="OR" value="/controls/lighting/main-flood-knb">
/systems/electrical/bus/dc1 gt 25
</test>
</switch>
<switch name="lights/panel-light">
<output>/controls/lighting/panel-light</output>
<default value="0" />
<test logic="OR" value="/controls/lighting/main-flood-knb">
/systems/electrical/bus/dc-ess gt 25
/systems/electrical/bus/dc1 gt 25
</test>
</switch>
<switch name="lights/pedestal-light">
<output>/controls/lighting/pedestal-light</output>
<default value="0" />
<test logic="OR" value="/controls/lighting/ped-flood-knb">
/systems/electrical/bus/dc1 gt 25
</test>
</switch>
</channel>
</system>