Add ped lt to engine panel, add dome light to integ lights
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4 changed files with 243 additions and 0 deletions
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Models/Effects/pedestal-engine-glare.png
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Models/Effects/pedestal-engine-glare.png
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Models/Effects/pedestal-flood-engine-glare.eff
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35
Models/Effects/pedestal-flood-engine-glare.eff
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@ -0,0 +1,35 @@
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<PropertyList>
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<name>panel</name>
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<inherits-from>Effects/model-interior</inherits-from>
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<parameters>
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<lightmap-enabled type="int">1</lightmap-enabled>
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<texture n="3">
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<image>Aircraft/IDG-A32X/Models/Effects/pedestal-engine-glare.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<irradiance-map-type type="int">2</irradiance-map-type>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
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<texture n="4">
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<type>cubemap</type>
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<images>
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<positive-x>Models/Effects/res/white.png</positive-x>
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<negative-x>Models/Effects/res/white.png</negative-x>
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<positive-y>Models/Effects/res/white.png</positive-y>
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<negative-y>Models/Effects/res/white.png</negative-y>
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<positive-z>Models/Effects/res/white.png</positive-z>
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<negative-z>Models/Effects/res/white.png</negative-z>
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</images>
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</texture>
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<!--
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the cube center must be the same as the camera x,y,z in blend
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-->
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<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
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<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
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<opacity-cube-angle type="float">0.0</opacity-cube-angle>
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</parameters>
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</PropertyList>
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@ -4829,6 +4829,20 @@
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<object-name>iesi_btn_plus</object-name>
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<object-name>iesi_btn_minus</object-name>
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<object-name>iesi_btn_rst</object-name>
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<condition>
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<not>
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<and>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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<less-than>
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<property>controls/lighting/main-panel-norm</property>
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<value>0.25</value>
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</less-than>
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</and>
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</not>
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</condition>
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<emission>
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<red>1</red>
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<green>0.725</green>
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@ -4837,6 +4851,107 @@
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</emission>
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</animation>
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<animation>
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<name>Panel lighting (dome)</name>
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<type>material</type>
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<object-name>main_panel_label</object-name>
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<object-name>terr_on_nd_label</object-name>
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<object-name>gear_labels</object-name>
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<object-name>thr_quad_lts</object-name>
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<object-name>trim_2_lts</object-name>
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<object-name>brightness_panel_left_glare</object-name>
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<object-name>brightness_panel_right_glare</object-name>
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<object-name>ped_labels_1</object-name>
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<object-name>pedestal_low_glare</object-name>
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<object-name>mcdu_glare</object-name>
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<object-name>radio_glare</object-name>
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<object-name>audio_glare</object-name>
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<object-name>audio_vhf1_glare</object-name>
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<object-name>audio_vhf2_glare</object-name>
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<object-name>audio_vhf3_glare</object-name>
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<object-name>audio_hf1_glare</object-name>
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<object-name>audio_hf2_glare</object-name>
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<object-name>audio_int_glare</object-name>
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<object-name>audio_cab_glare</object-name>
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<object-name>audio_pa_rot_glare</object-name>
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<object-name>audio_vor1_glare</object-name>
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<object-name>audio_vor2_glare</object-name>
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<object-name>audio_mkr_glare</object-name>
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<object-name>audio_ils_glare</object-name>
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<object-name>audio_mls_glare</object-name>
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<object-name>audio_adf1_glare</object-name>
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<object-name>audio_adf2_glare</object-name>
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<object-name>audio_int_rad.mark</object-name>
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<object-name>vu111_glare</object-name>
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<object-name>vu112_glare</object-name>
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<object-name>radar_glare</object-name>
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<object-name>radar_mode.mark</object-name>
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<object-name>atc_glare</object-name>
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<object-name>atc_thrt.mark</object-name>
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<object-name>atc_sys.mark</object-name>
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<object-name>atc_abv.mark</object-name>
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<object-name>engine_glare</object-name>
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<object-name>eng_mode.mark</object-name>
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<object-name>flaps_scale</object-name>
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<object-name>gear_lever_glare</object-name>
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<object-name>brakes_glare</object-name>
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<object-name>brakes_accum_psi.mark</object-name>
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<object-name>brakes_lb_psi.mark</object-name>
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<object-name>brakes_rb_psi.mark</object-name>
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<object-name>clock_glare</object-name>
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<object-name>flood_lt_main.mark</object-name>
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<object-name>flood_lt_ped.mark</object-name>
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<object-name>integ_lt.mark</object-name>
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<object-name>RudderTrim.mark</object-name>
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<object-name>CockpitDoorSwitch.mark</object-name>
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<object-name>ecam_brt_upper.mark</object-name>
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<object-name>ecam_brt_lower.mark</object-name>
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<object-name>ecam_att_hdg.mark</object-name>
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<object-name>ecam_air_data.mark</object-name>
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<object-name>ecam_eis_dmc.mark</object-name>
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<object-name>ecam_nd_xfr.mark</object-name>
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<object-name>ecam_glare_up</object-name>
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<object-name>ecam_glare_down</object-name>
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<object-name>pfd_brt_cpt.mark</object-name>
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<object-name>speaker_volume_cpt.mark</object-name>
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<object-name>light_console_cpt_sw.mark</object-name>
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<object-name>foot_warmer_cpt_sw.mark</object-name>
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<object-name>brightness_nd_2_cpt.mark</object-name>
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<object-name>brightness_nd_1_cpt.mark</object-name>
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<object-name>pfd_brt_fo.mark</object-name>
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<object-name>speaker_volume_fo.mark</object-name>
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<object-name>light_console_fo_sw.mark</object-name>
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<object-name>foot_warmer_fo_sw.mark</object-name>
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<object-name>brightness_nd_2_fo.mark</object-name>
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<object-name>brightness_nd_1_fo.mark</object-name>
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<object-name>iesi_labels</object-name>
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<object-name>iesi_btn_ls</object-name>
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<object-name>iesi_btn_bugs</object-name>
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<object-name>iesi_btn_plus</object-name>
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<object-name>iesi_btn_minus</object-name>
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<object-name>iesi_btn_rst</object-name>
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<condition>
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<and>
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<not>
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<greater-than>
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<property>controls/lighting/main-panel-norm</property>
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<value>0.25</value>
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</greater-than>
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</not>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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</and>
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</condition>
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<emission>
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<red>0.20</red>
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<green>0.20</green>
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<blue>0.20</blue>
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<factor-prop>sim/model/lights/dome-light</factor-prop>
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</emission>
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</animation>
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<animation>
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<name>FCU Panel lighting</name>
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<type>material</type>
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@ -4848,6 +4963,20 @@
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<object-name>nd_mode_fo.mark</object-name>
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<object-name>nd_range_fo.mark</object-name>
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<object-name>hud_brt.mark</object-name>
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<condition>
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<not>
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<and>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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<less-than>
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<property>controls/lighting/fcu-panel-norm</property>
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<value>0.25</value>
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</less-than>
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</and>
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</not>
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</condition>
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<emission>
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<red>1</red>
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<green>0.725</green>
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@ -4856,12 +4985,59 @@
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</emission>
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</animation>
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<animation>
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<name>FCU Panel lighting (dome)</name>
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<type>material</type>
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<object-name>fcu_labels</object-name>
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<object-name>fcu_labels_hud</object-name>
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<object-name>fcu_panel_emit</object-name>
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<object-name>nd_mode.mark</object-name>
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<object-name>nd_range.mark</object-name>
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<object-name>nd_mode_fo.mark</object-name>
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<object-name>nd_range_fo.mark</object-name>
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<object-name>hud_brt.mark</object-name>
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<condition>
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<and>
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<not>
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<greater-than>
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<property>controls/lighting/fcu-panel-norm</property>
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<value>0.25</value>
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</greater-than>
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</not>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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</and>
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</condition>
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<emission>
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<red>0.20</red>
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<green>0.20</green>
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<blue>0.20</blue>
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<factor-prop>sim/model/lights/dome-light</factor-prop>
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</emission>
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</animation>
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<!-- Overhead Panel-2 lighting -->
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<animation>
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<name>Overhead Panel-2 lighting</name>
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<type>material</type>
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<object-name>ohpanel2_knob.mark</object-name>
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<object-name>ohpanel2_illu</object-name>
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<condition>
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<not>
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<and>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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<less-than>
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<property>controls/lighting/overhead-panel-norm</property>
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<value>0.25</value>
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</less-than>
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</and>
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</not>
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</condition>
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<emission>
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<red>1</red>
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<green>0.824</green>
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@ -4870,6 +5046,33 @@
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</emission>
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</animation>
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<animation>
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<name>Overhead Panel-2 lighting (dome)</name>
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<type>material</type>
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<object-name>ohpanel2_knob.mark</object-name>
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<object-name>ohpanel2_illu</object-name>
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<condition>
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<and>
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<not>
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<greater-than>
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<property>controls/lighting/overhead-panel-norm</property>
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<value>0.25</value>
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</greater-than>
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</not>
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<greater-than>
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<property>sim/model/lights/dome-light</property>
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<value>0</value>
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</greater-than>
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</and>
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</condition>
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<emission>
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<red>0.20</red>
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<green>0.20</green>
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<blue>0.20</blue>
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<factor-prop>sim/model/lights/dome-light</factor-prop>
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</emission>
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</animation>
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<!-- Pitch Trim -->
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<animation>
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<type>pick</type>
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@ -50,6 +50,11 @@
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<object-name>engine_body</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-engine-glare</inherits-from>
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<object-name>engine_glare</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-flood-radar</inherits-from>
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<object-name>radar_body</object-name>
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