Shadows: fixes
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
|
@ -12,5 +12,24 @@
|
|||
<wrap-t>clamp</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<irradiance-map-type type="int">2</irradiance-map-type>
|
||||
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
|
||||
<texture n="4">
|
||||
<type>cubemap</type>
|
||||
<images>
|
||||
<positive-x>Models/Effects/res/0004.png</positive-x>
|
||||
<negative-x>Models/Effects/res/0002.png</negative-x>
|
||||
<positive-y>Models/Effects/res/0001.png</positive-y>
|
||||
<negative-y>Models/Effects/res/0003.png</negative-y>
|
||||
<positive-z>Models/Effects/res/0006.png</positive-z>
|
||||
<negative-z>Models/Effects/res/0005.png</negative-z>
|
||||
</images>
|
||||
</texture>
|
||||
<!--
|
||||
the cube center must be the same as the camera x,y,z in blend
|
||||
-->
|
||||
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
|
||||
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
|
||||
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
|
||||
</parameters>
|
||||
</PropertyList>
|
||||
|
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 6.6 KiB |
BIN
Models/Effects/res/white.png
Normal file
After Width: | Height: | Size: 215 B |