Add pedestal floodlight and dome to more objects

This commit is contained in:
Jonathan Redpath 2018-11-19 19:06:23 +00:00
parent b54d72b3aa
commit bfc9b91685
37 changed files with 482 additions and 7 deletions

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/dummy-gap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/gravity-gear.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/left-light-brightness-glare.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/left-light-brightness.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
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<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/park-brk.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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Models/Effects/park-brk.png Normal file

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@ -0,0 +1,35 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/radar-mode.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

View file

@ -0,0 +1,35 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/radar-tilt.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

View file

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/right-light-brightness-glare.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/right-light-brightness.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
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<opacity-cube-angle type="float">0.0</opacity-cube-angle>
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</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/rudder-trim.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
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</PropertyList>

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<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/thr-quad-flood.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Models/Effects/res/white.png</positive-x>
<negative-x>Models/Effects/res/white.png</negative-x>
<positive-y>Models/Effects/res/white.png</positive-y>
<negative-y>Models/Effects/res/white.png</negative-y>
<positive-z>Models/Effects/res/white.png</positive-z>
<negative-z>Models/Effects/res/white.png</negative-z>
</images>
</texture>
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the cube center must be the same as the camera x,y,z in blend
-->
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<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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@ -5915,6 +5915,21 @@
<object-name>iesi</object-name>
<object-name>clock_body</object-name>
<object-name>gear_lever_body</object-name>
<object-name>ParkBrk</object-name>
<object-name>RudderTrim</object-name>
<object-name>gravity_gear</object-name>
<object-name>flood_lt_main</object-name>
<object-name>integ_lt</object-name>
<object-name>flood_lt_ped</object-name>
<object-name>ecam_att_hdg</object-name>
<object-name>ecam_air_data</object-name>
<object-name>ecam_eis_dmc</object-name>
<object-name>ecam_nd_xfr</object-name>
<object-name>ecam_brt_upper</object-name>
<object-name>ecam_brt_lower</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
@ -5948,6 +5963,26 @@
<object-name>pedestal_low_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/thr-quad-flood</inherits-from>
<object-name>thr_quad</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/rudder-trim</inherits-from>
<object-name>RudderTrim</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/park-brk</inherits-from>
<object-name>ParkBrk</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/gravity-gear</inherits-from>
<object-name>gravity_gear</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood-glare</inherits-from>
<object-name>main_panel_signboard</object-name>

View file

@ -5620,13 +5620,30 @@
<object-name>DomeLtSwtch</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable>false</repeatable>
<binding>
<command>property-cycle</command>
<command>property-adjust</command>
<property>controls/lighting/dome-norm</property>
<value>0</value>
<value>0.5</value>
<value>1</value>
<step>0.5</step>
<min>0</min>
<max>1</max>
</binding>
<binding>
<command>nasal</command>
<script>setprop("/sim/sounde/knb1", 1);</script>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable>false</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/dome-norm</property>
<step>-0.5</step>
<min>0</min>
<max>1</max>
</binding>
<binding>
<command>nasal</command>

View file

@ -27,6 +27,10 @@
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
<object-name>radar_gain</object-name>
<object-name>radar_tilt</object-name>
<object-name>radar_mode</object-name>
<object-name>radio_rot1</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
@ -85,14 +89,50 @@
<object-name>eng_mode</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/left-light-brightness</inherits-from>
<object-name>vu111_body</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/left-light-brightness-glare</inherits-from>
<object-name>vu111_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/right-light-brightness</inherits-from>
<object-name>vu112_body</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/right-light-brightness-glare</inherits-from>
<object-name>vu112_glare</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/dummy-gap</inherits-from>
<object-name>dummy_1</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/radar-mode</inherits-from>
<object-name>radar_mode</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/radar-tilt</inherits-from>
<object-name>radar_tilt</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ecam_body</object-name>
<object-name>ecam_switch_body</object-name>
<object-name>vu111_body</object-name>
<object-name>vu112_body</object-name>
<object-name>vu111_glare</object-name>
<object-name>vu112_glare</object-name>
<object-name>throttle_1_label</object-name>
<object-name>dummy_1</object-name>
<object-name>dummy_2</object-name>
<object-name>ecam_glare_down</object-name>
<object-name>ecam_glare_up</object-name>
@ -106,8 +146,6 @@
<object-name>integ_lt</object-name>
<object-name>flood_lt_ped</object-name>
<object-name>radar_gain</object-name>
<object-name>radar_mode</object-name>
<object-name>radar_tilt</object-name>
<object-name>atc_thrt</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_abv</object-name>