GIT: Formatting

This commit is contained in:
Joshua Davidson 2018-12-10 15:41:09 -05:00
parent d2fb461792
commit a74ddee098
2 changed files with 286 additions and 306 deletions

View file

@ -1,161 +1,151 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!--
##############################################
# Copyright (c) Joshua Davidson (it0uchpods) #
##############################################
-->
<PropertyList> <PropertyList>
<particlesystem>
<name>smoke</name>
<texture>res/smoke.png</texture>
<offsets>
<x-m>30</x-m>
<y-m>0.00</y-m>
<z-m>2</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<emissive type="bool">false</emissive> <particlesystem>
<lighting type="bool">false</lighting> <name>contrail-eng1</name>
<texture>contrail.rgb</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<and>
<greater-than>
<property>engines/engine[0]/n2-actual</property>
<value>50</value>
</greater-than>
<greater-than>
<property>/position/altitude-ft</property>
<value>19000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-30</value>
</less-than>
<equals>
<property>engines/engine[0]/state</property>
<value>3</value>
</equals>
</and>
</condition>
<condition> <attach>world</attach>
<and>
<greater-than>
<property>engines/engine[0]/n2</property>
<value>50</value>
</greater-than>
<greater-than>
<property>position/altitude-ft</property>
<value>19000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-40</value>
</less-than>
</and>
</condition>
<attach>world</attach> <placer>
<type>point</type>
</placer>
<placer> <shooter>
<type>point</type> <theta-min-deg>-1.5</theta-min-deg>
</placer> <theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<shooter> <counter>
<theta-min-deg>-1.5</theta-min-deg> <particles-per-sec>
<theta-max-deg>1.5</theta-max-deg> <value>50</value>
<phi-min-deg>-1.5</phi-min-deg> <spread>0</spread>
<phi-max-deg>1.5</phi-max-deg> </particles-per-sec>
<speed-mps> </counter>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter> <align>billboard</align>
<particles-per-sec>
<value>35</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align> <particle>
<start>
<color>
<red>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.3</value>
</alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<particle> <end>
<start> <color>
<color> <red>
<red> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </red>
</red> <green>
<green> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </green>
</green> <blue>
<blue> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </blue>
</blue> <alpha>
<alpha> <value>0.00000001</value>
<value>0.3</value> </alpha>
</alpha> </color>
</color> <size>
<size> <value>6</value>
<value>2</value> </size>
</size> </end>
</start>
<end> <life-sec>
<color> <value>10</value>
<red> </life-sec>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.00000001</value>
</alpha>
</color>
<size>
<value>6</value>
</size>
</end>
<life-sec> <mass-kg>0.5</mass-kg>
<value>10</value> <radius-m>0.5</radius-m>
</life-sec> </particle>
<mass-kg> 0.5 </mass-kg> <program>
<radius-m> 0.5 </radius-m> <fluid>air</fluid>
</particle> <gravity type="bool">true</gravity>
<wind typ="bool">true</wind>
<program> </program>
<fluid> air </fluid> </particlesystem>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList> </PropertyList>

View file

@ -1,161 +1,151 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!--
##############################################
# Copyright (c) Joshua Davidson (it0uchpods) #
##############################################
-->
<PropertyList> <PropertyList>
<particlesystem>
<name>smoke</name>
<texture>res/smoke.png</texture>
<offsets>
<x-m>30</x-m>
<y-m>0.00</y-m>
<z-m>2</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<emissive type="bool">false</emissive> <particlesystem>
<lighting type="bool">false</lighting> <name>contrail-eng2</name>
<texture>contrail.rgb</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<and>
<greater-than>
<property>engines/engine[1]/n2-actual</property>
<value>50</value>
</greater-than>
<greater-than>
<property>/position/altitude-ft</property>
<value>19000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-30</value>
</less-than>
<equals>
<property>engines/engine[1]/state</property>
<value>3</value>
</equals>
</and>
</condition>
<condition> <attach>world</attach>
<and>
<greater-than>
<property>engines/engine[1]/n2</property>
<value>50</value>
</greater-than>
<greater-than>
<property>position/altitude-ft</property>
<value>19000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-40</value>
</less-than>
</and>
</condition>
<attach>world</attach> <placer>
<type>point</type>
</placer>
<placer> <shooter>
<type>point</type> <theta-min-deg>-1.5</theta-min-deg>
</placer> <theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<shooter> <counter>
<theta-min-deg>-1.5</theta-min-deg> <particles-per-sec>
<theta-max-deg>1.5</theta-max-deg> <value>50</value>
<phi-min-deg>-1.5</phi-min-deg> <spread>0</spread>
<phi-max-deg>1.5</phi-max-deg> </particles-per-sec>
<speed-mps> </counter>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter> <align>billboard</align>
<particles-per-sec>
<value>35</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align> <particle>
<start>
<color>
<red>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.3</value>
</alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<particle> <end>
<start> <color>
<color> <red>
<red> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </red>
</red> <green>
<green> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </green>
</green> <blue>
<blue> <expression>
<expression> <product>
<product> <value>1.0</value>
<value>0.7</value> <property>rendering/scene/diffuse/red</property>
<property>rendering/scene/diffuse/red</property> </product>
</product> </expression>
</expression> </blue>
</blue> <alpha>
<alpha> <value>0.00000001</value>
<value>0.3</value> </alpha>
</alpha> </color>
</color> <size>
<size> <value>6</value>
<value>2</value> </size>
</size> </end>
</start>
<end> <life-sec>
<color> <value>10</value>
<red> </life-sec>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.00000001</value>
</alpha>
</color>
<size>
<value>6</value>
</size>
</end>
<life-sec> <mass-kg>0.5</mass-kg>
<value>10</value> <radius-m>0.5</radius-m>
</life-sec> </particle>
<mass-kg> 0.5 </mass-kg> <program>
<radius-m> 0.5 </radius-m> <fluid>air</fluid>
</particle> <gravity type="bool">true</gravity>
<wind typ="bool">true</wind>
<program> </program>
<fluid> air </fluid> </particlesystem>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList> </PropertyList>