Cockpit irradiance and extend dome light to DDRMI and brakes

This commit is contained in:
Jonathan Redpath 2018-10-23 12:22:53 +01:00
parent e1e272e6b4
commit a67c26fbb8
19 changed files with 516 additions and 67 deletions

View file

@ -0,0 +1,13 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">0.1</irradiance-map-strength>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<dirt-enabled type="int">0</dirt-enabled>
<ambient-correction type="float">0.0</ambient-correction>
<lightmap-enabled type="int">0</lightmap-enabled>
</parameters>
</PropertyList>

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@ -1,22 +0,0 @@
<PropertyList>
<name>wallconsole</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/cockpitwallconsole.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -1,22 +0,0 @@
<PropertyList>
<name>console</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/consolelightmap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -1,22 +0,0 @@
<PropertyList>
<name>floor</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-norm</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/floorlightmap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -5686,6 +5686,333 @@
<object-name>main_panel</object-name>
</effect>
<!-- move any objects requiring lightmap to another effect file -->
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ACP</object-name>
<object-name>beam</object-name>
<object-name>beam_a</object-name>
<object-name>beam_f</object-name>
<object-name>box</object-name>
<object-name>cabinet</object-name>
<object-name>carpet</object-name>
<object-name>ceiling</object-name>
<object-name>clock</object-name>
<object-name>clock.001</object-name>
<object-name>clock_body</object-name>
<object-name>compass_box</object-name>
<object-name>cpit_lamp_cpt</object-name>
<object-name>cpit_lamp_fo</object-name>
<object-name>DoorC</object-name>
<object-name>FCU</object-name>
<object-name>efis_box_1</object-name>
<object-name>efis_box_2</object-name>
<object-name>efis_box_2.001</object-name>
<object-name>efis_box_3</object-name>
<object-name>efis_box_4</object-name>
<object-name>extinguisher</object-name>
<object-name>a-thr</object-name>
<object-name>a-thr_led</object-name>
<object-name>alt-sel</object-name>
<object-name>alt-sel-mode</object-name>
<object-name>ap1</object-name>
<object-name>ap1_led</object-name>
<object-name>ap2</object-name>
<object-name>ap2_led</object-name>
<object-name>appr</object-name>
<object-name>appr_led</object-name>
<object-name>arpt</object-name>
<object-name>arpt_led</object-name>
<object-name>arpt.001</object-name>
<object-name>arpt_led.001</object-name>
<object-name>autoland_light</object-name>
<object-name>autoland_light_on</object-name>
<object-name>cstr</object-name>
<object-name>cstr_led</object-name>
<object-name>cstr.001</object-name>
<object-name>cstr_led.001</object-name>
<object-name>cylinder30</object-name>
<object-name>cylinder30.002</object-name>
<object-name>cylinder30.003</object-name>
<object-name>cylinder30.004</object-name>
<object-name>efis_display_foil</object-name>
<object-name>exped</object-name>
<object-name>exped_led</object-name>
<object-name>fcu_integ_knb</object-name>
<object-name>fcu_panel</object-name>
<object-name>fcu_panel_emit</object-name>
<object-name>fd1</object-name>
<object-name>fd1_led</object-name>
<object-name>fd2</object-name>
<object-name>fd2_led</object-name>
<object-name>hdg-sel</object-name>
<object-name>hdg-vs</object-name>
<object-name>hud_brt</object-name>
<object-name>hud_brt.mark</object-name>
<object-name>hud_declutter_btn</object-name>
<object-name>hud_norm_sw</object-name>
<object-name>ils</object-name>
<object-name>ils_led</object-name>
<object-name>ils2</object-name>
<object-name>ils2_led</object-name>
<object-name>loc</object-name>
<object-name>loc_led</object-name>
<object-name>lt_knb_1</object-name>
<object-name>lt_knb_1.001</object-name>
<object-name>master_caution</object-name>
<object-name>master_caution_on</object-name>
<object-name>master_warning</object-name>
<object-name>master_warning_on</object-name>
<object-name>metric_alt</object-name>
<object-name>nd_mode</object-name>
<object-name>nd_mode.mark</object-name>
<object-name>nd_mode_fo</object-name>
<object-name>nd_mode_fo.mark</object-name>
<object-name>nd_range</object-name>
<object-name>nd_range.mark</object-name>
<object-name>nd_range_fo</object-name>
<object-name>nd_range_fo.mark</object-name>
<object-name>ndb</object-name>
<object-name>ndb_led</object-name>
<object-name>ndb.001</object-name>
<object-name>ndb_led.001</object-name>
<object-name>prio_capt</object-name>
<object-name>prio_capt.arrow</object-name>
<object-name>prio_capt.capt</object-name>
<object-name>prio_fo_fo</object-name>
<object-name>prio_capt.arrow.001</object-name>
<object-name>prio_capt.capt.001</object-name>
<object-name>prio_fo</object-name>
<object-name>prio_fo.arrow</object-name>
<object-name>qnh_cpt_knb</object-name>
<object-name>qnh_cpt_sw</object-name>
<object-name>qnh_fo_knb</object-name>
<object-name>qnh_fo_sw</object-name>
<object-name>rect.003</object-name>
<object-name>rect.004</object-name>
<object-name>spd-mach</object-name>
<object-name>spd-sel</object-name>
<object-name>vor-adf-1</object-name>
<object-name>vor-adf-1-right</object-name>
<object-name>vor-adf-2</object-name>
<object-name>vor-adf-2-right</object-name>
<object-name>vord</object-name>
<object-name>vord_led</object-name>
<object-name>vord.001</object-name>
<object-name>vord_led.001</object-name>
<object-name>vs-sel</object-name>
<object-name>wpt</object-name>
<object-name>wpt_led</object-name>
<object-name>wpt.001</object-name>
<object-name>wpt_led.001</object-name>
<object-name>footrest3</object-name>
<object-name>footrest_cpt</object-name>
<object-name>footrest_cpt2</object-name>
<object-name>footrest_fo</object-name>
<object-name>footrest_fo2</object-name>
<object-name>gallery_l</object-name>
<object-name>gear_lever_body</object-name>
<object-name>hud</object-name>
<object-name>hud_1</object-name>
<object-name>hud_1_label</object-name>
<object-name>hud_2</object-name>
<object-name>hud_3</object-name>
<object-name>hud_glass</object-name>
<object-name>hud_screen</object-name>
<object-name>hud_box</object-name>
<object-name>hud_box_grid</object-name>
<object-name>hud_ceiling</object-name>
<object-name>lamp_flood_main</object-name>
<object-name>lamp_s</object-name>
<object-name>land_sw</object-name>
<object-name>level0</object-name>
<object-name>level0.001</object-name>
<object-name>level0_2</object-name>
<object-name>level1</object-name>
<object-name>level1_2</object-name>
<object-name>level2</object-name>
<object-name>level2_2</object-name>
<object-name>level3</object-name>
<object-name>level3_2</object-name>
<object-name>light_console_cpt_sw</object-name>
<object-name>light_console_cpt_sw.axis</object-name>
<object-name>light_console_fo_sw</object-name>
<object-name>light_console_fo_sw.axis</object-name>
<object-name>LRudderPedalL</object-name>
<object-name>LRudderPedalR</object-name>
<object-name>Main-Panel</object-name>
<object-name>abs_low</object-name>
<object-name>abs_low_on</object-name>
<object-name>abs_max</object-name>
<object-name>abs_max_on</object-name>
<object-name>abs_med</object-name>
<object-name>abs_med_on</object-name>
<object-name>brightness_nd_1_cpt</object-name>
<object-name>brightness_nd_1_fo</object-name>
<object-name>brightness_nd_1_fo.mark</object-name>
<object-name>brightness_nd_2_cpt</object-name>
<object-name>brightness_nd_2_cpt.mark</object-name>
<object-name>brightness_nd_2_fo</object-name>
<object-name>brightness_nd_2_fo.mark</object-name>
<object-name>brightness_panel_emit</object-name>
<object-name>brk_fan</object-name>
<object-name>dec_low_on</object-name>
<object-name>dec_max_on</object-name>
<object-name>dec_med_on</object-name>
<object-name>foot_warmer_cpt_sw</object-name>
<object-name>foot_warmer_cpt_sw.mark</object-name>
<object-name>foot_warmer_fo_sw</object-name>
<object-name>foot_warmer_fo_sw.mark</object-name>
<object-name>gear_lever</object-name>
<object-name>gear_lever_slot</object-name>
<object-name>gpws_gs_sw</object-name>
<object-name>iesi</object-name>
<object-name>iesi_baro_knb</object-name>
<object-name>iesi_btn_bugs</object-name>
<object-name>iesi_btn_ls</object-name>
<object-name>iesi_btn_minus</object-name>
<object-name>iesi_btn_plus</object-name>
<object-name>iesi_btn_rst</object-name>
<object-name>iesi_labels</object-name>
<object-name>iesi_screen</object-name>
<object-name>lgear</object-name>
<object-name>lgear_down</object-name>
<object-name>lgear_unlk</object-name>
<object-name>main_panel_box</object-name>
<object-name>main_panel_signboard</object-name>
<object-name>ngear</object-name>
<object-name>ngear_down</object-name>
<object-name>ngear_unlk</object-name>
<object-name>pfd_brt_cpt</object-name>
<object-name>pfd_brt_cpt.mark</object-name>
<object-name>pfd_brt_fo</object-name>
<object-name>pfd_brt_fo.mark</object-name>
<object-name>pfd_nd_xfr_sw</object-name>
<object-name>pfd_nd_xfr_sw2</object-name>
<object-name>rect</object-name>
<object-name>rgear</object-name>
<object-name>rgear_down</object-name>
<object-name>rgear_unlk</object-name>
<object-name>speaker_volume_cpt</object-name>
<object-name>speaker_volume_cpt.mark</object-name>
<object-name>speaker_volume_fo</object-name>
<object-name>speaker_volume_fo.mark</object-name>
<object-name>switch_bas</object-name>
<object-name>ohpanel2</object-name>
<object-name>ohpanel2_knob</object-name>
<object-name>ohpanel2_knob.mark</object-name>
<object-name>ped_footrest</object-name>
<object-name>pedal_adjust</object-name>
<object-name>pedals_block_capt</object-name>
<object-name>pedals_indicator_1</object-name>
<object-name>Pedestal-Low</object-name>
<object-name>CockpitDoorFault</object-name>
<object-name>CockpitDoorOpen</object-name>
<object-name>CockpitDoorSwitch</object-name>
<object-name>CockpitDoorSwitch.mark</object-name>
<object-name>CockpitDoorVideoButton</object-name>
<object-name>FlapsLever</object-name>
<object-name>gravity_gear</object-name>
<object-name>ParkBrk</object-name>
<object-name>RudderTrim</object-name>
<object-name>RudderTrim.mark</object-name>
<object-name>RudderTrimReset</object-name>
<object-name>SpdBrk</object-name>
<object-name>pedestal1</object-name>
<object-name>pedestal3</object-name>
<object-name>pedestal_low</object-name>
<object-name>pedestal_map_case</object-name>
<object-name>phone</object-name>
<object-name>phone2</object-name>
<object-name>pl</object-name>
<object-name>poly000041</object-name>
<object-name>RMP</object-name>
<object-name>RRudderPedalL</object-name>
<object-name>RRudderPedalR</object-name>
<object-name>screws</object-name>
<object-name>Seat</object-name>
<object-name>seat0</object-name>
<object-name>seat1</object-name>
<object-name>seat2</object-name>
<object-name>seat4</object-name>
<object-name>seat6</object-name>
<object-name>seat7</object-name>
<object-name>seat8</object-name>
<object-name>seat_belt</object-name>
<object-name>seat_label</object-name>
<object-name>seat_label.001</object-name>
<object-name>seat3</object-name>
<object-name>seat3.001</object-name>
<object-name>seat4.001</object-name>
<object-name>seat4.002</object-name>
<object-name>sfl.001</object-name>
<object-name>sfl.002</object-name>
<object-name>sfl.006</object-name>
<object-name>sfl.010</object-name>
<object-name>sfl.011</object-name>
<object-name>sfl.012</object-name>
<object-name>sfl.013</object-name>
<object-name>sfl.014</object-name>
<object-name>side_base.002</object-name>
<object-name>side_base_lamp</object-name>
<object-name>sidestick_1</object-name>
<object-name>sidestick_1.axis.002</object-name>
<object-name>sidestick_2</object-name>
<object-name>so.000</object-name>
<object-name>so.1</object-name>
<object-name>so.2</object-name>
<object-name>sphere</object-name>
<object-name>sphere.007</object-name>
<object-name>sts</object-name>
<object-name>sts.001</object-name>
<object-name>sts.003</object-name>
<object-name>sts.004</object-name>
<object-name>sts.006</object-name>
<object-name>sts.007</object-name>
<object-name>thr_l</object-name>
<object-name>rev_l</object-name>
<object-name>thr_l_body</object-name>
<object-name>thr_l_button</object-name>
<object-name>thr_l_screw</object-name>
<object-name>thr_quad</object-name>
<object-name>thr_quad_lts</object-name>
<object-name>thr_r</object-name>
<object-name>rev_r</object-name>
<object-name>thr_button</object-name>
<object-name>thr_r_body</object-name>
<object-name>thr_r_screw</object-name>
<object-name>tiller</object-name>
<object-name>tillerFo</object-name>
<object-name>tray0-fo</object-name>
<object-name>tray1-cpt</object-name>
<object-name>tray0-cpt</object-name>
<object-name>tray1-fo</object-name>
<object-name>tray2-cpt</object-name>
<object-name>tray2-fo</object-name>
<object-name>trim_wheel</object-name>
<object-name>trim_1</object-name>
<object-name>trim_2</object-name>
<object-name>trim_2_lts</object-name>
<object-name>trray_slide</object-name>
<object-name>visor_cpt</object-name>
<object-name>visor_fo</object-name>
<object-name>visor_glass_cpt</object-name>
<object-name>visor_glass_fo</object-name>
<object-name>wall_1</object-name>
<object-name>wall_2</object-name>
<object-name>window_frame</object-name>
<object-name>WindowCpt</object-name>
<object-name>HeadsetCpt</object-name>
<object-name>Sticker</object-name>
<object-name>WindowGlassCpt</object-name>
<object-name>WindowOpenerCpt</object-name>
<object-name>WindowFo</object-name>
<object-name>HeadsetFo</object-name>
<object-name>WindowGlassFo</object-name>
<object-name>WindowOpenerFo</object-name>
<object-name>WX</object-name>
</effect>
<animation>
<name>Panel lighting</name>
<type>material</type>

View file

@ -21,4 +21,46 @@
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
</effect>
</PropertyList>

View file

@ -21,4 +21,9 @@
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>audio_body</object-name>
</effect>
</PropertyList>

View file

@ -21,4 +21,9 @@
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>audio_body</object-name>
</effect>
</PropertyList>

View file

@ -61,4 +61,21 @@
</axis>
</animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>brakes_body</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>brakes_body</object-name>
</effect>
</PropertyList>

View file

@ -174,4 +174,27 @@
</axis>
</animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>ddrmi_body</object-name>
<object-name>ddrmi_inside</object-name>
<object-name>ddrmi_vor_adf_select_1</object-name>
<object-name>ddrmi_vor_adf_select_2</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ddrmi_body</object-name>
<object-name>ddrmi_inside</object-name>
<object-name>ddrmi_vor_adf_select_1</object-name>
<object-name>ddrmi_vor_adf_select_2</object-name>
</effect>
</PropertyList>

View file

@ -1384,4 +1384,9 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>mcdu_body</object-name>
</effect>
</PropertyList>

View file

@ -1384,4 +1384,9 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>mcdu_body</object-name>
</effect>
</PropertyList>

View file

@ -989,6 +989,49 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>Panel</object-name>
<object-name>Eng1FireCover</object-name>
<object-name>Eng2FireCover</object-name>
<object-name>APUFireCover</object-name>
<object-name>firebtnapu</object-name>
<object-name>firebtn1</object-name>
<object-name>firebtn2</object-name>
<object-name>RATManGuard</object-name>
<object-name>Eng1FireTst</object-name>
<object-name>Eng2FireTst</object-name>
<object-name>APUFireTst</object-name>
<object-name>IR1ModeKnb</object-name>
<object-name>IR2ModeKnb</object-name>
<object-name>IR3ModeKnb</object-name>
<object-name>IDG1Prot</object-name>
<object-name>IDG2Prot</object-name>
<object-name>EvacCommandProt</object-name>
<object-name>EvacHornOff</object-name>
<object-name>EvacCapt-Purs</object-name>
<object-name>EmerGenTestGuard</object-name>
<object-name>EmerManOnGuard</object-name>
<object-name>MaskManOnGuard</object-name>
<object-name>ACFlowKnb</object-name>
<object-name>CockpitACKnb</object-name>
<object-name>FwdCabinACKnb</object-name>
<object-name>AftCabinACKnb</object-name>
<object-name>CargoHeatAftKnb</object-name>
<object-name>FwdCargoDischGuard</object-name>
<object-name>AftCargoDischGuard</object-name>
<object-name>XbleedKnb</object-name>
<object-name>RamAirBtnProt</object-name>
<object-name>OHPMarkLtKnb</object-name>
<object-name>LdgElevKnb</object-name>
<object-name>LeftWiperKnb</object-name>
<object-name>RightWiperKnb</object-name>
<object-name>DitchProt</object-name>
<object-name>Eng1ManStartProt</object-name>
<object-name>Eng2ManStartProt</object-name>
<object-name>EmerCallProt</object-name>
</effect>
<!-- ELAC 1 -->
<animation>
<type>pick</type>

View file

@ -24,6 +24,9 @@
<object-name>throttle_1_label</object-name>
<object-name>dummy_1</object-name>
<object-name>dummy_2</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
@ -32,4 +35,21 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>atc_body</object-name>
<object-name>ecam_body</object-name>
<object-name>ecam_switch_body</object-name>
<object-name>engine_body</object-name>
<object-name>radar_body</object-name>
<object-name>vu111_body</object-name>
<object-name>vu112_body</object-name>
<object-name>throttle_1</object-name>
<object-name>throttle_1_label</object-name>
<object-name>dummy_1</object-name>
<object-name>dummy_2</object-name>
<object-name>Lcutoff</object-name>
<object-name>Rcutoff</object-name>
<object-name>eng_mode</object-name>
</effect>
</PropertyList>

View file

@ -1717,4 +1717,9 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>radio_body</object-name>
</effect>
</PropertyList>

View file

@ -1717,4 +1717,9 @@
</emission>
</animation>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>radio_body</object-name>
</effect>
</PropertyList>