Add interior shadows by Mehdi El Kouch (kikossousan)

This commit is contained in:
Jonathan Redpath 2017-11-07 18:07:28 -04:00
parent 77311f39cc
commit 8e3e7fd2e6
8 changed files with 57 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>IDG-A32X-interior</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>res/0004.png</positive-x>
<negative-x>res/0002.png</negative-x>
<positive-y>res/0001.png</positive-y>
<negative-y>res/0003.png</negative-y>
<positive-z>res/0005.png</positive-z>
<negative-z>res/0006.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.6 0.0 0.7</opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1 1 1</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
</parameters>
</PropertyList>

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@ -5874,5 +5874,40 @@
<blue>0.08</blue> <blue>0.08</blue>
</emission> </emission>
</animation> </animation>
<effect>
<inherits-from>Models/Effects/IDG-A32X-interior</inherits-from>
<object-name>fcu_panel</object-name>
<object-name>main_panel</object-name>
<object-name>ped_labels_1</object-name>
<object-name>ped_labels_2</object-name>
<object-name>carpet</object-name>
<object-name>so.1</object-name>
<object-name>sts.002</object-name>
<object-name>Seat</object-name>
<object-name>beam_a</object-name>
<object-name>beam_f</object-name>
<object-name>wall_1</object-name>
<object-name>seat3.001</object-name>
<object-name>seat4.002</object-name>
<object-name>pedal_adjust</object-name>
<object-name>pedals_block_capt</object-name>
<object-name>ped_surface</object-name>
<object-name>ped_wf</object-name>
<object-name>pedestal1</object-name>
<object-name>pedestal2</object-name>
<object-name>pedestal3</object-name>
<object-name>sfl</object-name>
<object-name>sfl.003</object-name>
<object-name>sts</object-name>
<object-name>sfl.001</object-name>
<object-name>sts.003</object-name>
<object-name>sts.001</object-name>
<object-name>speaker_front</object-name>
<object-name>efis_box_1</object-name>
<object-name>efis_box_2</object-name>
<object-name>efis_box_3</object-name>
<object-name>efis_box_4</object-name>
</effect>
</PropertyList> </PropertyList>

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