A32X: Wing flap fixes, and improve WIP engines

This commit is contained in:
Joshua Davidson 2017-10-21 19:18:23 -04:00
parent 9c85eb3e02
commit 8c54f18a46
19 changed files with 26739 additions and 24364 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<!--
#########################################
# Copyright (c) it0uchpods Design Group #
#########################################
-->
<PropertyList>
<path>res/IAEV2500.ac</path>
<model>
<name>Contrail left</name>
<path>Aircraft/IDG-A32X/Models/Effects/contrail-eng1.xml</path>
<overlay>
<params>
<contrail>engines/engine[0]/contrail</contrail>
</params>
</overlay>
<offsets>
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<y-m>-5.83844</y-m>
<z-m>0</z-m>
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</model>
<model>
<name>Contrail right</name>
<path>Aircraft/IDG-A32X/Models/Effects/contrail-eng2.xml</path>
<overlay>
<params>
<contrail>engines/engine[1]/contrail</contrail>
</params>
</overlay>
<offsets>
<x-m>5.137</x-m>
<y-m>-5.83844</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>Engine fire left</name>
<path>Aircraft/IDG-A32X/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>3.316</x-m>
<y-m>-5.83844</y-m>
<z-m>0</z-m>
</offsets>
<condition>
<property>engines/engine[0]/on-fire</property>
</condition>
</model>
<model>
<name>Engine fire right</name>
<path>Aircraft/IDG-A32X/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>3.316</x-m>
<y-m>-5.83844</y-m>
<z-m>0</z-m>
</offsets>
<condition>
<property>engines/engine[1]/on-fire</property>
</condition>
</model>
<animation>
<type>spin</type>
<object-name>LCone</object-name>
<object-name>LFan</object-name>
<factor>67</factor>
<property>engines/engine[3]/n1</property>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
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</center>
</animation>
<animation>
<type>spin</type>
<object-name>RCone</object-name>
<object-name>RFan</object-name>
<factor>67</factor>
<property>engines/engine[4]/n1</property>
<axis>
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<y>0</y>
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</animation>
<animation>
<type>translate</type>
<object-name>LRev</object-name>
<property>sim/multiplay/generic/float[2]</property>
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<animation>
<type>translate</type>
<object-name>RRev</object-name>
<property>sim/multiplay/generic/float[3]</property>
<factor>0.50</factor>
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<PropertyList>
<sim>
<model>
<livery>
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<PropertyList>
<sim>
<model>
<livery>
<name type="string">A3XX Project</name>
<texture>Liveries/A321/CFM/A3XX.png</texture>
</livery>
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<PropertyList>
<sim>
<model>
<livery>
<name type="string">A3XX Project</name>
<texture>Liveries/A321/IAE/A3XX.png</texture>
</livery>
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<PropertyList>
<sim>
<model>
<livery>
<name type="string">A3XX Project</name>
<texture>Liveries/A321/PW-NEO/A3XX.png</texture>
</livery>
<eng>
<texture>Liveries/A321/PW-NEO/A3XX-eng.png</texture>
</eng>
</model>
</sim>
</PropertyList>

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@ -201,6 +201,24 @@
</animation>
<!-- Flap fairings -->
<animation>
<name>Left track fairing 1</name>
<type>rotate</type>
<object-name>FairingL1</object-name>
<object-name>staticDisch5</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>4.4955971</x-m>
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<z-m>-0.1859465</z-m>
</center>
</animation>
<animation>
<name>Left track fairing 2</name>
<type>rotate</type>
@ -237,6 +255,24 @@
<z-m>0.6303491</z-m>
</center>
</animation>
<animation>
<name>Right track fairing 1</name>
<type>rotate</type>
<object-name>FairingR1</object-name>
<object-name>staticDisch4</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
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</center>
</animation>
<animation>
<name>Right track fairing 2</name>
<type>rotate</type>

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@ -18,7 +18,7 @@
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</offsets>
</model>
<model>
<name>Engine.IAE.Right</name>
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@ -28,6 +28,16 @@
<z-m>-1.0170087</z-m>
</offsets>
</model>
<!-- The new engines -->
<!--model>
<name>Engine.IAE</name>
<path>Aircraft/IDG-A32X/Models/Engines/CEO/IAEV2500.xml</path>
<offsets>
<x-m>-15.280</x-m>
<z-m>1.06019</z-m>
</offsets>
</model-->
<!-- ANIMATIONS -->
<!-- Ailerons -->
@ -201,6 +211,24 @@
</animation>
<!-- Flap fairings -->
<animation>
<name>Left track fairing 1</name>
<type>rotate</type>
<object-name>FairingL1</object-name>
<object-name>staticDisch5</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
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</center>
</animation>
<animation>
<name>Left track fairing 2</name>
<type>rotate</type>
@ -237,6 +265,24 @@
<z-m>0.6303491</z-m>
</center>
</animation>
<animation>
<name>Right track fairing 1</name>
<type>rotate</type>
<object-name>FairingR1</object-name>
<object-name>staticDisch4</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
<axis>
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<center>
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</center>
</animation>
<animation>
<name>Right track fairing 2</name>
<type>rotate</type>

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@ -201,6 +201,24 @@
</animation>
<!-- Flap fairings -->
<animation>
<name>Left track fairing 1</name>
<type>rotate</type>
<object-name>FairingL1</object-name>
<object-name>staticDisch5</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
<axis>
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<y>1</y>
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</center>
</animation>
<animation>
<name>Left track fairing 2</name>
<type>rotate</type>
@ -237,6 +255,24 @@
<z-m>0.6303491</z-m>
</center>
</animation>
<animation>
<name>Right track fairing 1</name>
<type>rotate</type>
<object-name>FairingR1</object-name>
<object-name>staticDisch4</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
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<center>
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</center>
</animation>
<animation>
<name>Right track fairing 2</name>
<type>rotate</type>

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@ -201,6 +201,24 @@
</animation>
<!-- Flap fairings -->
<animation>
<name>Left track fairing 1</name>
<type>rotate</type>
<object-name>FairingL1</object-name>
<object-name>staticDisch5</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>20</factor>
<axis>
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<center>
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</center>
</animation>
<animation>
<name>Left track fairing 2</name>
<type>rotate</type>
@ -237,6 +255,24 @@
<z-m>0.6303491</z-m>
</center>
</animation>
<animation>
<name>Right track fairing 1</name>
<type>rotate</type>
<object-name>FairingR1</object-name>
<object-name>staticDisch4</object-name>
<property>surface-positions/flap-pos-norm</property>
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<animation>
<name>Right track fairing 2</name>
<type>rotate</type>

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