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@ -0,0 +1,337 @@
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# provides relative vectors from eye-point to aircraft lights
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# in east/north/up coordinates the renderer uses
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# Thanks to BAWV12 / Thorsten
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var light_manager = {
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run: 0,
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lat_to_m: 110952.0,
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lon_to_m: 0.0,
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light1_xpos: 0.0,
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light1_ypos: 0.0,
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light1_zpos: 0.0,
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light1_r: 0.0,
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light1_g: 0.0,
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light1_b: 0.0,
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light1_size: 0.0,
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light1_stretch: 0.0,
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light1_is_on: 0,
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light2_xpos: 0.0,
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light2_ypos: 0.0,
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light2_zpos: 0.0,
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light2_r: 0.0,
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light2_g: 0.0,
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light2_b: 0.0,
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light2_size: 0.0,
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light2_stretch: 0.0,
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light2_is_on: 0,
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light3_xpos: 0.0,
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light3_ypos: 0.0,
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light3_zpos: 0.0,
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light3_r: 0.0,
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light3_g: 0.0,
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light3_b: 0.0,
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light3_size: 0.0,
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light3_stretch: 0.0,
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light3_is_on: 0,
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light3_xpos: 0.0,
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light3_ypos: 0.0,
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light3_zpos: 0.0,
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light3_r: 0.0,
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light3_g: 0.0,
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light3_b: 0.0,
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light3_size: 0.0,
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light3_stretch: 0.0,
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light4_is_on: 0,
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flcpt: 0,
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prev_view : 1,
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nd_ref_light1_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m", 1),
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nd_ref_light1_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m", 1),
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nd_ref_light1_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m", 1),
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nd_ref_light1_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir", 1),
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nd_ref_light2_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[1]", 1),
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nd_ref_light2_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[1]", 1),
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nd_ref_light2_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[1]", 1),
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nd_ref_light2_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[1]", 1),
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nd_ref_light3_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[2]", 1),
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nd_ref_light3_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[2]", 1),
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nd_ref_light3_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[2]", 1),
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nd_ref_light3_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[2]", 1),
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nd_ref_light4_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[3]", 1),
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nd_ref_light4_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[3]", 1),
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nd_ref_light4_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[3]", 1),
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nd_ref_light4_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[3]", 1),
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init: func {
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# define your lights here
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# lights ########
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# offsets to aircraft center
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me.light1_xpos = 70.0;
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me.light1_ypos = 3.0;
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me.light1_zpos = 2.0;
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me.light2_xpos = 70.0;
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me.light2_ypos = -3.0;
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me.light2_zpos = 2.0;
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me.light3_xpos = 35.0;
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me.light3_ypos = 0.5;
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me.light3_zpos = 2.0;
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me.light4_xpos = 35.0;
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me.light4_ypos = -0.5;
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me.light4_zpos = 2.0;
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# color values
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me.light1_r = 0.7;
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me.light1_g = 0.7;
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me.light1_b = 0.7;
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me.light2_r = 0.7;
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me.light2_g = 0.7;
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me.light2_b = 0.7;
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me.light3_r = 0.5;
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me.light3_g = 0.5;
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me.light3_b = 0.5;
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me.light4_r = 0.5;
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me.light4_g = 0.5;
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me.light4_b = 0.5;
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# spot size
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me.light1_size = 12;
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me.light1_stretch = 6;
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me.light2_size = 12;
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me.light2_stretch = 6;
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me.light3_size = 6;
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me.light3_stretch = 8;
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me.light4_size = 9;
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me.light4_stretch = 8;
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setprop("sim/rendering/als-secondary-lights/flash-radius", 13);
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me.start();
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},
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start: func {
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setprop("/sim/rendering/als-secondary-lights/num-lightspots", 4);
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setprop("/sim/rendering/als-secondary-lights/lightspot/size", me.light1_size);
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setprop("/sim/rendering/als-secondary-lights/lightspot/size[1]", me.light2_size);
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setprop("/sim/rendering/als-secondary-lights/lightspot/size[2]", me.light3_size);
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setprop("/sim/rendering/als-secondary-lights/lightspot/size[3]", me.light4_size);
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setprop("/sim/rendering/als-secondary-lights/lightspot/stretch", me.light1_stretch);
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setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[1]", me.light2_stretch);
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setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[2]", me.light3_stretch);
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setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[3]", me.light4_stretch);
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me.run = 1;
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me.update();
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},
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stop: func {
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me.run = 0;
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},
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update: func {
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if (me.run == 0) {
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return;
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}
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als_on = getprop("/sim/rendering/shaders/skydome");
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alt_agl = getprop("/position/gear-agl-ft");
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type_of_view = getprop("sim/current-view/internal");
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if (als_on == 1 and alt_agl < 100.0) {
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ll1 = getprop("controls/lighting/landing-lights[1]");
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ll2 = getprop("controls/lighting/landing-lights[2]");
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ll3 = getprop("sim/model/lights/nose-lights");
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var apos = geo.aircraft_position();
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var vpos = geo.viewer_position();
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me.lon_to_m = math.cos(apos.lat()*math.pi/180.0) * me.lat_to_m;
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var heading = getprop("/orientation/heading-deg") * math.pi/180.0;
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var lat = apos.lat();
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var lon = apos.lon();
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var alt = apos.alt();
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var sh = math.sin(heading);
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var ch = math.cos(heading);
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if (ll1 == 1) {
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me.light1_on();
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} else {
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me.light1_off();
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}
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if (ll2 == 1) {
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me.light2_on();
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} else {
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me.light2_off();
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}
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if (ll3 == 0.85) {
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me.light3_on();
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} else {
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me.light3_off();
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}
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if (ll3 == 1) {
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me.light4_on();
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} else {
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me.light4_off();
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}
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# light 1 position
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#var alt_agl = getprop("/position/altitude-agl-ft");
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var proj_x = alt_agl;
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var proj_z = alt_agl/10.0;
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apos.set_lat(lat + ((me.light1_xpos + proj_x) * ch + me.light1_ypos * sh) / me.lat_to_m);
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apos.set_lon(lon + ((me.light1_xpos + proj_x)* sh - me.light1_ypos * ch) / me.lon_to_m);
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delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
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delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
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var delta_z = apos.alt()- proj_z - vpos.alt();
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me.nd_ref_light1_x.setValue(delta_x);
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me.nd_ref_light1_y.setValue(delta_y);
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me.nd_ref_light1_z.setValue(delta_z);
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me.nd_ref_light1_dir.setValue(heading);
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# light 2 position
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apos.set_lat(lat + (me.light2_xpos * ch + me.light2_ypos * sh) / me.lat_to_m);
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apos.set_lon(lon + (me.light2_xpos * sh - me.light2_ypos * ch) / me.lon_to_m);
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delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
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delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
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delta_z = apos.alt() - vpos.alt();
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me.nd_ref_light2_x.setValue(delta_x);
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me.nd_ref_light2_y.setValue(delta_y);
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me.nd_ref_light2_z.setValue(delta_z);
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me.nd_ref_light2_dir.setValue(heading);
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# light 3 position
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apos.set_lat(lat + (me.light3_xpos * ch + me.light3_ypos * sh) / me.lat_to_m);
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apos.set_lon(lon + (me.light3_xpos * sh - me.light3_ypos * ch) / me.lon_to_m);
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delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
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delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
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delta_z = apos.alt() - vpos.alt();
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me.nd_ref_light3_x.setValue(delta_x);
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me.nd_ref_light3_y.setValue(delta_y);
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me.nd_ref_light3_z.setValue(delta_z);
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me.nd_ref_light3_dir.setValue(heading);
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# light 4 position
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apos.set_lat(lat + (me.light4_xpos * ch + me.light4_ypos * sh) / me.lat_to_m);
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apos.set_lon(lon + (me.light4_xpos * sh - me.light4_ypos * ch) / me.lon_to_m);
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delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
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delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
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delta_z = apos.alt() - vpos.alt();
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me.nd_ref_light4_x.setValue(delta_x);
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me.nd_ref_light4_y.setValue(delta_y);
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me.nd_ref_light4_z.setValue(delta_z);
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me.nd_ref_light4_dir.setValue(heading);
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}
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settimer ( func me.update(), 0.0);
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},
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light1_on : func {
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if (me.light1_is_on == 1) {return;}
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", me.light1_r);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", me.light1_g);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", me.light1_b);
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me.light1_is_on = 1;
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},
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light1_off : func {
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if (me.light1_is_on == 0) {return;}
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", 0.0);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", 0.0);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", 0.0);
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me.light1_is_on = 0;
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},
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light2_on : func {
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if (me.light2_is_on == 1) {return;}
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", me.light2_r);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", me.light2_g);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", me.light2_b);
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me.light2_is_on = 1;
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},
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light2_off : func {
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if (me.light2_is_on == 0) {return;}
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", 0.0);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", 0.0);
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", 0.0);
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me.light2_is_on = 0;
|
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},
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light3_on : func {
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|
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|
if (me.light3_is_on == 1) {return;}
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", me.light3_r);
|
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", me.light3_g);
|
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|
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setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", me.light3_b);
|
|
|
|
|
me.light3_is_on = 1;
|
|
|
|
|
},
|
|
|
|
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|
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|
|
|
light3_off : func {
|
|
|
|
|
if (me.light3_is_on == 0) {return;}
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", 0.0);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", 0.0);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", 0.0);
|
|
|
|
|
me.light3_is_on = 0;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
light4_on : func {
|
|
|
|
|
if (me.light4_is_on == 1) {return;}
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", me.light3_r);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", me.light3_g);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", me.light3_b);
|
|
|
|
|
me.light4_is_on = 1;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
light4_off : func {
|
|
|
|
|
if (me.light4_is_on == 0) {return;}
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", 0.0);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", 0.0);
|
|
|
|
|
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", 0.0);
|
|
|
|
|
me.light4_is_on = 0;
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
light_manager.init();
|
|
|
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|