Add reading light (hooked to main panel lt until other knob can be simulated

This commit is contained in:
Jonathan Redpath 2018-10-23 16:33:11 +01:00
parent e6dc2338e4
commit 4da271c2c8
5 changed files with 53 additions and 4 deletions

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@ -0,0 +1,21 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<dirt-enabled type="int">0</dirt-enabled>
<ambient-correction type="float">0.0</ambient-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<!--<lightmap-factor type="float" n="0"><use>/controls/lighting/reading-light-knb</use></lightmap-factor>-->
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-knb</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/checklist.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -0,0 +1,21 @@
<PropertyList>
<name>panel</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<dirt-enabled type="int">0</dirt-enabled>
<ambient-correction type="float">0.0</ambient-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<!--<lightmap-factor type="float" n="0"><use>/controls/lighting/reading-light-knb</use></lightmap-factor>-->
<lightmap-factor type="float" n="0"><use>/controls/lighting/main-flood-knb</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/reading-light.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -5664,7 +5664,7 @@
<object-name>thr_quad</object-name>
<object-name>trim_1</object-name>
<object-name>trim_2</object-name>
<object-name>FCU</object-name>
<object-name>fcu_panel</object-name>
<object-name>seat1</object-name>
<object-name>seat4</object-name>
<object-name>seat6</object-name>
@ -5684,7 +5684,16 @@
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/panel-flood</inherits-from>
<object-name>main_panel</object-name>
<object-name>main_panel_signboard</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/reading-light</inherits-from>
<object-name>WindowCpt</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/reading-light-checklist</inherits-from>
<object-name>Sticker</object-name>
</effect>
<!-- move any objects requiring lightmap to another effect file -->
@ -5939,9 +5948,7 @@
<object-name>wall_1</object-name>
<object-name>wall_2</object-name>
<object-name>window_frame</object-name>
<object-name>WindowCpt</object-name>
<object-name>HeadsetCpt</object-name>
<object-name>Sticker</object-name>
<object-name>WindowGlassCpt</object-name>
<object-name>WindowOpenerCpt</object-name>
<object-name>WindowFo</object-name>