Sim: Attempt to fix error on first FG loadup: whoops

This commit is contained in:
Joshua Davidson 2019-02-12 10:50:33 -05:00
parent 2d3159e3dc
commit 3375295365

View file

@ -301,29 +301,6 @@ setlistener("/options/steep-ils", func {
}
});
canvas.Text._lastText = canvas.Text["_lastText"];
canvas.Text.setText = func(text) {
if (text == me._lastText and text != nil and size(text) == size(me._lastText)) {return me;}
me._lastText = text;
me.set("text", typeof(text) == 'scalar' ? text : "");
};
canvas.Element._lastVisible = nil;
canvas.Element.show = func {
if (1 == me._lastVisible) {return me;}
me._lastVisible = 1;
me.setBool("visible", 1);
};
canvas.Element.hide = func {
if (0 == me._lastVisible) {return me;}
me._lastVisible = 0;
me.setBool("visible", 0);
};
canvas.Element.setVisible = func(vis) {
if (vis == me._lastVisible) {return me;}
me._lastVisible = vis;
me.setBool("visible", vis);
};
# In air, flaps 1 is slats only. On ground, it is slats and flaps.
setprop("/controls/flight/flap-lever", 0);