Add pedestal base bit
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bfc9b91685
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32621d2db8
5 changed files with 41 additions and 3 deletions
35
Models/Effects/pedestal-footrest.eff
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35
Models/Effects/pedestal-footrest.eff
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@ -0,0 +1,35 @@
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<PropertyList>
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<name>panel</name>
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<inherits-from>Effects/model-interior</inherits-from>
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<parameters>
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<lightmap-enabled type="int">1</lightmap-enabled>
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<texture n="3">
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<image>Aircraft/IDG-A32X/Models/Effects/pedestal-footrest.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<irradiance-map-type type="int">2</irradiance-map-type>
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<irradiance-map-strength type="float">0.1</irradiance-map-strength>
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<texture n="4">
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<type>cubemap</type>
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<images>
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<positive-x>Models/Effects/res/white.png</positive-x>
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<negative-x>Models/Effects/res/white.png</negative-x>
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<positive-y>Models/Effects/res/white.png</positive-y>
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<negative-y>Models/Effects/res/white.png</negative-y>
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<positive-z>Models/Effects/res/white.png</positive-z>
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<negative-z>Models/Effects/res/white.png</negative-z>
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</images>
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</texture>
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<!--
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the cube center must be the same as the camera x,y,z in blend
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-->
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<opacity-cube-center type="vec3d" n="0"> 0.207344 0.0 0.797276</opacity-cube-center>
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<opacity-cube-scale type="vec3d" n="0"> 0.672 0.672 0.672</opacity-cube-scale>
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<opacity-cube-angle type="float">0.0</opacity-cube-angle>
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</parameters>
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</PropertyList>
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BIN
Models/Effects/pedestal-footrest.png
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BIN
Models/Effects/pedestal-footrest.png
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After Width: | Height: | Size: 88 KiB |
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@ -6,7 +6,7 @@
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<texture n="3">
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<texture n="3">
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<image>Aircraft/IDG-A32X/Models/Effects/radar-mode.png</image>
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<image>Aircraft/IDG-A32X/Models/Effects/mode-floodlight.png</image>
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<filter>linear-mipmap-linear</filter>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<wrap-t>clamp</wrap-t>
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@ -6,7 +6,7 @@
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-factor type="float" n="0"><use>/controls/lighting/pedestal-light</use></lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<texture n="3">
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<texture n="3">
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<image>Aircraft/IDG-A32X/Models/Effects/radar-tilt.png</image>
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<image>Aircraft/IDG-A32X/Models/Effects/tilt-floodlight.png</image>
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<filter>linear-mipmap-linear</filter>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<wrap-t>clamp</wrap-t>
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@ -5993,6 +5993,10 @@
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<object-name>gear_labels</object-name>
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<object-name>gear_labels</object-name>
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</effect>
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</effect>
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<effect>
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<inherits-from>Aircraft/IDG-A32X/Models/Effects/pedestal-footrest</inherits-from>
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<object-name>ped_footrest</object-name>
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</effect>
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<!--<effect>
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<!--<effect>
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<inherits-from>Aircraft/IDG-A32X/Models/Effects/reading-light</inherits-from>
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<inherits-from>Aircraft/IDG-A32X/Models/Effects/reading-light</inherits-from>
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<object-name>WindowCpt</object-name>
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<object-name>WindowCpt</object-name>
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@ -6164,7 +6168,6 @@
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<object-name>ohpanel2</object-name>
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<object-name>ohpanel2</object-name>
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<object-name>ohpanel2_knob</object-name>
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<object-name>ohpanel2_knob</object-name>
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<object-name>ohpanel2_knob.mark</object-name>
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<object-name>ohpanel2_knob.mark</object-name>
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<object-name>ped_footrest</object-name>
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<object-name>pedal_adjust</object-name>
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<object-name>pedal_adjust</object-name>
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<object-name>pedals_block_capt</object-name>
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<object-name>pedals_block_capt</object-name>
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<object-name>pedals_indicator_1</object-name>
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<object-name>pedals_indicator_1</object-name>
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