Sim: Fix slight things with lighting
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e7800ed20d
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3 changed files with 14 additions and 16 deletions
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@ -187,7 +187,7 @@ var renderingSettings = {
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var ALS = getprop("/sim/rendering/shaders/skydome");
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var customSettings = getprop("/sim/rendering/shaders/custom-settings") == 1;
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var landmass = getprop("/sim/rendering/shaders/landmass") >= 4;
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var model = getprop("/sim/rendering/shaders/model") >= 1;
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var model = getprop("/sim/rendering/shaders/model") >= 2;
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if (!rembrandt and (!ALS or !customSettings or !landmass or !model)) {
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rendering_dlg.open();
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}
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@ -195,12 +195,12 @@ var renderingSettings = {
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fixAll: func() {
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me.fixCore();
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var landmass = getprop("/sim/rendering/shaders/landmass") >= 4;
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var model = getprop("/sim/rendering/shaders/model") >= 1;
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var model = getprop("/sim/rendering/shaders/model") >= 2;
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if (!landmass) {
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setprop("/sim/rendering/shaders/landmass", 4);
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}
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if (!model) {
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setprop("/sim/rendering/shaders/model", 1);
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setprop("/sim/rendering/shaders/model", 2);
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}
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},
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fixCore: func() {
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@ -5703,34 +5703,32 @@
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<object-name>DomeLtSwtch</object-name>
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<action>
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<button>0</button>
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<button>3</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-adjust</command>
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<command>property-cycle</command>
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<property>controls/lighting/dome-norm</property>
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<step>0.5</step>
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<min>0</min>
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<max>1</max>
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<value>0.0</value>
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<value>0.5</value>
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<value>1.0</value>
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</binding>
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<binding>
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<command>nasal</command>
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<script>setprop("/sim/sounde/knb1", 1);</script>
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<script>setprop("/sim/sounde/switch1", 1);</script>
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</binding>
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</action>
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<action>
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<button>1</button>
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<button>4</button>
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<repeatable>false</repeatable>
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<binding>
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<command>property-adjust</command>
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<command>property-cycle</command>
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<property>controls/lighting/dome-norm</property>
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<step>-0.5</step>
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<min>0</min>
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<max>1</max>
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<value>1.0</value>
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<value>0.5</value>
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<value>0.0</value>
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</binding>
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<binding>
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<command>nasal</command>
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<script>setprop("/sim/sounde/knb1", 1);</script>
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<script>setprop("/sim/sounde/switch1", 1);</script>
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</binding>
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</action>
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</animation>
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@ -1 +1 @@
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4734
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4735
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