Improve the floor / console light

This commit is contained in:
Jonathan Redpath 2017-10-02 14:39:17 +01:00
parent 8b65641b60
commit 00bce7bfa5
8 changed files with 81 additions and 0 deletions

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<PropertyList>
<name>wallconsole</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lights/floor-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/cockpitwallconsole.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<PropertyList>
<name>console</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lights/floor-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/consolelightmap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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Models/Effects/tiller.eff Normal file
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<PropertyList>
<name>tiller</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lights/floor-light</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/IDG-A32X/Models/Effects/tiller.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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Models/Effects/tiller.png Normal file

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@ -5400,5 +5400,20 @@
<object-name>object0000</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/consolelightmap</inherits-from>
<object-name>poly000040</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/tiller</inherits-from>
<object-name>tiller</object-name>
</effect>
<effect>
<inherits-from>Aircraft/IDG-A32X/Models/Effects/cockpitwallconsole</inherits-from>
<object-name>object.001</object-name>
</effect>
</PropertyList>