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IDG-A32X/Nasal/shake.nas

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# A3XX Shaking
##############################################################
# Copyright (c) A3XX Development Team - All Rights Reserved. #
##############################################################
var shakeEffectA3XX = props.globals.initNode("/systems/shake/effect",0,"BOOL");
var shakeA3XX = props.globals.initNode("/systems/shake/shaking",0,"DOUBLE");
var rSpeed = 0;
var sf = 0;
var n_g_c = 0;
var n_g_l = 0;
var n_g_r = 0;
var theShakeEffect = func{
n_g_c = getprop("/gear/gear[0]/compression-norm") or 0;
n_g_l = getprop("/gear/gear[1]/compression-norm") or 0;
n_g_r = getprop("/gear/gear[2]/compression-norm") or 0;
rSpeed = getprop("/gear/gear[0]/rollspeed-ms") or 0;
sf = rSpeed / 94000;
if (shakeEffectA3XX.getBoolValue() and (n_g_c > 0 or n_g_l > 0 or n_g_r > 0)) {
interpolate("/systems/shake/shaking", sf, 0.03);
settimer(func {
interpolate("/systems/shake/shaking", -sf * 2, 0.03);
}, 0.06);
settimer(func {
interpolate("/systems/shake/shaking", sf, 0.03);
}, 0.12);
settimer(theShakeEffect, 0.09);
} else {
setprop("/systems/shake/shaking", 0);
setprop("/systems/shake/effect",0);
}
}
setlistener("/systems/shake/effect", func(state){
if(state.getBoolValue()){
theShakeEffect();
}
}, 1, 0);