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IDG-A32X/Models/Effects/contrail-eng1.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!--
2017-07-14 15:57:14 +00:00
#######################################
# Copyright (c) A3XX Development Team #
#######################################
-->
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>res/smoke.png</texture>
2017-08-03 14:53:40 +00:00
<offsets>
<x-m>30</x-m>
<y-m>0.00</y-m>
<z-m>2</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<and>
<greater-than>
<property>engines/engine[0]/n2</property>
<value>50</value>
</greater-than>
<greater-than>
<property>position/altitude-ft</property>
<value>19000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-40</value>
</less-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>35</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.7 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.7 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 1.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size>
<value>6</value>
</size>
</end>
<life-sec>
<value>10</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>