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IDG-A32X/Models/Effects/tire-smoke-nose.xml

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<?xml version="1.0"?>
2019-01-01 06:03:06 +00:00
<!-- Copyright (c) 2019 Joshua Davidson (it0uchpods) -->
<PropertyList>
<particlesystem>
<name>tyre-smoke-n</name>
<texture>tiresmoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<condition>
<property>gear/gear[0]/tyre-smoke</property>
<value>1</value>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>45</theta-min-deg>
<theta-max-deg>85</theta-max-deg>
<phi-min-deg>-60</phi-min-deg>
<phi-max-deg>60</phi-max-deg>
<speed-mps>
<value>50</value>
<spread>5</spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>15</x-max-deg-sec>
<x-min-deg-sec>-15</x-min-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>velocities/speed-down-fps</property>
<factor>1</factor>
<spread>50</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.8</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.5</value>
</alpha>
</color>
<size>
<value>1.5</value>
</size>
</start>
<end>
<color>
<red>
<value>0.7</value>
</red>
<green>
<value>0.7</value>
</green>
<blue>
<value>0.7</value>
</blue>
<alpha>
<value>0.005</value>
</alpha>
</color>
<size>
<value>10</value>
</size>
</end>
<life-sec>
<value>1</value>
</life-sec>
<mass-kg>0.025</mass-kg>
<radius-m>0.175</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>