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IDG-A32X/Nasal/fire.nas

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# A3XX Fire System
# Jonathan Redpath
2017-08-16 20:53:35 +00:00
#########################################
# Copyright (c) it0uchpods Design Group #
#########################################
#############
# Init Vars #
#############
setlistener("/sim/signals/fdm-initialized", func {
var level = getprop("/systems/fire/cargo/bottlelevel");
var fwdsquib = getprop("/systems/fire/cargo/fwdsquib");
var aftsquib = getprop("/systems/fire/cargo/aftsquib");
var fwddet = getprop("/systems/fire/cargo/fwddet");
var aftdet = getprop("/systems/fire/cargo/aftdet");
var test = getprop("/controls/fire/cargo/test");
var guard1 = getprop("/controls/fire/cargo/fwdguard");
var guard2 = getprop("/controls/fire/cargo/aftguard");
var dischpb1 = getprop("/controls/fire/cargo/fwddisch");
var dischpb2 = getprop("/controls/fire/cargo/aftdisch");
var smokedet1 = getprop("/controls/fire/cargo/fwdsmokeLight");
var smokedet2 = getprop("/controls/fire/cargo/aftsmokeLight");
var bottleIsEmpty = getprop("/controls/fire/cargo/bottleempty");
var WeCanExt = getprop("/controls/fire/cargo/status");
var test2 = getprop("/systems/fire/cargo/test");
var state = getprop("/controls/fire/cargo/test/state");
var dc1 = getprop("/systems/electrical/bus/dc1");
var dc2 = getprop("/systems/electrical/bus/dc2");
var dcbat = getprop("/systems/electrical/bus/dcbat");
var pause = getprop("/sim/freeze/master");
});
var fire_init = func {
setprop("/systems/fire/cargo/fwddet", 0);
setprop("/systems/fire/cargo/aftdet", 0);
setprop("/systems/fire/cargo/fwdsquib", 0);
setprop("/systems/fire/cargo/aftsquib", 0);
setprop("/systems/fire/cargo/bottlelevel", 100);
setprop("/systems/fire/cargo/test", 0);
setprop("/controls/fire/cargo/test", 0);
setprop("/controls/fire/cargo/fwdguard", 1);
setprop("/controls/fire/cargo/aftguard", 1);
setprop("/controls/fire/cargo/fwddisch", 0); # pushbutton
setprop("/controls/fire/cargo/aftdisch", 0);
setprop("/controls/fire/cargo/fwddischLight", 0);
setprop("/controls/fire/cargo/aftdischLight", 0);
setprop("/controls/fire/cargo/fwdsmokeLight", 0);
setprop("/controls/fire/cargo/aftsmokeLight", 0);
setprop("/controls/fire/cargo/bottleempty", 0);
# status: 1 is ready, 0 is already disch
setprop("/controls/fire/cargo/status", 1);
setprop("/controls/fire/cargo/warnfwd", 0);
setprop("/controls/fire/cargo/warnaft", 0);
setprop("/controls/fire/cargo/squib1fault", 0);
setprop("/controls/fire/cargo/squib2fault", 0);
setprop("/controls/fire/cargo/detfault", 0);
setprop("/controls/fire/cargo/test/state", 0);
fire_timer.start();
}
##############
# Main Loops #
##############
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var master_fire = func {
level = getprop("/systems/fire/cargo/bottlelevel");
fwdsquib = getprop("/systems/fire/cargo/fwdsquib");
aftsquib = getprop("/systems/fire/cargo/aftsquib");
fwddet = getprop("/systems/fire/cargo/fwddet");
aftdet = getprop("/systems/fire/cargo/aftdet");
test = getprop("/controls/fire/cargo/test");
guard1 = getprop("/controls/fire/cargo/fwdguard");
guard2 = getprop("/controls/fire/cargo/aftguard");
dischpb1 = getprop("/controls/fire/cargo/fwddisch");
dischpb2 = getprop("/controls/fire/cargo/aftdisch");
smokedet1 = getprop("/controls/fire/cargo/fwdsmokeLight");
smokedet2 = getprop("/controls/fire/cargo/aftsmokeLight");
bottleIsEmpty = getprop("/controls/fire/cargo/bottleempty");
WeCanExt = getprop("/controls/fire/cargo/status");
test2 = getprop("/systems/fire/cargo/test");
state = getprop("/controls/fire/cargo/test/state");
dc1 = getprop("/systems/electrical/bus/dc1");
dc2 = getprop("/systems/electrical/bus/dc2");
dcbat = getprop("/systems/electrical/bus/dcbat");
pause = getprop("/sim/freeze/master");
###################
# Detection Logic #
###################
if (fwddet) {
setprop("/controls/fire/cargo/fwdsmokeLight", 1);
setprop("/controls/fire/cargo/warnfwd", 1);
} else {
setprop("/controls/fire/cargo/fwdsmokeLight", 0);
}
if (aftdet) {
setprop("/controls/fire/cargo/aftsmokeLight", 1);
setprop("/controls/fire/cargo/warnaft", 1);
} else {
setprop("/controls/fire/cargo/aftsmokeLight", 0);
}
###############
# Discharging #
###############
if (dischpb1) {
if (WeCanExt == 1 and !fwdsquib and !bottleIsEmpty and (dc1 > 0 or dc2 > 0 or dcbat > 0)) {
setprop("/systems/fire/cargo/fwdsquib", 1);
}
}
if (dischpb1 and fwdsquib and !bottleIsEmpty and !pause) {
setprop("/systems/fire/cargo/bottlelevel", getprop("/systems/fire/cargo/bottlelevel") - 0.166);
}
if (dischpb2) {
if (WeCanExt == 1 and !aftsquib and !bottleIsEmpty and (dc1 > 0 or dc2 > 0 or dcbat > 0)) {
setprop("/systems/fire/cargo/aftsquib", 1);
}
}
#################
# Test Sequence #
#################
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if (test) {
setprop("/systems/fire/cargo/test", 1);
} else {
setprop("/systems/fire/cargo/test", 0);
}
if (test2 and state == 0) {
setprop("/controls/fire/cargo/fwdsmokeLight", 1);
setprop("/controls/fire/cargo/warnfwd", 1);
settimer(func(){
setprop("/controls/fire/cargo/fwdsmokeLight", 0);
setprop("/controls/fire/cargo/warnfwd", 0);
setprop("/controls/fire/cargo/test/state", 1);
}, 0.5);
} else if (test2 and state == 1) {
setprop("/controls/fire/cargo/aftsmokeLight", 1);
setprop("/controls/fire/cargo/warnaft", 1);
settimer(func(){
setprop("/controls/fire/cargo/aftsmokeLight", 0);
setprop("/controls/fire/cargo/warnaft", 0);
setprop("/controls/fire/cargo/test/state", 2);
}, 0.5);
} else if (test2 and state == 2) {
setprop("/controls/fire/cargo/fwddischLight", 1);
setprop("/controls/fire/cargo/aftdischLight", 1);
settimer(func(){
setprop("/controls/fire/cargo/fwddischLight", 0);
setprop("/controls/fire/cargo/aftdischLight", 0);
setprop("/systems/fire/cargo/test", 0);
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setprop("/controls/fire/cargo/test", 0);
setprop("/controls/fire/cargo/test/state", 0);
}, 0.5);
}
##########
# Status #
##########
if (level < 0.1) {
setprop("/controls/fire/cargo/bottleempty", 1);
setprop("/controls/fire/cargo/status", 0);
setprop("/controls/fire/cargo/fwddischLight", 1);
setprop("/controls/fire/cargo/aftdischLight", 1);
} else {
setprop("/controls/fire/cargo/bottleempty", 0);
setprop("/controls/fire/cargo/status", 1);
setprop("/controls/fire/cargo/fwddischLight", 0);
setprop("/controls/fire/cargo/aftdischLight", 0);
}
}
###################
# Update Function #
###################
var update_fire = func {
master_fire();
}
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var fire_timer = maketimer(0.2, update_fire);