360 lines
8.8 KiB
XML
360 lines
8.8 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<PropertyList>
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<name>Fuselage</name>
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<path>res/a320neo.fuselage.ac</path>
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<!-- Reflection Shader -->
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<!--effect>
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<inherits-from>Aircraft/A320Family/Models/Effects/NEOreflect</inherits-from>
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<object-name>Fuselage</object-name>
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</effect-->
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<effect>
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<inherits-from>Effects/glass</inherits-from>
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<object-name>glass</object-name>
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<object-name>glass1</object-name>
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<object-name>glass2</object-name>
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<object-name>glass3</object-name>
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</effect>
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<!-- APU fire -->
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<model>
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<name>APU fire</name>
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<path>Aircraft/A320Family/Models/Effects/enginefire.xml</path>
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<offsets>
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<x-m>38.9</x-m>
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<y-m>0</y-m>
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<z-m>0.95</z-m>
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</offsets>
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<condition>
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<property>engines/apu/on-fire</property>
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</condition>
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</model>
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<!-- ANIMATIONS -->
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<!-- PAX doors -->
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<animation>
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<name>PAX left-front door pick</name>
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<type>pick</type>
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<object-name>DoorL1</object-name>
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<action>
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<button>0</button>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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systems.triggerDoor(systems.doorl1, "doorl1", "PAX left-front (main)");
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</script>
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</binding>
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</action>
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</animation>
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<animation>
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<name>PAX left-front door x translate</name>
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<type>translate</type>
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<object-name>DoorL1</object-name>
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<property>sim/model/door-positions/doorl1/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0</dep></entry>
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<entry><ind>1</ind><dep>-1</dep></entry>
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</interpolation>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX left-front door y translate</name>
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<type>translate</type>
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<object-name>DoorL1</object-name>
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<property>sim/model/door-positions/doorl1/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>-0.2</dep></entry>
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<entry><ind>1</ind><dep>-0.2</dep></entry>
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</interpolation>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX right-front door pick</name>
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<type>pick</type>
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<object-name>DoorR1</object-name>
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<action>
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<button>0</button>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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systems.triggerDoor(systems.doorr1, "doorr1", "PAX right-front");
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</script>
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</binding>
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</action>
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</animation>
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<animation>
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<name>PAX right-front door x translate</name>
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<type>translate</type>
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<object-name>DoorR1</object-name>
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<property>sim/model/door-positions/doorr1/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0</dep></entry>
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<entry><ind>1</ind><dep>-1</dep></entry>
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</interpolation>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX right-front door y translate</name>
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<type>translate</type>
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<object-name>DoorR1</object-name>
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<property>sim/model/door-positions/doorr1/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0.2</dep></entry>
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<entry><ind>1</ind><dep>0.2</dep></entry>
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</interpolation>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX left-back door pick</name>
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<type>pick</type>
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<object-name>DoorL4</object-name>
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<action>
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<button>0</button>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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systems.triggerDoor(systems.doorl4, "doorl4", "PAX left-back");
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</script>
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</binding>
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</action>
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</animation>
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<animation>
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<name>PAX left-back door x translate</name>
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<type>translate</type>
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<object-name>DoorL4</object-name>
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<property>sim/model/door-positions/doorl4/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0</dep></entry>
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<entry><ind>1</ind><dep>-1</dep></entry>
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</interpolation>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX left-back door y translate</name>
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<type>translate</type>
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<object-name>DoorL4</object-name>
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<property>sim/model/door-positions/doorl4/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>-0.2</dep></entry>
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<entry><ind>1</ind><dep>-0.2</dep></entry>
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</interpolation>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX right-back door pick</name>
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<type>pick</type>
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<object-name>DoorR4</object-name>
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<action>
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<button>0</button>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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systems.triggerDoor(systems.doorr4, "doorr4", "PAX right-back");
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</script>
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</binding>
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</action>
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</animation>
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<animation>
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<name>PAX right-back door x translate</name>
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<type>translate</type>
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<object-name>DoorR4</object-name>
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<property>sim/model/door-positions/doorr4/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0</dep></entry>
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<entry><ind>1</ind><dep>-1</dep></entry>
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</interpolation>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<name>PAX right-back door y translate</name>
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<type>translate</type>
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<object-name>DoorR4</object-name>
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<property>sim/model/door-positions/doorr4/position-norm</property>
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<interpolation>
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<entry><ind>0</ind><dep>0</dep></entry>
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<entry><ind>0.25</ind><dep>0.2</dep></entry>
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<entry><ind>1</ind><dep>0.2</dep></entry>
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</interpolation>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- Animation for the doors of the main gears. -->
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<animation>
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<name>Main_Gear_Doors.Left</name>
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<type>rotate</type>
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<object-name>GearLDoor</object-name>
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<property>gear/gear[1]/position-norm</property>
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<interpolation>
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<entry><ind>0.0</ind><dep>0.0</dep></entry>
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<entry><ind>0.2</ind><dep>84.0</dep></entry>
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<entry><ind>0.8</ind><dep>84.0</dep></entry>
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<entry><ind>1.0</ind><dep>0.0</dep></entry>
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</interpolation>
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<center>
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<y-m>-0.4646725</y-m>
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<z-m>-2.3824937</z-m>
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</center>
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<axis>
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<x>1</x>
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</axis>
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</animation>
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<animation>
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<name>Main_Gear_Doors.Right</name>
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<type>rotate</type>
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<object-name>GearRDoor</object-name>
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<property>gear/gear[2]/position-norm</property>
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<interpolation>
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<entry><ind>0.0</ind><dep>0.0</dep></entry>
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<entry><ind>0.2</ind><dep>84.0</dep></entry>
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<entry><ind>0.8</ind><dep>84.0</dep></entry>
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<entry><ind>1.0</ind><dep>0.0</dep></entry>
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</interpolation>
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<center>
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<y-m>0.4646725</y-m>
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<z-m>-2.3824937</z-m>
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</center>
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<axis>
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<x>-1</x>
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</axis>
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</animation>
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<!-- Animation for the doors of the nose gear. -->
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<animation>
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<name>Nose_Gear_Doors.Left.01</name>
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<type>rotate</type>
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<object-name>GearNFwdDoorL</object-name>
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<property>gear/gear[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.0z</ind><dep>0.0</dep></entry>
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<entry><ind>0.2</ind><dep>90.0</dep></entry>
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<entry><ind>0.8</ind><dep>90.0</dep></entry>
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<entry><ind>1.0</ind><dep>0.0</dep></entry>
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</interpolation>
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<axis>
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<x1-m>7.599</x1-m>
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<y1-m>-0.5</y1-m>
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<z1-m>-2.0649564</z1-m>
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<x2-m>5.394</x2-m>
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<y2-m>-0.5</y2-m>
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<z2-m>-1.9179121</z2-m>
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</axis>
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</animation>
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<animation>
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<name>Nose_Gear_Doors.Left.02</name>
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<type>rotate</type>
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<object-name>GearNAftDoorL</object-name>
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<property>gear/gear[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.2</ind><dep>0.0</dep></entry>
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<entry><ind>0.8</ind><dep>45.0</dep></entry>
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</interpolation>
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<axis>
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<x1-m>8.077</x1-m>
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<y1-m>-0.5</y1-m>
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<z1-m>-2.0790732</z1-m>
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<x2-m>7.599</x2-m>
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<y2-m>-0.5</y2-m>
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<z2-m>-2.0649564</z2-m>
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</axis>
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</animation>
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<animation>
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<name>Nose_Gear_Doors.Right.01</name>
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<type>rotate</type>
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<object-name>GearNFwdDoorR</object-name>
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<property>gear/gear[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.0</ind><dep>0.0</dep></entry>
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<entry><ind>0.2</ind><dep>90.0</dep></entry>
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<entry><ind>0.8</ind><dep>90.0</dep></entry>
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<entry><ind>1.0</ind><dep>0.0</dep></entry>
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</interpolation>
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<axis>
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<x1-m>5.394</x1-m>
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<y1-m>0.5</y1-m>
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<z1-m>-1.9179121</z1-m>
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<x2-m>7.599</x2-m>
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<y2-m>0.5</y2-m>
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<z2-m>-2.0649564</z2-m>
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</axis>
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</animation>
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<animation>
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<name>Nose_Gear_Doors.Right.02</name>
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<type>rotate</type>
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<object-name>GearNAftDoorR</object-name>
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<property>gear/gear[0]/position-norm</property>
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<interpolation>
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<entry><ind>0.2</ind><dep>0.0</dep></entry>
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<entry><ind>0.8</ind><dep>45.0</dep></entry>
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</interpolation>
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<axis>
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||
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<x1-m>7.599</x1-m>
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<y1-m>0.5</y1-m>
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<z1-m>-2.0649564</z1-m>
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<x2-m>8.077</x2-m>
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<y2-m>0.5</y2-m>
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<z2-m>-2.0790732</z2-m>
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</axis>
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</animation>
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</PropertyList>
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