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IDG-A32X/Models/Fuselages/a319.fuselage.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>res/a319neo.fuselage.ac</path>
<!-- Reflection Shader -->
<!--effect>
<inherits-from>Effects/NEOreflect</inherits-from>
<object-name>Fuselage</object-name>
</effect-->
<!-- APU fire -->
<model>
<name>APU fire</name>
<path>Aircraft/A320Family/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>36.77</x-m>
<y-m>0</y-m>
<z-m>0.95</z-m>
</offsets>
<condition>
<property>engines/apu/on-fire</property>
</condition>
</model>
<!-- ANIMATIONS -->
<!-- PAX doors -->
<animation>
<name>PAX left-front door pick</name>
<type>pick</type>
<object-name>DoorL1</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorl1, "doorl1", "PAX left-front (main)");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-front door x translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-front door y translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door pick</name>
<type>pick</type>
<object-name>DoorR1</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorr1, "doorr1", "PAX right-front");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-front door x translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door y translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door pick</name>
<type>pick</type>
<object-name>DoorL3</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorl3, "doorl3", "PAX left");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-back door x translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-0.95</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door y translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door pick</name>
<type>pick</type>
<object-name>DoorR3</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorr3, "doorr3", "PAX right");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-back door x translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-0.95</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door y translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Cargo doors -->
<animation>
<name>Cargo forward door pick</name>
<type>pick</type>
<object-name>Cargo1</object-name>
<object-name>Cargo1Int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.cargofwd, "cargofwd", "forward cargo");
</script>
</binding>
</action>
</animation>
<animation>
<name>Cargo forward door rotate</name>
<type>rotate</type>
<object-name>Cargo1</object-name>
<object-name>Cargo1Int</object-name>
<property>sim/model/door-positions/cargofwd/position-norm</property>
<factor>150</factor>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>0</x-m>
<y-m>1.92</y-m>
<z-m>-0.507</z-m>
</center>
</animation>
<animation>
<name>Cargo aft door pick</name>
<type>pick</type>
<object-name>Cargo2</object-name>
<object-name>Cargo2Int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.cargoaft, "cargoaft", "aft cargo");
</script>
</binding>
</action>
</animation>
<animation>
<name>Cargo aft door rotate</name>
<type>rotate</type>
<object-name>Cargo2</object-name>
<object-name>Cargo2Int</object-name>
<property>sim/model/door-positions/cargoaft/position-norm</property>
<factor>150</factor>
<axis>
<x1-m>24.442</x1-m>
<y1-m>1.912</y1-m>
<z1-m>-0.507</z1-m>
<x2-m>26.022</x2-m>
<y2-m>1.914</y2-m>
<z2-m>-0.509</z2-m>
</axis>
</animation>
<!-- Animation for the doors of the main gears. -->
<animation>
<name>Main_Gear_Doors.Left</name>
<type>rotate</type>
<object-name>GearLDoor</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>-0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>1</x>
</axis>
</animation>
<animation>
<name>Main_Gear_Doors.Right</name>
<type>rotate</type>
<object-name>GearRDoor</object-name>
<property>gear/gear[2]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>-1</x>
</axis>
</animation>
<!-- Animation for the doors of the nose gear. -->
<animation>
<name>Nose_Gear_Doors.Left.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0z</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>9.199</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>7.994</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-1.9179121</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Left.02</name>
<type>rotate</type>
<object-name>GearNAftDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>9.677</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0790732</z1-m>
<x2-m>9.199</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>6.994</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-1.9179121</z1-m>
<x2-m>9.199</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.02</name>
<type>rotate</type>
<object-name>GearNAftDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>9.199</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>9.677</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0790732</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Center</name>
<type>rotate</type>
<object-name>GearNDoorC</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>-92.0</dep></entry>
</interpolation>
<center>
<x-m>9.43</x-m>
<y-m>0</y-m>
<z-m>-1.8306008</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- LIVERY SELECT -->
<!-- Animation -->
<animation>
<type>material</type>
<object-name>Fuselage</object-name>
<property-base>sim/model/livery</property-base>
<texture-prop>texture-path[0]</texture-prop>
<texture>A319-NWA.png</texture>
</animation>
<!-- Nasal code -->
<nasal>
<load>
var livery_update = aircraft.livery_update.new("Aircraft/A320Family/Models/Liveries/" ~ getprop("sim/aero"));
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
</PropertyList>