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IDG-A32X/Models/Lights/ALS/landinglightR.eff

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2017-06-06 15:54:41 +00:00
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/left-strobe</name>
<inherits-from>Effects/procedural-light</inherits-from>
<parameters>
<texture n="0">
<type>white</type>
</texture>
<light_color_base_r type="float">0.46</light_color_base_r>
<light_color_base_g type="float">0.46</light_color_base_g>
<light_color_base_b type="float">0.63</light_color_base_b>
<light_color_center_r type="float">1.00</light_color_center_r> <!-- aviation white converted from 5500 K temp -->
<light_color_center_g type="float">0.93</light_color_center_g>
<light_color_center_b type="float">0.87</light_color_center_b>
2017-06-06 15:54:41 +00:00
<intensity_scale type="float"><use>controls/lighting/landing-lights[2]</use></intensity_scale>
<pointing_x type="float">1</pointing_x>
<pointing_y type="float">0.0</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">true</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.3</inner_angle>
<outer_angle type="float">1</outer_angle>
<zero_angle type="float">0.9</zero_angle>
<outer_gain type="float">1.1</outer_gain>
<visibility><use>/environment/ground-visibility-m</use></visibility>
<avisibility><use>/environment/visibility-m</use></avisibility>
<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
<terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
<terminator><use>/environment/terminator-relative-position-m</use></terminator>
</parameters>
</PropertyList>