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IDG-A32X/Models/Effects/sparks.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<!--
2017-07-14 15:57:14 +00:00
#######################################
# Copyright (c) A3XX Development Team #
#######################################
-->
<PropertyList>
<particlesystem>
<texture>res/fire.png</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<roll-deg>90</roll-deg>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>65</theta-min-deg>
<theta-max-deg>115</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>25</value>
<spread>15</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>velocities/groundspeed-kt</property>
<!--factor>0.80</factor-->
<spread>25</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>0.8</value>
</size>
</end>
<life-sec>
<value>1.0</value>
</life-sec>
<mass-kg>0.1</mass-kg>
<radius-m>0.03</radius-m>
</particle>
</particlesystem>
</PropertyList>