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IDG-A32X/Models/Instruments/OHpanel/OHpanel.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>res/ohpanel.ac</path>
<!-- ANIMATIONS -->
<!-- Dome lighting -->
<animation>
<name>Dome illumination</name>
<type>material</type>
<object-name>ACFlowKnb</object-name>
<object-name>AftCabinACKnb</object-name>
<object-name>AftCabinCall</object-name>
<object-name>AftCargoHtKnb</object-name>
<object-name>AftCargoSmkDis</object-name>
<object-name>AnnunciatorLtSwtch</object-name>
<object-name>BeaconLtSwtch</object-name>
<object-name>CVRErase</object-name>
<object-name>CVRTest</object-name>
<object-name>CargoSmkTest</object-name>
<object-name>CockpitACKnb</object-name>
<object-name>DomeLtSwtch</object-name>
<object-name>EmerExtLtSwtch</object-name>
<object-name>EmerGenInd</object-name>
<object-name>EvacCapt-Purs</object-name>
<object-name>EvacHornOff</object-name>
<object-name>FwdCabinACKnb</object-name>
<object-name>FwdCabinCall</object-name>
<object-name>FwdCargoHtKnb</object-name>
<object-name>FwdCargoSmkDis</object-name>
<object-name>GroundCall</object-name>
<object-name>IR1Ind</object-name>
<object-name>IR1ModeKnb</object-name>
<object-name>IR2Ind</object-name>
<object-name>IR2ModeKnb</object-name>
<object-name>IR3Ind</object-name>
<object-name>IR3ModeKnb</object-name>
<object-name>IRDisplayDataKnb</object-name>
<object-name>IRDisplaySelectKnb</object-name>
<object-name>LandingLtLSwtch</object-name>
<object-name>LandingLtRSwtch</object-name>
<object-name>LdgElevKnb</object-name>
<object-name>LeftRainTest</object-name>
<object-name>LeftWiperKnb</object-name>
<object-name>NavLogoLtSwtch</object-name>
<object-name>NoSmokingSwtch</object-name>
<object-name>NoseLtSwtch</object-name>
<object-name>OHPMarkLtKnb</object-name>
<object-name>OxyMaskDeploy</object-name>
<object-name>Panel</object-name>
<object-name>PassOxyInd</object-name>
<object-name>PressVSCtl</object-name>
<object-name>RightRainTest</object-name>
<object-name>RightWiperKnb</object-name>
<object-name>SeatBeltSwtch</object-name>
<object-name>StbyCompassLtSwtch</object-name>
<object-name>StrobeLtSwtch</object-name>
<object-name>SwitchSockets</object-name>
<object-name>TurnoffLtSwtch</object-name>
<object-name>WingLtSwtch</object-name>
<object-name>XbleedKnb</object-name>
<object-name>Radio panel</object-name>
<emission>
<red>0.5</red>
<green>0.5</green>
<blue>0.5</blue>
<factor-prop>controls/lighting/dome-norm</factor-prop>
</emission>
</animation>
<!-- No buttons without power! -->
<animation>
<type>select</type>
<object-name>ACESSFeedBtn1F</object-name>
<object-name>ACESSFeedBtn2O</object-name>
<object-name>APUBleedBtn1F</object-name>
<object-name>APUBleedBtn2O</object-name>
<object-name>APUGenBtn1F</object-name>
<object-name>APUGenBtn2O</object-name>
<object-name>APUMasterBtn1F</object-name>
<object-name>APUMasterBtn2O</object-name>
<object-name>APUStartBtn1A</object-name>
<object-name>APUStartBtn2O</object-name>
<object-name>ADR1Btn1F</object-name>
<object-name>ADR1Btn2O</object-name>
<object-name>ADR2Btn1F</object-name>
<object-name>ADR2Btn2O</object-name>
<object-name>ADR3Btn1F</object-name>
<object-name>ADR3Btn2O</object-name>
<object-name>BatteryBtn11F</object-name>
<object-name>BatteryBtn12O</object-name>
<object-name>BatteryBtn21F</object-name>
<object-name>BatteryBtn22O</object-name>
<object-name>Battery-lvl</object-name>
<object-name>BusTieBtn2O</object-name>
<object-name>Eng1BleedBtn1F</object-name>
<object-name>Eng1BleedBtn2O</object-name>
<object-name>Eng2BleedBtn1F</object-name>
<object-name>Eng2BleedBtn2O</object-name>
<object-name>ExtPwrBtn1A</object-name>
<object-name>ExtPwrBtn2O</object-name>
<object-name>GalleyPwrBtn1F</object-name>
<object-name>GalleyPwrBtn2O</object-name>
<object-name>Gen1Btn1F</object-name>
<object-name>Gen1Btn2O</object-name>
<object-name>Gen2Btn1F</object-name>
<object-name>Gen2Btn2O</object-name>
<object-name>IDG1Btn1F</object-name>
<object-name>IDG2Btn1F</object-name>
<object-name>IR1Btn1F</object-name>
<object-name>IR1Btn2A</object-name>
<object-name>IR2Btn1F</object-name>
<object-name>IR2Btn2A</object-name>
<object-name>IR3Btn1F</object-name>
<object-name>IR3Btn2A</object-name>
<object-name>IrsOnBatLightOB</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/battery1</property>
<value>1</value>
</equals>
<equals>
<property>/controls/electrical/switches/battery2</property>
<value>1</value>
</equals>
<greater-than-equals>
<property>/systems/electrical/bus/dc1</property>
<value>25</value>
</greater-than-equals>
<greater-than-equals>
<property>/systems/electrical/bus/dc2</property>
<value>25</value>
</greater-than-equals>
</or>
</condition>
</animation>
<animation>
<type>material</type>
<object-name>adirs-coords</object-name>
<object-name>Battery-lvl</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
<diffuse>
<red>1</red>
<green>1</green>
<blue>1</blue>
</diffuse>
</animation>
<animation>
<type>select</type>
<object-name>adirs-coords</object-name>
<condition>
<greater-than-equals>
<property>/systems/electrical/bus/dc1</property>
<value>25</value>
</greater-than-equals>
</condition>
</animation>
<!-- IRS 1 -->
<animation>
<type>pick</type>
<object-name>IR1ModeKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[0]/knob</property>
<value type="int">1</value>
<value type="int">2</value>
<value type="int">3</value>
<max>3</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[0]/knob</property>
<value type="int">3</value>
<value type="int">2</value>
<value type="int">1</value>
<min>1</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>IR1ModeKnb</object-name>
<property>/controls/adirs/ir[0]/knob</property>
<interpolation>
<entry><ind>1</ind><dep>-35</dep></entry>
<entry><ind>2</ind><dep>0</dep></entry>
<entry><ind>3</ind><dep>35</dep></entry>
</interpolation>
<axis>
<x1-m>0.01578</x1-m>
<y1-m>-0.29391</y1-m>
<z1-m>0.1338</z1-m>
<x2-m>0.00637</x2-m>
<y2-m>-0.29509</y2-m>
<z2-m>0.1338</z2-m>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>IR1Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[0]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>IR1Btn2A</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[0]/align</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- IRS 2 -->
<animation>
<type>pick</type>
<object-name>IR2ModeKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[1]/knob</property>
<value type="int">1</value>
<value type="int">2</value>
<value type="int">3</value>
<max>3</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[1]/knob</property>
<value type="int">3</value>
<value type="int">2</value>
<value type="int">1</value>
<min>1</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>IR2ModeKnb</object-name>
<property>/controls/adirs/ir[1]/knob</property>
<interpolation>
<entry><ind>1</ind><dep>-35</dep></entry>
<entry><ind>2</ind><dep>0</dep></entry>
<entry><ind>3</ind><dep>35</dep></entry>
</interpolation>
<axis>
<x1-m>0.00444</x1-m>
<y1-m>-0.20312</y1-m>
<z1-m>0.1338</z1-m>
<x2-m>-0.00498</x2-m>
<y2-m>-0.20429</y2-m>
<z2-m>0.1338</z2-m>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>IR2Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[1]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>IR2Btn2A</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[1]/align</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- IRS 3 -->
<animation>
<type>pick</type>
<object-name>IR3ModeKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[2]/knob</property>
<value type="int">1</value>
<value type="int">2</value>
<value type="int">3</value>
<max>3</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/ir[2]/knob</property>
<value type="int">3</value>
<value type="int">2</value>
<value type="int">1</value>
<min>1</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>IR3ModeKnb</object-name>
<property>/controls/adirs/ir[2]/knob</property>
<interpolation>
<entry><ind>1</ind><dep>-35</dep></entry>
<entry><ind>2</ind><dep>0</dep></entry>
<entry><ind>3</ind><dep>35</dep></entry>
</interpolation>
<axis>
<x1-m>0.01021</x1-m>
<y1-m>-0.24926</y1-m>
<z1-m>0.1338</z1-m>
<x2-m>0.00082</x2-m>
<y2-m>-0.25062</y2-m>
<z2-m>0.1338</z2-m>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>IR3Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[2]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>IR3Btn2A</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/ir[2]/align</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- IR Display Data Knob -->
<animation>
<type>pick</type>
<object-name>IRDisplayDataKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/display/dataknob</property>
<value type="int">1</value>
<value type="int">2</value>
<value type="int">3</value>
<value type="int">4</value>
<value type="int">5</value>
<value type="int">6</value>
<max>6</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/display/dataknob</property>
<value type="int">6</value>
<value type="int">5</value>
<value type="int">4</value>
<value type="int">3</value>
<value type="int">2</value>
<value type="int">1</value>
<min>1</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>IRDisplayDataKnb</object-name>
<property>/controls/adirs/display/dataknob</property>
<interpolation>
<entry><ind>1</ind><dep>-90</dep></entry>
<entry><ind>2</ind><dep>-55</dep></entry>
<entry><ind>3</ind><dep>-15</dep></entry>
<entry><ind>4</ind><dep>30</dep></entry>
<entry><ind>5</ind><dep>50</dep></entry>
<entry><ind>6</ind><dep>90</dep></entry>
</interpolation>
<axis>
<x1-m>0.01551</x1-m>
<y1-m>-0.29163</y1-m>
<z1-m>0.2088</z1-m>
<x2-m>0.00609</x2-m>
<y2-m>-0.2928</y2-m>
<z2-m>0.2088</z2-m>
</axis>
</animation>
<!-- IRS Display Select Knob -->
<animation>
<type>pick</type>
<object-name>IRDisplaySelectKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/display/selected</property>
<value type="int">1</value>
<value type="int">2</value>
<value type="int">3</value>
<value type="int">4</value>
<max>4</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/adirs/display/selected</property>
<value type="int">4</value>
<value type="int">3</value>
<value type="int">2</value>
<value type="int">1</value>
<min>1</min>
</binding>
</action>
</animation>
<animation>
<type>rotate</type>
<object-name>IRDisplaySelectKnb</object-name>
<property>/controls/adirs/display/selected</property>
<interpolation>
<entry><ind>1</ind><dep>-80</dep></entry>
<entry><ind>2</ind><dep>-45</dep></entry>
<entry><ind>3</ind><dep>5</dep></entry>
<entry><ind>4</ind><dep>45</dep></entry>
</interpolation>
<axis>
<x1-m>0.00746</x1-m>
<y1-m>-0.24638</y1-m>
<z1-m>0.2072</z1-m>
<x2-m>0.0004</x2-m>
<y2-m>-0.24726</y2-m>
<z2-m>0.2072</z2-m>
</axis>
</animation>
<!-- On Bat Light -->
<animation>
<type>select</type>
<object-name>IrsOnBatLightOB</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/onbat</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- ADR 1 -->
<animation>
<type>pick</type>
<object-name>ADR1Btn1</object-name>
<object-name>ADR1Btn2</object-name>
<object-name>ADR1Btn1F</object-name>
<object-name>ADR1Btn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/adirs/adr[0]/off</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>ADR1Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[0]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ADR1Btn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[0]/off</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- ADR 2 -->
<animation>
<type>pick</type>
<object-name>ADR2Btn1</object-name>
<object-name>ADR2Btn2</object-name>
<object-name>ADR2Btn1F</object-name>
<object-name>ADR2Btn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/adirs/adr[1]/off</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>ADR2Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[1]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ADR2Btn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[1]/off</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- ADR 3 -->
<animation>
<type>pick</type>
<object-name>ADR3Btn1</object-name>
<object-name>ADR3Btn2</object-name>
<object-name>ADR3Btn1F</object-name>
<object-name>ADR3Btn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/adirs/adr[2]/off</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>ADR3Btn1F</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[2]/fault</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ADR3Btn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/adirs/adr[2]/off</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- Panel lighting -->
<animation>
<name>Panel lighting select</name>
<type>select</type>
<object-name>MarkingLts</object-name>
<condition>
<or>
<not>
<property>controls/lighting/dome-norm</property>
</not>
<and>
<equals>
<property>controls/lighting/dome-norm</property>
<value>0.5</value>
</equals>
<greater-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.25</value>
</greater-than>
</and>
<and>
<equals>
<property>controls/lighting/dome-norm</property>
<value>1</value>
</equals>
<greater-than>
<property>controls/lighting/overhead-panel-norm</property>
<value>0.5</value>
</greater-than>
</and>
</or>
</condition>
</animation>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>MarkingLts</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
<factor-prop>controls/lighting/overhead-panel-norm</factor-prop>
</emission>
</animation>
<!-- Call -->
<!--animation>
<name>Ground Call pick</name>
<type>pick</type>
<object-name>GroundCall</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
var gs = getprop('velocities/groundspeed-kt');
var on_ground = getprop('gear/gear[2]/wow');
var dlg = gui.Dialog.new("sim/gui/dialogs/ground-call/dialog",
"Aircraft/A320Family/Systems/call-ground.xml");
if(1.5 > gs and on_ground)
dlg.open();
</script>
</binding>
</action>
</animation>
<animation>
<name>Cabin Call pick</name>
<type>pick</type>
<object-name>FwdCabinACKnb</object-name>
<object-name>FwdCabinCall</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
var dlg = gui.Dialog.new("sim/gui/dialogs/cabin-call/dialog",
"Aircraft/A320Family/Systems/call-cabin.xml");
dlg.open();
</script>
</binding>
</action>
</animation-->
<!-- GPWS -->
<animation>
<name>GPWS system pick</name>
<type>pick</type>
<object-name>GPWSBtn1</object-name>
<object-name>GPWSBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>instrumentation/mk-viii/inputs/discretes/gpws-inhibit</property>
</binding>
</action>
</animation>
<animation>
<name>GPWS system fault</name>
<type>textranslate</type>
<object-name>GPWSBtn1</object-name>
<property>instrumentation/mk-viii/serviceable</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>GPWS system off</name>
<type>textranslate</type>
<object-name>GPWSBtn2</object-name>
<property>instrumentation/mk-viii/inputs/discretes/gpws-inhibit</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>GPWS glideslope pick</name>
<type>pick</type>
<object-name>GPWSGSBtn1</object-name>
<object-name>GPWSGSBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>instrumentation/mk-viii/inputs/discretes/glideslope-cancel</property>
</binding>
</action>
</animation>
<animation>
<name>GPWS glideslope off</name>
<type>textranslate</type>
<object-name>GPWSGSBtn2</object-name>
<property>instrumentation/mk-viii/inputs/discretes/glideslope-cancel</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>GPWS flaps pick</name>
<type>pick</type>
<object-name>GPWSFlpBtn1</object-name>
<object-name>GPWSFlpBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>instrumentation/mk-viii/inputs/discretes/momentary-flap-override</property>
</binding>
</action>
</animation>
<animation>
<name>GPWS flaps off</name>
<type>textranslate</type>
<object-name>GPWSFlpBtn2</object-name>
<property>instrumentation/mk-viii/inputs/discretes/momentary-flap-override</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>GPWS flaps pick</name>
<type>pick</type>
<object-name>GPWSFlp3Btn1</object-name>
<object-name>GPWSFlp3Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>instrumentation/mk-viii/inputs/discretes/momentary-flap3-override</property>
</binding>
</action>
</animation>
<animation>
<name>GPWS flaps off</name>
<type>textranslate</type>
<object-name>GPWSFlp3Btn2</object-name>
<property>instrumentation/mk-viii/inputs/discretes/momentary-flap3-override</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Fire controls -->
<animation>
<name>Engine 1 fire pick</name>
<type>pick</type>
<object-name>Eng1Fire</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine[0]/fire-bottle-discharge</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 1 fire emit</name>
<type>material</type>
<object-name>Eng1Fire</object-name>
<emission>
<red>0.9</red>
<green>0.7</green>
<blue>0.7</blue>
<factor-prop>controls/engines/engine[0]/fire-bottle-discharge</factor-prop>
</emission>
</animation>
<animation>
<name>APU fire pick</name>
<type>pick</type>
<object-name>APUFire</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/APU/fire-switch</property>
</binding>
</action>
</animation>
<animation>
<name>APU fire emit</name>
<type>material</type>
<object-name>APUFire</object-name>
<emission>
<red>0.9</red>
<green>0.7</green>
<blue>0.7</blue>
<factor-prop>controls/APU/fire-switch</factor-prop>
</emission>
</animation>
<animation>
<name>Engine 2 fire pick</name>
<type>pick</type>
<object-name>Eng2Fire</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine[1]/fire-bottle-discharge</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 2 fire emit</name>
<type>material</type>
<object-name>Eng2Fire</object-name>
<emission>
<red>0.9</red>
<green>0.7</green>
<blue>0.7</blue>
<factor-prop>controls/engines/engine[1]/fire-bottle-discharge</factor-prop>
</emission>
</animation>
<!-- Fuel -->
<animation>
<name>Left fuel tank pump 1 pick</name>
<type>pick</type>
<object-name>LFuelTank1Btn1</object-name>
<object-name>LFuelTank1Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!-- property>consumables/fuel/tank[0]/selected</property -->
<property>controls/fuel/tank[2]/boost-pump[0]</property>
</binding>
</action>
</animation>
<animation>
<name>Left fuel tank pump 1 off</name>
<type>textranslate</type>
<object-name>LFuelTank1Btn2</object-name>
<!--property>consumables/fuel/tank[0]/selected</property-->
<property>controls/fuel/tank[2]/boost-pump[0]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Left fuel tank pump 2 pick</name>
<type>pick</type>
<object-name>LFuelTank2Btn1</object-name>
<object-name>LFuelTank2Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!--property>consumables/fuel/tank[1]/selected</property-->
<property>controls/fuel/tank[2]/boost-pump[1]</property>
</binding>
</action>
</animation>
<animation>
<name>Left fuel tank pump 2 off</name>
<type>textranslate</type>
<object-name>LFuelTank2Btn2</object-name>
<!--property>consumables/fuel/tank[1]/selected</property-->
<property>controls/fuel/tank[2]/boost-pump[1]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Center fuel tank pumps 1 pick</name>
<type>pick</type>
<object-name>CFuelTank1Btn1</object-name>
<object-name>CFuelTank1Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!--property>consumables/fuel/tank[3]/selected</property-->
<property>controls/fuel/tank[3]/boost-pump[0]</property>
</binding>
</action>
</animation>
<animation>
<name>Center fuel tank pumps 1 off</name>
<type>textranslate</type>
<object-name>CFuelTank1Btn2</object-name>
<!--property>consumables/fuel/tank[3]/selected</property-->
<property>controls/fuel/tank[3]/boost-pump[0]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Center fuel tank pumps 2 pick</name>
<type>pick</type>
<object-name>CFuelTank2Btn1</object-name>
<object-name>CFuelTank2Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!--property>consumables/fuel/tank[3]/selected</property-->
<property>controls/fuel/tank[3]/boost-pump[1]</property>
</binding>
</action>
</animation>
<animation>
<name>Center fuel tank pumps 2 off</name>
<type>textranslate</type>
<object-name>CFuelTank2Btn2</object-name>
<!--property>consumables/fuel/tank[3]/selected</property-->
<property>controls/fuel/tank[3]/boost-pump[1]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>X-Feed Valve</name>
<type>pick</type>
<object-name>FuelXfeedBtn1</object-name>
<object-name>FuelXfeedBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/fuel/x-feed</property>
</binding>
</action>
</animation>
<animation>
<name>X-Feed Valve off</name>
<type>textranslate</type>
<object-name>FuelXfeedBtn2</object-name>
<property>controls/fuel/x-feed</property>
<!-- interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation-->
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Right fuel tank pump 1 pick</name>
<type>pick</type>
<object-name>RFuelTank1Btn1</object-name>
<object-name>RFuelTank1Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!--property>consumables/fuel/tank[4]/selected</property-->
<property>controls/fuel/tank[4]/boost-pump[0]</property>
</binding>
</action>
</animation>
<animation>
<name>Right fuel tank pump 1 off</name>
<type>textranslate</type>
<object-name>RFuelTank1Btn2</object-name>
<!--property>consumables/fuel/tank[4]/selected</property-->
<property>controls/fuel/tank[4]/boost-pump[0]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Right fuel tank pump 2 pick</name>
<type>pick</type>
<object-name>RFuelTank2Btn1</object-name>
<object-name>RFuelTank2Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<!--property>consumables/fuel/tank[5]/selected</property-->
<property>controls/fuel/tank[4]/boost-pump[1]</property>
</binding>
</action>
</animation>
<animation>
<name>Right fuel tank pump 2 off</name>
<type>textranslate</type>
<object-name>RFuelTank2Btn2</object-name>
<!--property>consumables/fuel/tank[5]/selected</property-->
<property>controls/fuel/tank[4]/boost-pump[1]</property>
<interpolation>
<entry><ind>0</ind><dep>0.5</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Fuel Jettison -->
<animation>
<name>Fuel Jettison Arm</name>
<type>pick</type>
<object-name>fueldumpARM1</object-name>
<object-name>fueldumpARM2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/fuel-dump/arm</property>
</binding>
</action>
</animation>
<animation>
<name>Fuel Jettison Arm animation</name>
<type>textranslate</type>
<object-name>fueldumpARM2</object-name>
<property>controls/fuel-dump/arm</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Fuel Jettison Active</name>
<type>pick</type>
<object-name>fueldumpACT1</object-name>
<object-name>fueldumpACT2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/fuel-dump/active</property>
</binding>
</action>
</animation>
<animation>
<name>Fuel Jettison Arm animation</name>
<type>textranslate</type>
<object-name>fueldumpACT2</object-name>
<property>controls/fuel-dump/active</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Electrical -->
<animation>
<name>Galley pick</name>
<type>pick</type>
<object-name>GalleyPwrBtn</object-name>
<object-name>GalleyPwrBtn1F</object-name>
<object-name>GalleyPwrBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/galley</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>GalleyPwrBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>GalleyPwrBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/galley</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Battery1 pick</name>
<type>pick</type>
<object-name>BatteryBtn11</object-name>
<object-name>BatteryBtn12</object-name>
<object-name>BatteryBtn11F</object-name>
<object-name>BatteryBtn12O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/battery1</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>BatteryBtn11F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>BatteryBtn12O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/battery1</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Battery2 pick</name>
<type>pick</type>
<object-name>BatteryBtn21</object-name>
<object-name>BatteryBtn22</object-name>
<object-name>BatteryBtn21F</object-name>
<object-name>BatteryBtn22O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/battery2</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>BatteryBtn21F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>BatteryBtn22O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/battery2</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- Not modeled in electric system yet -->
<!--animation>
<name>IDG 1 pick</name>
<type>pick</type>
<object-name>IDG1Btn</object-name>
<object-name>IDG1Btn1F</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/systems/unused/unused-oh</property>
</binding>
</action>
</animation-->
<animation>
<type>select</type>
<object-name>IDG1Btn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Generator 1 pick</name>
<type>pick</type>
<object-name>Gen1Btn1</object-name>
<object-name>Gen1Btn2</object-name>
<object-name>Gen1Btn1F</object-name>
<object-name>Gen1Btn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/gen1</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>Gen1Btn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Gen1Btn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/gen1</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>AC ESS pick</name>
<type>pick</type>
<object-name>ACESSFeedBtn</object-name>
<object-name>ACESSFeedBtn1F</object-name>
<object-name>ACESSFeedBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/ac-ess-feed</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>ACESSFeedBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ACESSFeedBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/ac-ess-feed</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>APU generator pick</name>
<type>pick</type>
<object-name>APUGenBtn1</object-name>
<object-name>APUGenBtn2</object-name>
<object-name>APUGenBtnA</object-name>
<object-name>APUGenBtnO</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/gen-apu</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>APUGenBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>APUGenBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/gen-apu</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Bus Tie pick</name>
<type>pick</type>
<object-name>BusTieBtn</object-name>
<object-name>BusTieBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/apu-ext-crosstie</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>BusTieBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/apu-ext-crosstie</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>External power pick</name>
<type>pick</type>
<object-name>ExtPwrBtn1</object-name>
<object-name>ExtPwrBtn2</object-name>
<object-name>ExtPwrBtn1A</object-name>
<object-name>ExtPwrBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/gen-ext</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>ExtPwrBtn1A</object-name>
<condition>
<or>
<equals>
<property>/controls/switches/cart</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ExtPwrBtn2O</object-name>
<condition>
<or>
<and>
<equals>
<property>/controls/switches/cart</property>
<value>1</value>
</equals>
<equals>
<property>/controls/electrical/switches/gen-ext</property>
<value>1</value>
</equals>
</and>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Generator 2 pick</name>
<type>pick</type>
<object-name>Gen2Btn1</object-name>
<object-name>Gen2Btn2</object-name>
<object-name>Gen2Btn1F</object-name>
<object-name>Gen2Btn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/electrical/switches/gen2</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>Gen2Btn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Gen2Btn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/electrical/switches/gen2</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- Not modeled in electric system yet -->
<!--animation>
<name>IDG 2 pick</name>
<type>pick</type>
<object-name>IDG2Btn</object-name>
<object-name>IDG2Btn1F</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/systems/unused/unused-oh</property>
</binding>
</action>
</animation-->
<animation>
<type>select</type>
<object-name>IDG2Btn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- Air conditioning -->
<animation>
<name>AC pack flow pick</name>
<type>pick</type>
<object-name>ACFlowKnb</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/pressurization/outflow-valve</property>
<step>0.5</step>
<max>1</max>
</binding>
</action>
<action>
<button>1</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/pressurization/outflow-valve</property>
<step>-0.5</step>
<min>0</min>
</binding>
</action>
</animation>
<animation>
<name>AC pack flow rotate</name>
<type>rotate</type>
<object-name>ACFlowKnb</object-name>
<property>controls/pressurization/outflow-valve</property>
<interpolation>
<entry><ind>0</ind><dep>55</dep></entry>
<entry><ind>0.5</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-55</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>0</x-m>
<y-m>-0.1289</y-m>
<z-m>-0.10197</z-m>
</center>
</animation>
<animation>
<name>AC pack 1 pick</name>
<type>pick</type>
<object-name>ACPack1Btn1</object-name>
<object-name>ACPack1Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/pressurization/pack[0]/pack-on</property>
</binding>
</action>
</animation>
<animation>
<name>AC pack 1 on</name>
<type>textranslate</type>
<object-name>ACPack1Btn2</object-name>
<property>controls/pressurization/pack[0]/pack-on</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Engine 1 bleed pick</name>
<type>pick</type>
<object-name>Eng1BleedBtn1</object-name>
<object-name>Eng1BleedBtn2</object-name>
<object-name>Eng1BleedBtn1F</object-name>
<object-name>Eng1BleedBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/bleed/OHP/bleed1</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>Eng1BleedBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Eng1BleedBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/bleed/OHP/bleed1</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>APU bleed pick</name>
<type>pick</type>
<object-name>APUBleedBtn1</object-name>
<object-name>APUBleedBtn2</object-name>
<object-name>APUBleedBtn1F</object-name>
<object-name>APUBleedBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/bleed/OHP/bleedapu</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>APUBleedBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>APUBleedBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/bleed/OHP/bleedapu</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>Engine 2 bleed pick</name>
<type>pick</type>
<object-name>Eng2BleedBtn1</object-name>
<object-name>Eng2BleedBtn2</object-name>
<object-name>Eng2BleedBtn1F</object-name>
<object-name>Eng2BleedBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/bleed/OHP/bleed2</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>Eng2BleedBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Eng2BleedBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/bleed/OHP/bleed2</property>
<value>0</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>AC pack 2 pick</name>
<type>pick</type>
<object-name>ACPack2Btn1</object-name>
<object-name>ACPack2Btn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/pressurization/pack[1]/pack-on</property>
</binding>
</action>
</animation>
<animation>
<name>AC pack 2 on</name>
<type>textranslate</type>
<object-name>ACPack2Btn2</object-name>
<property>controls/pressurization/pack[1]/pack-on</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Anti-ice -->
<animation>
<name>Wing anti-ice pick</name>
<type>pick</type>
<object-name>WingAntiIceBtn1</object-name>
<object-name>WingAntiIceBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/wing-heat</property>
</binding>
</action>
</animation>
<animation>
<name>Wing anti-ice on</name>
<type>textranslate</type>
<object-name>WingAntiIceBtn2</object-name>
<property>controls/anti-ice/wing-heat</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Engine 1 anti-ice pick</name>
<type>pick</type>
<object-name>Eng1AntiIceBtn1</object-name>
<object-name>Eng1AntiIceBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/engine[0]/inlet-heat</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 1 anti-ice on</name>
<type>textranslate</type>
<object-name>Eng1AntiIceBtn2</object-name>
<property>controls/anti-ice/engine[0]/inlet-heat</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Engine 2 anti-ice pick</name>
<type>pick</type>
<object-name>Eng2AntiIceBtn1</object-name>
<object-name>Eng2AntiIceBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/engine[1]/inlet-heat</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 2 anti-ice on</name>
<type>textranslate</type>
<object-name>Eng2AntiIceBtn2</object-name>
<property>controls/anti-ice/engine[1]/inlet-heat</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Probe/window heat pick</name>
<type>pick</type>
<object-name>PrbWinHeatBtn1</object-name>
<object-name>PrbWinHeatBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/pitot-heat</property>
</binding>
<binding>
<command>property-assign</command>
<property>controls/anti-ice/window-heat</property>
<property>controls/anti-ice/pitot-heat</property>
</binding>
</action>
</animation>
<animation>
<name>Probe/window heat on</name>
<type>textranslate</type>
<object-name>PrbWinHeatBtn2</object-name>
<property>controls/anti-ice/pitot-heat</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Exterior lights -->
<animation>
<name>Strobe lights pick</name>
<type>pick</type>
<object-name>StrobeLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/strobe</property>
</binding>
</action>
</animation>
<animation>
<name>Strobe lights rotate</name>
<type>rotate</type>
<object-name>StrobeLtSwtch</object-name>
<property>controls/lighting/strobe</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.265</z-m>
</center>
</animation>
<animation>
<name>Beacon lights pick</name>
<type>pick</type>
<object-name>BeaconLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/beacon</property>
</binding>
</action>
</animation>
<animation>
<name>Beacon lights rotate</name>
<type>rotate</type>
<object-name>BeaconLtSwtch</object-name>
<property>controls/lighting/beacon</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.265</z-m>
</center>
</animation>
<animation>
<name>Wing lights pick</name>
<type>pick</type>
<object-name>WingLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/wing-lights</property>
</binding>
</action>
</animation>
<animation>
<name>Wing lights rotate</name>
<type>rotate</type>
<object-name>WingLtSwtch</object-name>
<property>controls/lighting/wing-lights</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.265</z-m>
</center>
</animation>
<animation>
<name>Nav/logo lights pick</name>
<type>pick</type>
<object-name>NavLogoLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>controls/lighting/nav-lights-switch</property>
<value type="int">0</value>
<value type="int">1</value>
<value type="int">2</value>
</binding>
</action>
</animation>
<animation>
<name>Nav/logo lights rotate</name>
<type>rotate</type>
<object-name>NavLogoLtSwtch</object-name>
<property>controls/lighting/nav-lights-switch</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>0</dep></entry>
<entry><ind>2</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.265</z-m>
</center>
</animation>
<animation>
<name>landing light pick</name>
<type>pick</type>
<object-name>LandingLtLSwtch</object-name>
<object-name>LandingLtRSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/landing-lights[2]</property>
</binding>
</action>
</animation>
<animation>
<name>landing light rotate</name>
<type>rotate</type>
<object-name>LandingLtLSwtch</object-name>
<object-name>LandingLtRSwtch</object-name>
<property>controls/lighting/landing-lights[2]</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.3037</z-m>
</center>
</animation>
<animation>
<name>Nose landing light pick</name>
<type>pick</type>
<object-name>NoseLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/landing-lights[1]</property>
</binding>
</action>
</animation>
<animation>
<name>Nose landing light rotate</name>
<type>rotate</type>
<object-name>NoseLtSwtch</object-name>
<property>controls/lighting/landing-lights[1]</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.3037</z-m>
</center>
</animation>
<!-- APU -->
<animation>
<name>APU master switch pick</name>
<type>pick</type>
<object-name>APUMasterBtn1</object-name>
<object-name>APUMasterBtn2</object-name>
<object-name>APUMasterBtn1F</object-name>
<object-name>APUMasterBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/APU/master</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>APUMasterBtn1F</object-name>
<condition>
<or>
<greater-than>
<property>/systems/unused/unused-oh</property>
<value>150</value> <!-- I didn't model faults yet -->
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>APUMasterBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/APU/master</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<name>APU starter pick</name>
<type>pick</type>
<object-name>APUStartBtn1</object-name>
<object-name>APUStartBtn2</object-name>
<object-name>APUStartBtn1A</object-name>
<object-name>APUStartBtn2O</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/APU/start</property>
</binding>
</action>
</animation>
<animation>
<type>select</type>
<object-name>APUStartBtn1A</object-name>
<condition>
<or>
<greater-than>
<property>/systems/apu/rpm</property>
<value>94.9</value>
</greater-than>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>APUStartBtn2O</object-name>
<condition>
<or>
<equals>
<property>/controls/APU/start</property>
<value>1</value>
</equals>
<equals>
<property>/controls/switches/annun-test</property>
<value>1</value>
</equals>
</or>
</condition>
</animation>
<!-- Interior lights -->
<animation>
<name>Overhead panel light pick</name>
<type>pick</type>
<object-name>OHPMarkLtKnb</object-name>
<action>
<button>0</button>
<button>3</button>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/overhead-panel-norm</property>
<step>0.05</step>
<max>1</max>
</binding>
</action>
<action>
<button>1</button>
<button>4</button>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>controls/lighting/overhead-panel-norm</property>
<step>-0.05</step>
<min>0</min>
</binding>
</action>
</animation>
<animation>
<name>Overhead panel light rotate</name>
<type>rotate</type>
<object-name>OHPMarkLtKnb</object-name>
<property>controls/lighting/overhead-panel-norm</property>
<interpolation>
<entry><ind>0</ind><dep>129</dep></entry>
<entry><ind>1</ind><dep>-129</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>0</x-m>
<y-m>0.0405</y-m>
<z-m>-0.26</z-m>
</center>
</animation>
<animation>
<name>Dome lights pick</name>
<type>pick</type>
<object-name>DomeLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>controls/lighting/dome-norm</property>
<value>0</value>
<value>0.5</value>
<value>1</value>
</binding>
</action>
</animation>
<animation>
<name>Dome lights rotate</name>
<type>rotate</type>
<object-name>DomeLtSwtch</object-name>
<property>controls/lighting/dome-norm</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>0.5</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.2597</z-m>
</center>
</animation>
<animation>
<name>Annun lights pick</name>
<type>pick</type>
<object-name>AnnunciatorLtSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/switches/annun-test</property>
<!--value>-1</value-->
<value>0</value>
<value>1</value>
</binding>
</action>
</animation>
<animation>
<name>Annun lights rotate</name>
<type>rotate</type>
<object-name>AnnunciatorLtSwtch</object-name>
<property>/controls/switches/annun-test</property>
<interpolation>
<entry><ind>-1</ind><dep>35</dep></entry>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.2597</z-m>
</center>
</animation>
<!-- Passenger signs -->
<animation>
<name>Seatbelt sign pick</name>
<type>pick</type>
<object-name>SeatBeltSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/switches/seatbelt-sign</property>
</binding>
</action>
</animation>
<animation>
<name>Seatbelt sign rotate</name>
<type>rotate</type>
<object-name>SeatBeltSwtch</object-name>
<property>controls/switches/seatbelt-sign</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.3037</z-m>
</center>
</animation>
<animation>
<name>No smoking sign pick</name>
<type>pick</type>
<object-name>NoSmokingSwtch</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/switches/no-smoking-sign</property>
</binding>
<bindings>
<command>nasal</command>
<script>
A320.dingdong();
</script>
</bindings>
</action>
</animation>
<animation>
<name>No smoking sign rotate</name>
<type>rotate</type>
<object-name>NoSmokingSwtch</object-name>
<property>controls/switches/no-smoking-sign</property>
<interpolation>
<entry><ind>0</ind><dep>35</dep></entry>
<entry><ind>1</ind><dep>-35</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.01</x-m>
<y-m>0</y-m>
<z-m>-0.3037</z-m>
</center>
</animation>
<!-- Engine controls -->
<animation>
<name>Engine 1 manual starter pick</name>
<type>pick</type>
<object-name>Eng1ManStartBtn1</object-name>
<object-name>Eng1ManStartBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine[0]/starter-switch</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 1 manual starter on</name>
<type>textranslate</type>
<object-name>Eng1ManStartBtn2</object-name>
<property>controls/engines/engine[0]/starter-switch</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<name>Engine 2 manual starter pick</name>
<type>pick</type>
<object-name>Eng2ManStartBtn1</object-name>
<object-name>Eng2ManStartBtn2</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/engines/engine[1]/starter-switch</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 2 manual starter on</name>
<type>textranslate</type>
<object-name>Eng2ManStartBtn2</object-name>
<property>controls/engines/engine[1]/starter-switch</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Hydraulics Control Panel -->
<animation>
<name>Engine 1 Hydraulic Pump</name>
<type>pick</type>
<object-name>e1-pump-fault</object-name>
<object-name>e1-pump</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>hydraulics/control/eng1-pump</property>
</binding>
</action>
</animation>
<animation>
<name>Engine 2 Hydraulic Pump</name>
<type>pick</type>
<object-name>e2-pump-fault</object-name>
<object-name>e2-pump</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>hydraulics/control/eng2-pump</property>
</binding>
</action>
</animation>
<animation>
<name>Electric Hydraulic Pump</name>
<type>pick</type>
<object-name>elec-pump-fault</object-name>
<object-name>elec-pump</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>hydraulics/control/elec-pump</property>
</binding>
</action>
</animation>
<animation>
<name>Backup Electric Hydraulic Pump</name>
<type>pick</type>
<object-name>y-elec-pump-fault</object-name>
<object-name>y-elec-pump</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>hydraulics/control/y-elec-pump</property>
</binding>
</action>
</animation>
<animation>
<name>Unlock Ram Air Turbine</name>
<type>pick</type>
<object-name>rat-fault</object-name>
<object-name>rat</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-cycle</command>
<property>hydraulics/control/rat-unlck</property>
<value>1</value>
</binding>
</action>
</animation>
<animation>
<name>Hydraulic Power Transfer Unit (PTU)</name>
<type>pick</type>
<object-name>ptu</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-toggle</command>
<property>hydraulics/control/ptu</property>
</binding>
</action>
</animation>
<animation>
<type>textranslate</type>
<object-name>e1-pump</object-name>
<property>hydraulics/control/eng1-pump</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>e2-pump</object-name>
<property>hydraulics/control/eng2-pump</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>elec-pump</object-name>
<property>hydraulics/control/elec-pump</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>y-elec-pump</object-name>
<property>hydraulics/control/y-elec-pump</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>rat</object-name>
<property>hydraulics/control/rat-unlck</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ptu</object-name>
<property>hydraulics/control/ptu</property>
<factor>0.5</factor>
<axis>
<x>1</x>
<y>0</y>
</axis>
</animation>
<!-- Texts -->
<text>
<name>adirs-coords</name>
<offsets>
<x-m>0.005</x-m>
<y-m>-0.246</y-m>
<z-m>0.245</z-m>
<pitch-deg>62</pitch-deg>
<roll-deg>90</roll-deg>
<heading-deg>32</heading-deg>
</offsets>
<alignment>center-center</alignment>
<axis-alignment>xy-plane</axis-alignment>
<type type="string">text-value</type>
<format type="string">%s</format>
<property>/controls/adirs/display/text</property>
<font type="string">LED-8.txf</font>
<draw-text type="bool">true</draw-text>
<draw-alignment type="bool">false</draw-alignment>
<draw-boundingbox type="bool">false</draw-boundingbox>
<character-size>0.0095</character-size>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
</text>
<text>
<name>Battery-lvl</name>
<offsets>
<x-m>-0.008</x-m>
<y-m>-0.057</y-m>
<z-m>0.0155</z-m>
<pitch-deg>62</pitch-deg>
<roll-deg>88</roll-deg>
<heading-deg>32</heading-deg>
</offsets>
<alignment>center-center</alignment>
<axis-alignment>xy-plane</axis-alignment>
<type type="string">number-value</type>
<format type="string">%2.1f</format>
<property>/systems/electrical/battery1-volts</property>
<font type="string">led.txf</font>
<draw-text type="bool">true</draw-text>
<draw-alignment type="bool">false</draw-alignment>
<draw-boundingbox type="bool">false</draw-boundingbox>
<character-size>0.007</character-size>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
</text>
<text>
<name>Battery-lvl</name>
<offsets>
<x-m>-0.008</x-m>
<y-m>0.035</y-m>
<z-m>0.0155</z-m>
<pitch-deg>62</pitch-deg>
<roll-deg>90</roll-deg>
<heading-deg>32</heading-deg>
</offsets>
<alignment>center-center</alignment>
<axis-alignment>xy-plane</axis-alignment>
<type type="string">number-value</type>
<format type="string">%2.1f</format>
<property>/systems/electrical/battery2-volts</property>
<font type="string">led.txf</font>
<draw-text type="bool">true</draw-text>
<draw-alignment type="bool">false</draw-alignment>
<draw-boundingbox type="bool">false</draw-boundingbox>
<character-size>0.007</character-size>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
</text>
</PropertyList>