102 lines
4.1 KiB
Text
102 lines
4.1 KiB
Text
##
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# storage container for all ND instances
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var placement_left = "ND.screenL";
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var placement_right = "ND.screenR";
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var nd_display = {};
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##
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# configure aircraft specific cockpit/ND switches here
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# these are to be found in the property branch you specify
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# via the NavDisplay.new() call
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# the backend code in navdisplay.mfd should NEVER contain any aircraft-specific
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# properties, or it will break other aircraft using different properties
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# instead, make up an identifier (hash key) and map it to the property used
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# in your aircraft, relative to your ND root in the backend code, only ever
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# refer to the handle/key instead via the me.get_switch('toggle_range') method
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# which would internally look up the matching aircraft property, e.g. '/instrumentation/efis'/inputs/range-nm'
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#
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# note: it is NOT sufficient to just add new switches here, the backend code in navdisplay.mfd also
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# needs to know what to do with them !
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# refer to incomplete symbol implementations to learn how they work (e.g. WXR, STA)
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var myCockpit_switches = {
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# symbolic alias : relative property (as used in bindings), initial value, type
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'toggle_range': {path: '/inputs/range-nm', value:40, type:'INT'},
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'toggle_weather': {path: '/inputs/wxr', value:0, type:'BOOL'},
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'toggle_airports': {path: '/inputs/arpt', value:0, type:'BOOL'},
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'toggle_stations': {path: '/inputs/sta', value:0, type:'BOOL'},
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'toggle_waypoints': {path: '/inputs/wpt', value:0, type:'BOOL'},
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'toggle_position': {path: '/inputs/pos', value:0, type:'BOOL'},
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'toggle_data': {path: '/inputs/data',value:0, type:'BOOL'},
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'toggle_terrain': {path: '/inputs/terr',value:0, type:'BOOL'},
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'toggle_traffic': {path: '/inputs/tfc',value:0, type:'BOOL'},
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'toggle_centered': {path: '/inputs/nd-centered',value:0, type:'BOOL'},
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'toggle_lh_vor_adf': {path: '/inputs/lh-vor-adf',value:0, type:'INT'},
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'toggle_rh_vor_adf': {path: '/inputs/rh-vor-adf',value:0, type:'INT'},
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'toggle_display_mode': {path: '/mfd/display-mode', value:'MAP', type:'STRING'},
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'toggle_display_type': {path: '/mfd/display-type', value:'LCD', type:'STRING'},
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'toggle_true_north': {path: '/mfd/true-north', value:0, type:'BOOL'},
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'toggle_rangearc': {path: '/mfd/rangearc', value:0, type:'BOOL'},
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'toggle_track_heading': {path: '/hdg-trk-selected', value:0, type:'BOOL'},
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# add new switches here
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};
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###
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# entry point, this will set up all ND instances
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var _list = setlistener("sim/signals/fdm-initialized", func() {
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# get a handle to the NavDisplay in canvas namespace (for now), see $FG_ROOT/Nasal/canvas/map/navdisplay.mfd
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var ND = canvas.NavDisplay;
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## TODO: We want to support multiple independent ND instances here!
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# foreach(var pilot; var pilots = [ {name:'cpt', path:'instrumentation/efis',
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# name:'fo', path:'instrumentation[1]/efis']) {
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##
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# set up a new ND instance, under 'instrumentation/efis' and use the
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# myCockpit_switches hash to map control properties
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var NDCpt = ND.new("instrumentation/efis", myCockpit_switches);
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nd_display.cpt = canvas.new({
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"name": "ND",
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"size": [1024, 1024],
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"view": [1024, 1024],
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"mipmapping": 1
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});
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nd_display.cpt.addPlacement({"node": placement_left});
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var group = nd_display.cpt.createGroup();
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NDCpt.newMFD(group, nd_display.cpt);
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NDCpt.update();
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var NDFo = ND.new("instrumentation/efis[1]", myCockpit_switches);
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nd_display.fo = canvas.new({
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"name": "ND",
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"size": [1024, 1024],
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"view": [1024, 1024],
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"mipmapping": 1
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});
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nd_display.fo.addPlacement({"node": placement_right});
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var group = nd_display.fo.createGroup();
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NDFo.newMFD(group, nd_display.fo);
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NDFo.update();
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removelistener(_list); # run ONCE
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}); # fdm-initialized listener callback
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var showNd = func(pilot='cpt') {
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if(getprop("sim/instrument-options/canvas-popup-enable"))
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{
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# The optional second arguments enables creating a window decoration
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var dlg = canvas.Window.new([400, 400], "dialog");
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dlg.setCanvas( nd_display[pilot] );
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}
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}
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