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A320-family/Nasal/Systems/Engines/engines-common.nas

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# A3XX Engine Control
# Copyright (c) 2020 Josh Davidson (Octal450)
var manStart = [props.globals.initNode("/controls/engines/engine[0]/man-start", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/man-start", 0, "BOOL")];
var lastIgniter = [props.globals.getNode("/controls/engines/engine[0]/last-igniter"),props.globals.initNode("/controls/engines/engine[1]/last-igniter")];
var igniterA = [props.globals.initNode("/controls/engines/engine[0]/igniter-a", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-a", 0, "BOOL")];
var igniterB = [props.globals.initNode("/controls/engines/engine[0]/igniter-b", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-b", 0, "BOOL")];
if (pts.Options.eng.getValue() == "IAE") {
io.include("engines-iae.nas");
} else {
io.include("engines-cfm.nas");
}
var eng_common_init = func {
manStart[0].setValue(0);
manStart[1].setValue(0);
}
# Engine thrust commands
var doIdleThrust = func {
# Idle does not respect selected engines, because it is used to respond
# to "Retard" and both engines must be idle for spoilers to deploy
pts.Controls.Engines.Engine.throttle[0].setValue(0);
pts.Controls.Engines.Engine.throttle[1].setValue(0);
}
var doClThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[0].setValue(0.63);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[1].setValue(0.63);
}
}
var doMctThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[0].setValue(0.8);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[1].setValue(0.8);
}
}
var doTogaThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[0].setValue(1);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
pts.Controls.Engines.Engine.throttle[1].setValue(1);
}
}
# Reverse Thrust System - TODO: Totally f*cked! Redo the whole d*mn thing!
var toggleFastRevThrust = func {
#if (systems.FADEC.detentText[0].getValue() == "IDLE" and systems.FADEC.detentText[1].getValue() == "IDLE" and pts.Controls.Engines.Engine.reverseCmd[0].getValue() == 0 and pts.Controls.Engines.Engine.reverseCmd[1].getValue() == 0 and pts.Gear.wow[1].getValue() == 1 and pts.Gear.wow[2].getValue() == 1) {
# if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
# interpolate("/engines/engine[0]/reverser-pos-norm", 1, 1.4);
# pts.Controls.Engines.Engine.reverseCmd[0].setValue(1);
# pts.Controls.Engines.Engine.reverseLever[0].setValue(0.65);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[0].setValue(3.14);
# }
# if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
# interpolate("/engines/engine[1]/reverser-pos-norm", 1, 1.4);
# pts.Controls.Engines.Engine.reverseCmd[1].setValue(1);
# pts.Controls.Engines.Engine.reverseLever[1].setValue(0.65);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[1].setValue(3.14);
# }
#} else if (pts.Controls.Engines.Engine.reverseCmd[0].getValue() == 1 or pts.Controls.Engines.Engine.reverseCmd[1].getValue() == 1) {
# interpolate("/engines/engine[0]/reverser-pos-norm", 0, 1.0);
# interpolate("/engines/engine[1]/reverser-pos-norm", 0, 1.0);
# pts.Controls.Engines.Engine.reverseLever[0].setValue(0);
# pts.Controls.Engines.Engine.reverseLever[1].setValue(0);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[0].setValue(0);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[1].setValue(0);
# pts.Controls.Engines.Engine.reverseCmd[0].setValue(0);
# pts.Controls.Engines.Engine.reverseCmd[1].setValue(0);
#}
}
var doRevThrust = func {
#if (pts.Gear.wow[1].getValue() != 1 and pts.Gear.wow[2].getValue() != 1) {
# # Can't select reverse if not on the ground
# return;
#}
#if (pts.Sim.Input.Selected.engine[0].getBoolValue() and pts.Controls.Engines.Engine.reverseCmd[0].getValue() == 1) {
# var pos = pts.Controls.Engines.Engine.reverseLever[0].getValue();
# if (pos < 0.649) {
# pts.Controls.Engines.Engine.reverseLever[0].setValue(pos + 0.15);
# }
#}
#if (pts.Sim.Input.Selected.engine[1].getBoolValue() and pts.Controls.Engines.Engine.reverseCmd[1].getValue() == 1) {
# var pos = pts.Controls.Engines.Engine.reverseLever[1].getValue();
# if (pos < 0.649) {
# pts.Controls.Engines.Engine.reverseLever[1].setValue(pos + 0.15);
# }
#}
#
#if (pts.Sim.Input.Selected.engine[0].getBoolValue() and systems.FADEC.detentText[0].getValue() == "IDLE" and pts.Controls.Engines.Engine.reverseCmd[0].getValue() == 0) {
# interpolate("/engines/engine[0]/reverser-pos-norm", 1, 1.4);
# pts.Controls.Engines.Engine.reverseLever[0].setValue(0.05);
# pts.Controls.Engines.Engine.reverseCmd[0].setValue(1);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[0].setValue(3.14);
#}
#if (pts.Sim.Input.Selected.engine[1].getBoolValue() and systems.FADEC.detentText[1].getValue() == "IDLE" and pts.Controls.Engines.Engine.reverseCmd[1].getValue() == 0) {
# interpolate("/engines/engine[1]/reverser-pos-norm", 1, 1.4);
# pts.Controls.Engines.Engine.reverseLever[1].setValue(0.05);
# pts.Controls.Engines.Engine.reverseCmd[1].setValue(1);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[1].setValue(3.14);
#}
}
var unRevThrust = func {
#if (pts.Sim.Input.Selected.engine[0].getBoolValue() and pts.Controls.Engines.Engine.reverseCmd[0].getValue() == 1) {
# var pos = pts.Controls.Engines.Engine.reverseLever[0].getValue();
# if (pos > 0.051) {
# pts.Controls.Engines.Engine.reverseLever[0].setValue(pos - 0.15);
# } else {
# interpolate("/engines/engine[0]/reverser-pos-norm", 0, 1.0);
# pts.Controls.Engines.Engine.reverseLever[0].setValue(0);
# pts.Controls.Engines.Engine.reverseCmd[0].setValue(0);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[0].setValue(0);
# }
#}
#if (pts.Sim.Input.Selected.engine[1].getBoolValue() and pts.Controls.Engines.Engine.reverseCmd[1].getValue() == 1) {
# var pos = pts.Controls.Engines.Engine.reverseLever[1].getValue();
# if (pos > 0.051) {
# pts.Controls.Engines.Engine.reverseLever[1].setValue(pos - 0.15);
# } else {
# interpolate("/engines/engine[1]/reverser-pos-norm", 0, 1.0);
# pts.Controls.Engines.Engine.reverseLever[1].setValue(0);
# pts.Controls.Engines.Engine.reverseCmd[1].setValue(0);
# pts.Fdm.JSBsim.Propulsion.Engine.reverseCmdAngle[1].setValue(0);
# }
#}
}