130 lines
4.7 KiB
Text
130 lines
4.7 KiB
Text
# A3XX Engine Control
|
|
# Copyright (c) 2021 Josh Davidson (Octal450)
|
|
|
|
var manStart = [props.globals.initNode("/controls/engines/engine[0]/man-start", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/man-start", 0, "BOOL")];
|
|
var lastIgniter = [props.globals.getNode("/controls/engines/engine[0]/last-igniter"),props.globals.initNode("/controls/engines/engine[1]/last-igniter")];
|
|
var igniterA = [props.globals.initNode("/controls/engines/engine[0]/igniter-a", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-a", 0, "BOOL")];
|
|
var igniterB = [props.globals.initNode("/controls/engines/engine[0]/igniter-b", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-b", 0, "BOOL")];
|
|
|
|
if (pts.Options.eng.getValue() == "IAE") {
|
|
io.include("engines-iae.nas");
|
|
} else {
|
|
io.include("engines-cfm.nas");
|
|
}
|
|
|
|
var eng_common_init = func {
|
|
manStart[0].setValue(0);
|
|
manStart[1].setValue(0);
|
|
}
|
|
|
|
var ENGINE = {
|
|
reverseLever: [props.globals.getNode("/controls/engines/engine[0]/reverse-lever"), props.globals.getNode("/controls/engines/engine[1]/reverse-lever")],
|
|
reverseLeverTemp: [0, 0],
|
|
throttle: [props.globals.getNode("/controls/engines/engine[0]/throttle"), props.globals.getNode("/controls/engines/engine[1]/throttle")],
|
|
init: func() {
|
|
me.reverseLever[0].setBoolValue(0);
|
|
me.reverseLever[1].setBoolValue(0);
|
|
},
|
|
};
|
|
|
|
# Engine Sim Control Stuff
|
|
var doIdleThrust = func {
|
|
# Idle does not respect selected engines, because it is used to respond
|
|
# to "Retard" and both engines must be idle for spoilers to deploy
|
|
ENGINE.throttle[0].setValue(0);
|
|
ENGINE.throttle[1].setValue(0);
|
|
}
|
|
|
|
var doClThrust = func {
|
|
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
|
|
ENGINE.throttle[0].setValue(0.63);
|
|
}
|
|
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
|
|
ENGINE.throttle[1].setValue(0.63);
|
|
}
|
|
}
|
|
|
|
var doMctThrust = func {
|
|
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
|
|
ENGINE.throttle[0].setValue(0.8);
|
|
}
|
|
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
|
|
ENGINE.throttle[1].setValue(0.8);
|
|
}
|
|
}
|
|
|
|
var doTogaThrust = func {
|
|
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
|
|
ENGINE.throttle[0].setValue(1);
|
|
}
|
|
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
|
|
ENGINE.throttle[1].setValue(1);
|
|
}
|
|
}
|
|
|
|
# Intentionally not using + or -, floating point error would be BAD
|
|
# We just based it off Engine 1
|
|
var doRevThrust = func() {
|
|
ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue();
|
|
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
|
|
if (ENGINE.reverseLeverTemp[0] < 0.25) {
|
|
ENGINE.reverseLever[0].setValue(0.25);
|
|
ENGINE.reverseLever[1].setValue(0.25);
|
|
} else if (ENGINE.reverseLeverTemp[0] < 0.5) {
|
|
ENGINE.reverseLever[0].setValue(0.5);
|
|
ENGINE.reverseLever[1].setValue(0.5);
|
|
} else if (ENGINE.reverseLeverTemp[0] < 0.75) {
|
|
ENGINE.reverseLever[0].setValue(0.75);
|
|
ENGINE.reverseLever[1].setValue(0.75);
|
|
} else if (ENGINE.reverseLeverTemp[0] < 1.0) {
|
|
ENGINE.reverseLever[0].setValue(1.0);
|
|
ENGINE.reverseLever[1].setValue(1.0);
|
|
}
|
|
ENGINE.throttle[0].setValue(0);
|
|
ENGINE.throttle[1].setValue(0);
|
|
} else {
|
|
ENGINE.reverseLever[0].setValue(0);
|
|
ENGINE.reverseLever[1].setValue(0);
|
|
}
|
|
}
|
|
|
|
var unRevThrust = func() {
|
|
ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue();
|
|
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
|
|
if (ENGINE.reverseLeverTemp[0] > 0.75) {
|
|
ENGINE.reverseLever[0].setValue(0.75);
|
|
ENGINE.reverseLever[1].setValue(0.75);
|
|
} else if (ENGINE.reverseLeverTemp[0] > 0.5) {
|
|
ENGINE.reverseLever[0].setValue(0.5);
|
|
ENGINE.reverseLever[1].setValue(0.5);
|
|
} else if (ENGINE.reverseLeverTemp[0] > 0.25) {
|
|
ENGINE.reverseLever[0].setValue(0.25);
|
|
ENGINE.reverseLever[1].setValue(0.25);
|
|
} else if (ENGINE.reverseLeverTemp[0] > 0) {
|
|
ENGINE.reverseLever[0].setValue(0);
|
|
ENGINE.reverseLever[1].setValue(0);
|
|
}
|
|
ENGINE.throttle[0].setValue(0);
|
|
ENGINE.throttle[1].setValue(0);
|
|
} else {
|
|
ENGINE.reverseLever[0].setValue(0);
|
|
ENGINE.reverseLever[1].setValue(0);
|
|
}
|
|
}
|
|
|
|
var toggleFastRevThrust = func() {
|
|
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
|
|
if (ENGINE.reverseLever[0].getValue() != 0) { # NOT a bool, this way it always closes even if partially open
|
|
ENGINE.reverseLever[0].setValue(0);
|
|
ENGINE.reverseLever[1].setValue(0);
|
|
} else {
|
|
ENGINE.reverseLever[0].setValue(1);
|
|
ENGINE.reverseLever[1].setValue(1);
|
|
}
|
|
ENGINE.throttle[0].setValue(0);
|
|
ENGINE.throttle[1].setValue(0);
|
|
} else {
|
|
ENGINE.reverseLever[0].setValue(0);
|
|
ENGINE.reverseLever[1].setValue(0);
|
|
}
|
|
}
|