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A320-family/Nasal/Systems/brakesystem.nas
Jonathan Redpath 3f333570a3
Updates by vezza (#41)
* - wheels smoke
- wet sprays
- brakes temp (to be continued)
- Bugfix (A320-100 fuel system )

* setup wingflexer system

* Brakes temp improvements

* Bug fix: CFM engine nacelle animation
2019-12-02 18:25:19 +00:00

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Executable file

##########################################################################
# Simple Brake Simulation System
# 2010, Thorsten Brehm
#
# Simple simulation of brake energy absorption and cooling effects.
#
# This module computes (approximates... :-) ) an energy level which
# (faintly) resembles the kinetic energy absorption and cooling effects
# of a brake system. But instead of computing real temperatures, this
# is just meant to distinguish normal energy levels from exceptionally
# high levels. The target is to drive EICAS "brakes overheat" messages
# and gear effects only, to "reward" pilots with exceptionally bad
# landings...
#
# To avoid complicated calculations of different braking effects (roll/air
# drag, reverse thrust etc), we simply assume the brake system to cause a
# fixed deceleration (me.BrakeDecel). With this deceleration we approximate
# the speed difference which would be caused by the brake system alone for
# any given simulation interval. The difference of the kinetic energy level
# at the current speed and the decelerated speed are then added up to the
# total absorbed brake energy.
# Units (knots/lbs/Kg) do not matter much here. Eventually a magic scaling
# divisor is used to scale the output level. Any output > 1 means
# "overheated brakes", any level <=1 means "brake temperature OK".
# No exact science here - but good enough for now :-).
##########################################################################
var BrakeSystem =
{
new : func()
{
var m = { parents : [BrakeSystem]};
# deceleration caused by brakes alone (knots/s2)
m.BrakeDecel = 1.0; # kt/s^2
#m.LBrakeDecel = getprop("systems/hydraulic/brakes/pressure-left-psi") / 1000 * getprop("controls/autobrake/decel-error"); # kt/s^2
#m.RBrakeDecel = getprop("systems/hydraulic/brakes/pressure-right-psi") / 1000 * getprop("controls/autobrake/decel-error"); # kt/s^2
# Higher value means quicker cooling
m.CoolingFactor = 0.005;
# Scaling divisor. Use this to scale the energy output.
# Manually tune this value: a total energy output
# at "/gear/brake-thermal-energy" > 1.0 means overheated brakes,
# anything below <= 1.0 means energy absorbed by brakes is OK.
#m.ScalingDivisor= 700000*450.0;
m.ScalingDivisor= 1;
m.LSmokeActive = 0;
m.LSmokeToggle = 0;
m.RSmokeActive = 0;
m.RSmokeToggle = 0;
m.nCoolFactor = math.ln(1-m.CoolingFactor);
m.reset();
return m;
},
reset : func()
{
# Initial thermal energy
setprop("gear/Lbrake-thermal-energy",0.0);
setprop("gear/Rbrake-thermal-energy",0.0);
setprop("gear/Lbrake-smoke",0);
setprop("gear/Rbrake-smoke",0);
setprop("sim/animation/fire-services",0);
me.LastSimTime = 0.0;
},
# update brake energy
update : func()
{
var CurrentTime = getprop("sim/time/elapsed-sec");
var dt = CurrentTime - me.LastSimTime;
if (dt<1.0)
{
var OnGround = getprop("gear/gear[1]/wow");
var LThermalEnergy = getprop("gear/Lbrake-thermal-energy");
var RThermalEnergy = getprop("gear/Rbrake-thermal-energy");
if (getprop("controls/gear/brake-parking"))
{
var LBrakeLevel=1.0;
var RBrakeLevel=1.0;
var BrakeLevel = (LBrakeLevel + RBrakeLevel)/2;
}
else
var LBrakeLevel = getprop("fdm/jsbsim/fcs/left-brake-cmd-norm");
var RBrakeLevel = getprop("fdm/jsbsim/fcs/right-brake-cmd-norm");
var BrakeLevel = (LBrakeLevel + RBrakeLevel)/2;
if ((OnGround)and(BrakeLevel>0))
{
# absorb more energy
var V1 = getprop("velocities/groundspeed-kt");
var Mass = getprop("fdm/jsbsim/inertia/weight-lbs")/(me.ScalingDivisor*200000000);
# absorb some kinetic energy:
# dE= 1/2 * m * V1^2 - 1/2 * m * V2^2)
var V2_L = V1 - me.BrakeDecel*dt * LBrakeLevel;
var V2_R = V1 - me.BrakeDecel*dt * RBrakeLevel;
# do not absorb more energy when plane is (almost) stopped
if (V2_L>0)
LThermalEnergy += Mass * (V1*V1 - V2_L*V2_L)/2;
if (V2_R>0)
RThermalEnergy += Mass * (V1*V1 - V2_R*V2_R)/2;
}
# cooling effect: reduce thermal energy by factor (1-m.CoolingFactor)^dt
LThermalEnergy = LThermalEnergy * math.exp(me.nCoolFactor * dt);
RThermalEnergy = RThermalEnergy * math.exp(me.nCoolFactor * dt);
setprop("gear/Lbrake-thermal-energy",LThermalEnergy);
setprop("gear/Rbrake-thermal-energy",RThermalEnergy);
if ((LThermalEnergy>1)and(!me.LSmokeActive))
{
# start smoke processing
me.LSmokeActive = 1;
settimer(func { BrakeSys.Lsmoke(); },0);
}
if ((RThermalEnergy>1)and(!me.RSmokeActive))
{
# start smoke processing
me.RSmokeActive = 1;
settimer(func { BrakeSys.Rsmoke(); },0);
}
}
me.LastSimTime = CurrentTime;
# 5 updates per second are good enough
settimer(func { BrakeSys.update(); },0.2);
},
# smoke processing
Lsmoke : func()
{
if ((me.LSmokeActive)and(getprop("gear/Lbrake-thermal-energy")>1))
{
# make density of smoke effect depend on energy level
var LSmokeDelay=0;
var LThermalEnergy = getprop("gear/Lbrake-thermal-energy");
if (LThermalEnergy < 1.5)
LSmokeDelay=(1.5-LThermalEnergy);
# No smoke when gear retracted
var LSmokeValue = (getprop("gear/gear[1]/position-norm")>0.5);
# toggle smoke to interpolate different densities
if (LSmokeDelay>0.05)
{
me.LSmokeToggle = !me.LSmokeToggle;
if (!me.LSmokeToggle)
LSmokeValue = 0;
else
LSmokeDelay = 0;
}
setprop("gear/Lbrake-smoke",LSmokeValue);
settimer(func { BrakeSys.Lsmoke(); },LSmokeDelay);
}
else
{
# stop smoke processing
setprop("gear/Lbrake-smoke",0);
setprop("sim/animation/fire-services",0);
me.LSmokeActive = 0;
}
if (getprop("gear/Lbrake-thermal-energy") > 1.5)
setprop("sim/animation/fire-services",1);
else
setprop("sim/animation/fire-services",0);
},
# smoke processing
Rsmoke : func()
{
if ((me.RSmokeActive)and(getprop("gear/Rbrake-thermal-energy")>1))
{
# make density of smoke effect depend on energy level
var RSmokeDelay=0;
var RThermalEnergy = getprop("gear/Rbrake-thermal-energy");
if (RThermalEnergy < 1.5)
RSmokeDelay=(1.5-RThermalEnergy);
# No smoke when gear retracted
var RSmokeValue = (getprop("gear/gear[2]/position-norm")>0.5);
# toggle smoke to interpolate different densities
if (RSmokeDelay>0.05)
{
me.RSmokeToggle = !me.RSmokeToggle;
if (!me.RSmokeToggle)
RSmokeValue = 0;
else
RSmokeDelay = 0;
}
setprop("gear/Rbrake-smoke",RSmokeValue);
settimer(func { BrakeSys.Rsmoke(); },RSmokeDelay);
}
else
{
# stop smoke processing
setprop("gear/Rbrake-smoke",0);
me.RSmokeActive = 0;
}
if (getprop("gear/Rbrake-thermal-energy") > 1.5)
setprop("sim/animation/fire-services",1);
else
setprop("sim/animation/fire-services",0);
},
};
var BrakeSys = BrakeSystem.new();
setlistener("sim/signals/fdm-initialized",
# executed on _every_ FDM reset (but not installing new listeners)
func(idle) { BrakeSys.reset(); },
0,0);
settimer(func()
{
BrakeSys.update();
}, 5);