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A320-family/Models/Fuselages/A320/fuselage.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
<PropertyList>
<name>Fuselage</name>
<path>res/A320-216.ac</path>
<!-- Effects -->
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection</inherits-from>
<object-name>Fuselage</object-name>
<object-name>Rudder</object-name>
<object-name>DoorL1</object-name>
<object-name>DoorL4</object-name>
<object-name>DoorR1</object-name>
<object-name>DoorR4</object-name>
<object-name>Cargo1</object-name>
<object-name>Cargo2</object-name>
<object-name>Cargo3</object-name>
<object-name>Antenna1</object-name>
<object-name>Antenna2</object-name>
<object-name>MLGGearDoorL</object-name>
<object-name>MLGGearDoorR</object-name>
<object-name>MLGWingDoorL1</object-name>
<object-name>MLGWingDoorL2</object-name>
<object-name>NLGAftDoorL</object-name>
<object-name>NLGAftDoorR</object-name>
<object-name>NLGForewardDoorL</object-name>
<object-name>NLGForewardDoorR</object-name>
<object-name>RatDoorL</object-name>
<object-name>RatDoorR</object-name>
<object-name>NLGFitting</object-name>
</effect>
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection-matt</inherits-from>
<object-name>Wings</object-name>
<object-name>FlapL1</object-name>
<object-name>FlapL2</object-name>
<object-name>FlapR1</object-name>
<object-name>FlapR2</object-name>
<object-name>SLatL1</object-name>
<object-name>SlatL2</object-name>
<object-name>WingtipFence</object-name>
<object-name>Sharklet</object-name>
<object-name>LightWingL</object-name>
<object-name>AileronL</object-name>
<object-name>AileronR</object-name>
<object-name>ElevatorL</object-name>
<object-name>ElevatorR</object-name>
<object-name>Hstabs</object-name>
<object-name>Hstabs.001</object-name>
<object-name>SpoilerL1</object-name>
<object-name>SpoilerL2</object-name>
<object-name>SpoilerL3</object-name>
<object-name>SpoilerL4</object-name>
<object-name>SpoilerL5</object-name>
<object-name>FairingL1</object-name>
<object-name>FairingL2</object-name>
<object-name>FairingL3</object-name>
<object-name>FairingR1</object-name>
<object-name>FairingR2</object-name>
<object-name>FairingR3</object-name>
</effect>
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection-chrome</inherits-from>
<object-name>Rat</object-name>
<object-name>RatSpinner</object-name>
<object-name>NLGSlidingTubeAxle</object-name>
</effect>
<!-- Animations -->
<!-- Belly -->
<!-- Ram Air Turbine -->
<animation>
<name>RAT Door left</name>
<type>rotate</type>
<object-name>RatDoorL</object-name>
<object-name>RatDoorL.Inner</object-name>
<property>systems/hydraulic/sources/rat/door-position</property>
<factor>-105</factor>
<axis>
<x1-m>-3.55938</x1-m>
<y1-m>-1.75372</y1-m>
<z1-m>-2.21517</z1-m>
<x2-m>-2.56435</x2-m>
<y2-m>-1.75542</y2-m>
<z2-m>-2.20495</z2-m>
</axis>
</animation>
<animation>
<name>RAT Door right</name>
<type>rotate</type>
<object-name>RatDoorR</object-name>
<object-name>RatDoorR.Inner</object-name>
<property>systems/hydraulic/sources/rat/door-position</property>
<factor>135</factor>
<axis>
<x1-m>-3.55938</x1-m>
<y1-m>-1.53239</y1-m>
<z1-m>-2.3598</z1-m>
<x2-m>-2.56435</x2-m>
<y2-m>-1.53327</y2-m>
<z2-m>-2.35378</z2-m>
</axis>
</animation>
<animation>
<name>RAT Deploy</name>
<type>rotate</type>
<object-name>RatSpinner</object-name>
<object-name>Rat</object-name>
<property>systems/hydraulic/sources/rat/arm-position</property>
<factor>-90</factor>
<offset-deg>90</offset-deg>
<axis>
<x1-m>-2.58751</x1-m>
<y1-m>-1.68915</y1-m>
<z1-m>-2.20464</z1-m>
<x2-m>-2.58751</x2-m>
<y2-m>-1.59255</y2-m>
<z2-m>-2.23052</z2-m>
</axis>
</animation>
<animation>
<name>RAT Spin</name>
<type>spin</type>
<object-name>RatSpinner</object-name>
<property>systems/hydraulic/sources/rat/rat-speed-rpm</property>
<condition>
<greater-than>
<property>systems/hydraulic/sources/rat/arm-position</property>
<value>0.8</value>
</greater-than>
</condition>
<center>
<x-m>-2.78737</x-m>
<y-m>-1.7928</y-m>
<z-m>-2.78465</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!-- Gear -->
<!-- Retraction -->
<animation>
<type>rotate</type>
<object-name>NLGFitting</object-name>
<object-name>NLGDragStrutAssembly1</object-name>
<object-name>NLGDragStrutAssembly2</object-name>
<object-name>NLGSlidingTubeAxle</object-name>
<object-name>NLGWheels</object-name>
<object-name>NLGTorqueLink1</object-name>
<object-name>NLGTorqueLink2</object-name>
<object-name>NLGLockStay1</object-name>
<object-name>NLGLockStay2</object-name>
<object-name>NurbsPath.002</object-name>
<object-name>NurbsPath.003</object-name>
<object-name>NurbsPath.004</object-name>
<object-name>NurbsPath.005</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep> 0.0</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>-13.3241</x-m>
<y-m>-0.00204</y-m>
<z-m>-2.01238</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>MLGFittingL</object-name>
<object-name>MLGWheelsL</object-name>
<object-name>MLGCablesL1.001</object-name>
<object-name>MLGCablesL2</object-name>
<object-name>MLGSlidingTubeAxleL</object-name>
<object-name>SideStayL2</object-name>
<object-name>SideStayL1</object-name>
<object-name>MLGLockStayL1</object-name>
<object-name>MLGLockStayL2</object-name>
<object-name>MLGLockstayActuatorL1</object-name>
<object-name>MLGLockstayActuatorL2</object-name>
<object-name>MLGTorgueLinkL1</object-name>
<object-name>MLGTorqueLink2</object-name>
<object-name>MLGLSlaveLink1</object-name>
<object-name>MLGSlaveLinkL2</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>84.89</dep></entry>
<entry><ind>0.8</ind><dep> 0.0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>-1.76315</x-m>
<y-m>-3.86306</y-m>
<z-m>-1.00680</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>MLGWingDoorL1</object-name>
<object-name>MLGWingDoorL1.Inner</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>-84.89</dep></entry>
</interpolation>
<axis>
<x1-m>-1.928</x1-m>
<y1-m>-3.97346</y1-m>
<z1-m>-1.32254</z1-m>
<x2-m>-1.17301</x2-m>
<y2-m>-3.94211</y2-m>
<z2-m>-1.23757</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>MLGWingDoorL2</object-name>
<object-name>MLGWingDoorL2.Inner</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>-90.0</dep></entry>
</interpolation>
<axis>
<x1-m>-1.928</x1-m>
<y1-m>-3.97346</y1-m>
<z1-m>-1.32254</z1-m>
<x2-m>-1.17301</x2-m>
<y2-m>-3.94211</y2-m>
<z2-m>-1.23757</z2-m>
</axis>
</animation>
<!-- Compression -->
<animation>
<name>Compression (Nose)</name>
<type>translate</type>
<object-name>NLGSlidingTubeAxle</object-name>
<object-name>NLGWheels</object-name>
<property>gear/gear[0]/compression-norm</property>
<factor>-0.3048</factor>
<axis>
<x1-m>-13.524</x1-m>
<y1-m>-0.001189</y1-m>
<z1-m>-3.10083</z1-m>
<x2-m>-13.667</x2-m>
<y2-m>-0.001254</y2-m>
<z2-m>-4.03746</z2-m>
</axis>
</animation>
<!-- Tyre Spin -->
<animation>
<name>Tire rotation (nose)</name>
<type>spin</type>
<object-name>NLGWheels</object-name>
<property>gear/gear[0]/rollspeed-ms</property>
<factor>10</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-13.6545</x-m>
<y-m>0.0</y-m>
<z-m>-3.96094</z-m>
</center>
</animation>
<animation>
<name>Tire rotation (Left)</name>
<type>spin</type>
<object-name>MLGWheelsL</object-name>
<property>gear/gear[1]/rollspeed-ms</property>
<factor>10</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-1.1393</x-m>
<y-m>-3.86304</y-m>
<z-m>-3.79006</z-m>
</center>
</animation>
<animation>
<name>Tire rotation (Right)</name>
<type>spin</type>
<object-name>MLGWheelsR</object-name>
<property>gear/gear[2]/rollspeed-ms</property>
<factor>10</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-1.1393</x-m>
<y-m>3.86093</y-m>
<z-m>-3.79005</z-m>
</center>
</animation>
<!-- Doors -->
<animation>
<type>rotate</type>
<object-name>NLGAftDoorL</object-name>
<object-name>NLGAftDoorL.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>55.0</dep></entry>
<entry><ind>0.8</ind><dep>55.0</dep></entry>
<entry><ind>1.0</ind><dep>55.0</dep></entry>
</interpolation>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>-13.4018</x-m>
<y-m>-0.51956</y-m>
<z-m>-2.17508</z-m>
</center>
</animation>
<animation>
<type>translate</type>
<object-name>NLGAftDoorL</object-name>
<object-name>NLGAftDoorL.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>0.04</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NLGForewardDoorL</object-name>
<object-name>NLGForewardDoorL.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>-55.0</dep></entry>
<entry><ind>0.8</ind><dep>-55.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>-15.6204</x1-m>
<y1-m>-0.52032</y1-m>
<z1-m>-2.00992</z1-m>
<x2-m>-13.8945</x2-m>
<y2-m>-0.51988</y2-m>
<z2-m>-2.15419</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>NLGForewardDoorL</object-name>
<object-name>NLGForewardDoorL.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>0.04</dep></entry>
<entry><ind>0.8</ind><dep>0.04</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NLGAftDoorR</object-name>
<object-name>NLGAftDoorR.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>55.0</dep></entry>
<entry><ind>0.8</ind><dep>55.0</dep></entry>
<entry><ind>1.0</ind><dep>55.0</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<center>
<x-m>-13.4018</x-m>
<y-m>0.51686</y-m>
<z-m>-2.17508</z-m>
</center>
</animation>
<animation>
<type>translate</type>
<object-name>NLGAftDoorR</object-name>
<object-name>NLGAftDoorR.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>0.04</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NLGForewardDoorR</object-name>
<object-name>NLGForewardDoorR.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>55.0</dep></entry>
<entry><ind>0.8</ind><dep>55.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>-15.6204</x1-m>
<y1-m> 0.51763</y1-m>
<z1-m>-2.00992</z1-m>
<x2-m>-13.8945</x2-m>
<y2-m> 0.51719</y2-m>
<z2-m>-2.15419</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>NLGForewardDoorR</object-name>
<object-name>NLGForewardDoorR.Inner</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>0.04</dep></entry>
<entry><ind>0.8</ind><dep>0.04</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Flight Control Surfaces -->
<!-- Rudder -->
<animation>
<name>Rudder Animation</name>
<type>rotate</type>
<object-name>Rudder</object-name>
<property>sim/multiplay/generic/float[8]</property>
<factor>1</factor>
<axis>
<x1-m>14.7906</x1-m>
<y1-m>0.00216</y1-m>
<z1-m>1.96737</z1-m>
<x2-m>17.29552</x2-m>
<y2-m>0.000904</y2-m>
<z2-m>7.71235</z2-m>
</axis>
</animation>
<!-- Elevators -->
<animation>
<name>Left elevator</name>
<type>rotate</type>
<object-name>ElevatorL</object-name>
<property>sim/multiplay/generic/float[4]</property>
<factor>-1</factor>
<axis>
<x1-m>15.586</x1-m>
<y1-m>-0.92572</y1-m>
<z1-m>0.659407</z1-m>
<x2-m>17.4453</x2-m>
<y2-m>-6.12819</y2-m>
<z2-m>1.4795</z2-m>
</axis>
</animation>
<animation>
<name>Right elevator</name>
<type>rotate</type>
<object-name>ElevatorR</object-name>
<property>sim/multiplay/generic/float[5]</property>
<factor>-1</factor>
<axis>
<x1-m>17.4453</x1-m>
<y1-m>6.13253</y1-m>
<z1-m>1.4795</z1-m>
<x2-m>15.586</x2-m>
<y2-m>0.93006</y2-m>
<z2-m>0.659407</z2-m>
</axis>
</animation>
<!-- Ailerons -->
<animation>
<name>Left aileron</name>
<type>rotate</type>
<object-name>AileronL</object-name>
<property>sim/multiplay/generic/float[6]</property>
<factor>-1</factor>
<axis>
<x1-m>1.43752</x1-m>
<y1-m>-13.2839</y1-m>
<z1-m>-0.005796</z1-m>
<x2-m>2.5211</x2-m>
<y2-m>-16.2917</y2-m>
<z2-m>0.291967</z2-m>
</axis>
</animation>
<animation>
<name>Right aileron</name>
<type>rotate</type>
<object-name>AileronR</object-name>
<property>sim/multiplay/generic/float[7]</property>
<factor>1</factor>
<axis>
<x1-m>1.43752</x1-m>
<y1-m>13.2815</y1-m>
<z1-m>-0.005792</z1-m>
<x2-m>2.5211</x2-m>
<y2-m>16.2893</y2-m>
<z2-m>0.291973</z2-m>
</axis>
</animation>
</PropertyList>