1
0
Fork 0
A320-family/Nasal/FBW/it-fbw.nas

383 lines
13 KiB
Text

# Airbus A3XX FBW/Flight Control Computer System
# Joshua Davidson (Octal450)
# Copyright (c) 2020 Josh Davidson (Octal450)
var mmoIAS = 0;
var cas = 0;
var elac1 = 0;
var elac2 = 0;
var sec1 = 0;
var sec2 = 0;
var sec3 = 0;
var fac1 = 0;
var fac2 = 0;
var dualELACFault = 0;
var tripleSECFault = 0;
var dualFACFault = 0;
var adr1 = 0;
var adr2 = 0;
var adr3 = 0;
var tripleADRFail = 0;
var doubleADRFail = 0;
var ir1 = 0;
var ir2 = 0;
var ir3 = 0;
var tripleIRFail = 0;
var doubleIRFail = 0;
var blue = 0;
var green = 0;
var yellow = 0;
var blueGreenFail = 0;
var greenYellowFail = 0;
var ail = 0;
var roll = 0;
var rollback = 0;
var law = 0;
var lawyaw = 0;
var FBW = {
apOff: 0,
degradeLaw: props.globals.getNode("/it-fbw/degrade-law"),
degradeYawLaw: props.globals.getNode("/it-fbw/degrade-yaw-law"),
activeLaw: props.globals.getNode("/it-fbw/law"),
activeYawLaw: props.globals.getNode("/it-fbw/yaw-law"),
override: props.globals.getNode("/it-fbw/override"),
rollBack: props.globals.getNode("/it-fbw/roll-back"),
rollLim: props.globals.getNode("/it-fbw/roll-lim"),
yawdamper: props.globals.getNode("/systems/fctl/yawdamper-active"),
Computers: {
elac1: props.globals.getNode("/systems/fctl/elac1"),
elac2: props.globals.getNode("/systems/fctl/elac2"),
sec1: props.globals.getNode("/systems/fctl/sec1"),
sec2: props.globals.getNode("/systems/fctl/sec2"),
sec3: props.globals.getNode("/systems/fctl/sec3"),
fac1: props.globals.getNode("/systems/fctl/fac1-healthy-signal"),
fac2: props.globals.getNode("/systems/fctl/fac2-healthy-signal"),
},
Failures: {
elac1: props.globals.getNode("/systems/failures/fctl/elac1"),
elac2: props.globals.getNode("/systems/failures/fctl/elac2"),
sec1: props.globals.getNode("/systems/failures/fctl/sec1"),
sec2: props.globals.getNode("/systems/failures/fctl/sec2"),
sec3: props.globals.getNode("/systems/failures/fctl/sec3"),
fac1: props.globals.getNode("/systems/failures/fctl/fac1"),
fac2: props.globals.getNode("/systems/failures/fctl/fac2"),
rtlu1: props.globals.getNode("/systems/failures/fctl/rtlu-1"),
rtlu2: props.globals.getNode("/systems/failures/fctl/rtlu-2"),
rtlu2: props.globals.getNode("/systems/failures/fctl/rtlu-2"),
ths: props.globals.getNode("/systems/failures/fctl/ths-jam"),
spoilerl1: props.globals.getNode("/systems/failures/spoilers/spoiler-l1"),
spoilerl2: props.globals.getNode("/systems/failures/spoilers/spoiler-l2"),
spoilerl3: props.globals.getNode("/systems/failures/spoilers/spoiler-l3"),
spoilerl4: props.globals.getNode("/systems/failures/spoilers/spoiler-l4"),
spoilerl5: props.globals.getNode("/systems/failures/spoilers/spoiler-l5"),
spoilerr1: props.globals.getNode("/systems/failures/spoilers/spoiler-r1"),
spoilerr2: props.globals.getNode("/systems/failures/spoilers/spoiler-r2"),
spoilerr3: props.globals.getNode("/systems/failures/spoilers/spoiler-r3"),
spoilerr4: props.globals.getNode("/systems/failures/spoilers/spoiler-r4"),
spoilerr5: props.globals.getNode("/systems/failures/spoilers/spoiler-r5"),
yawDamper1: props.globals.getNode("/systems/failures/fctl/yaw-damper-1"),
yawDamper2: props.globals.getNode("/systems/failures/fctl/yaw-damper-2"),
},
Lights: {
elac1: props.globals.getNode("/systems/fctl/lights/elac1-fault"),
elac2: props.globals.getNode("/systems/fctl/lights/elac2-fault"),
sec1: props.globals.getNode("/systems/fctl/lights/sec1-fault"),
sec2: props.globals.getNode("/systems/fctl/lights/sec2-fault"),
sec2: props.globals.getNode("/systems/fctl/lights/sec3-fault"),
fac1: props.globals.getNode("/systems/fctl/lights/fac1-fault"),
fac2: props.globals.getNode("/systems/fctl/lights/fac2-fault"),
},
Protections: {
overspeedRoll: props.globals.getNode("/it-fbw/protections/overspeed-roll-back"),
overspeed: props.globals.getNode("/it-fbw/protections/overspeed"),
},
Switches: {
elac1Sw: props.globals.getNode("/controls/fctl/switches/elac1"),
elac2Sw: props.globals.getNode("/controls/fctl/switches/elac2"),
sec1Sw: props.globals.getNode("/controls/fctl/switches/sec1"),
sec2Sw: props.globals.getNode("/controls/fctl/switches/sec2"),
sec3Sw: props.globals.getNode("/controls/fctl/switches/sec3"),
fac1Sw: props.globals.getNode("/controls/fctl/switches/fac1"),
fac2Sw: props.globals.getNode("/controls/fctl/switches/fac2"),
},
init: func() {
if (updatet.isRunning) {
updatet.stop();
}
if (fbwt.isRunning) {
fbwt.stop();
}
me.resetFail();
me.Switches.elac1Sw.setBoolValue(1);
me.Switches.elac2Sw.setBoolValue(1);
me.Switches.sec1Sw.setBoolValue(1);
me.Switches.sec2Sw.setBoolValue(1);
me.Switches.sec3Sw.setBoolValue(1);
me.Switches.fac1Sw.setBoolValue(1);
me.Switches.fac2Sw.setBoolValue(1);
me.Computers.elac1.setBoolValue(0);
me.Computers.elac2.setBoolValue(0);
me.Computers.sec1.setBoolValue(0);
me.Computers.sec2.setBoolValue(0);
me.Computers.sec3.setBoolValue(0);
me.Computers.fac1.setBoolValue(0);
me.Computers.fac2.setBoolValue(0);
me.degradeLaw.setValue(0);
me.activeLaw.setValue(0);
me.override.setValue(0);
me.apOff = 0;
if (!updatet.isRunning) {
updatet.start();
}
if (!fbwt.isRunning) {
fbwt.start();
}
},
resetFail: func() {
me.Failures.elac1.setBoolValue(0);
me.Failures.elac2.setBoolValue(0);
me.Failures.sec1.setBoolValue(0);
me.Failures.sec2.setBoolValue(0);
me.Failures.sec3.setBoolValue(0);
me.Failures.fac1.setBoolValue(0);
me.Failures.fac2.setBoolValue(0);
me.Failures.ths.setBoolValue(0);
me.Failures.spoilerl1.setBoolValue(0);
me.Failures.spoilerl2.setBoolValue(0);
me.Failures.spoilerl3.setBoolValue(0);
me.Failures.spoilerl4.setBoolValue(0);
me.Failures.spoilerl5.setBoolValue(0);
me.Failures.spoilerr1.setBoolValue(0);
me.Failures.spoilerr2.setBoolValue(0);
me.Failures.spoilerr3.setBoolValue(0);
me.Failures.spoilerr4.setBoolValue(0);
me.Failures.spoilerr5.setBoolValue(0);
me.Failures.yawDamper1.setBoolValue(0);
me.Failures.yawDamper2.setBoolValue(0);
},
};
var update_loop = func {
elac1 = FBW.Computers.elac1.getBoolValue();
elac2 = FBW.Computers.elac2.getBoolValue();
sec1 = FBW.Computers.sec1.getBoolValue();
sec2 = FBW.Computers.sec2.getBoolValue();
sec3 = FBW.Computers.sec3.getBoolValue();
fac1 = FBW.Computers.fac1.getBoolValue();
fac2 = FBW.Computers.fac2.getBoolValue();
law = FBW.activeLaw.getValue();
lawyaw = FBW.activeYawLaw.getValue();
adr1 = systems.ADIRS.Operating.adr[0].getValue();
adr2 = systems.ADIRS.Operating.adr[1].getValue();
adr3 = systems.ADIRS.Operating.adr[2].getValue();
ir1 = systems.ADIRS.ADIRunits[0].operating;
ir2 = systems.ADIRS.ADIRunits[1].operating;
ir3 = systems.ADIRS.ADIRunits[2].operating;
# Degrade logic, all failures which degrade FBW need to go here. -JD
blue = systems.HYD.Psi.blue.getValue();
green = systems.HYD.Psi.green.getValue();
yellow = systems.HYD.Psi.yellow.getValue();
dualELACFault = !elac1 and !elac2;
tripleSECFault = !sec1 and !sec2 and !sec3;
dualFACFault = !fac1 and !fac2;
blueGreenFail = blue < 1500 and green < 1500 and yellow >= 1500;
greenYellowFail = blue >= 1500 and green < 1500 and yellow < 1500;
tripleADRFail = !adr1 and !adr2 and !adr3;
doubleADRFail = (!adr1 and !adr2 and adr3) or (adr1 and !adr2 and !adr3) or (!adr1 and adr2 and !adr3);
tripleIRFail = !ir1 and !ir2 and !ir3;
doubleIRFail = (!ir1 and !ir2 and ir3) or (ir1 and !ir2 and !ir3) or (!ir1 and ir2 and !ir3);
if (dualELACFault and !sec1 and !sec2) {
FBW.degradeLaw.setValue(3);
FBW.apOff = 1;
} elsif (tripleADRFail or doubleADRFail or doubleIRFail or tripleIRFail or dualFACFault or !FBW.yawdamper.getValue() or greenYellowFail or blueGreenFail or dualELACFault or (!elac1 and elac2 and ((green < 1500 and yellow >= 1500) or (green >= 1500 and yellow < 1500))) or (!elac2 and elac1 and blue < 1500) or tripleSECFault or systems.ELEC.EmerElec.getBoolValue()) {
if (dualFACFault or !FBW.yawdamper.getValue() or greenYellowFail or (systems.ELEC.EmerElec.getBoolValue() and !fac1) or tripleIRFail) {
if (lawyaw == 0 or lawyaw == 1) {
FBW.degradeYawLaw.setValue(2);
}
} elsif (fac1 and lawyaw == 2 and systems.ELEC.EmerElec.getBoolValue()) {
FBW.degradeYawLaw.setValue(1);
} elsif (lawyaw == 0) {
FBW.degradeYawLaw.setValue(1);
}
if (law == 0 and !tripleIRFail) {
FBW.degradeLaw.setValue(1);
if (!tripleSECFault) {
FBW.apOff = 1;
}
} elsif (tripleIRFail and (law == 0 or law == 1)) {
FBW.degradeLaw.setValue(2);
FBW.apOff = 1;
}
} else {
FBW.degradeYawLaw.setValue(0);
FBW.degradeLaw.setValue(0);
FBW.apOff = 0;
}
# degrade loop runs faster; reset this variable
law = FBW.activeLaw.getValue();
if (!pts.Gear.wow[1].getBoolValue() and !pts.Gear.wow[2].getBoolValue()) {
if (pts.Controls.Gear.gearDown.getBoolValue()) {
if (law == 1) {
FBW.degradeLaw.setValue(2); # todo 3 sec timer
}
} else {
if (law == 2 and !tripleIRFail) {
FBW.degradeLaw.setValue(1); # todo 3 sec timer
}
}
}
cas = pts.Instrumentation.AirspeedIndicator.indicatedSpdKt.getValue();
mmoIAS = (cas / pts.Instrumentation.AirspeedIndicator.indicatedMach.getValue()) * 0.82;
if (mmoIAS < 350) {
fmgc.FMGCInternal.vmo_mmo = mmoIAS;
} else {
fmgc.FMGCInternal.vmo_mmo = 350;
}
if (cas > (fmgc.FMGCInternal.vmo_mmo + 6) and (law == 0 or law == 1)) {
if (fmgc.Input.ap1.getBoolValue() or fmgc.Input.ap2.getBoolValue()) {
fcu.apOff("hard", 0);
}
if (!FBW.Protections.overspeed.getBoolValue()) {
FBW.Protections.overspeed.setBoolValue(1);
}
} else {
if (FBW.Protections.overspeed.getBoolValue()) {
FBW.Protections.overspeed.setBoolValue(0);
}
}
}
var fbw_loop = func {
ail = pts.Controls.Flight.aileron.getValue();
roll = pts.Orientation.roll.getValue();
rollback = FBW.rollBack.getValue();
if (ail > 0.4 and roll >= -33.5) {
FBW.rollLim.setValue("67");
if (rollback == 1 and roll <= 33.5 and roll >= -33.5) {
FBW.rollBack.setValue(0);
} elsif (rollback == 0 and (roll > 33.5 or roll < -33.5)) {
FBW.rollBack.setValue(1);
}
} else if (ail < -0.4 and roll <= 33.5) {
FBW.rollLim.setValue("67");
if (rollback == 1 and roll <= 33.5 and roll >= -33.5) {
FBW.rollBack.setValue(0);
} elsif (rollback == 0 and (roll > 33.5 or roll < -33.5)) {
FBW.rollBack.setValue(1);
}
} else if (ail < 0.04 and ail > -0.04) {
FBW.rollLim.setValue("33");
if (rollback == 1 and roll <= 33.5 and roll >= -33.5) {
FBW.rollBack.setValue(0);
}
}
if (ail > 0.04 or ail < -0.04) {
FBW.Protections.overspeedRoll.setValue(0);
} else if (ail < 0.04 and ail > -0.04) {
FBW.Protections.overspeedRoll.setValue(1);
}
if (!FBW.override.getBoolValue()) {
var active = FBW.activeLaw.getValue();
var degrade = FBW.degradeLaw.getValue();
if (degrade == 0) {
if (active != 0) {
FBW.activeLaw.setValue(0);
}
} else if (degrade == 1) {
if (active != 1) {
FBW.activeLaw.setValue(1);
}
} else if (degrade == 2) {
if (active != 2) {
FBW.activeLaw.setValue(2);
}
} else if (degrade == 3) {
if (active != 3) {
FBW.activeLaw.setValue(3);
}
}
active = FBW.activeYawLaw.getValue();
degrade = FBW.degradeYawLaw.getValue();
if (degrade == 0) {
if (active != 0) {
FBW.activeYawLaw.setValue(0);
}
} else if (degrade == 1) {
if (active != 1) {
FBW.activeYawLaw.setValue(1);
}
} else if (degrade == 2) {
if (active != 2) {
FBW.activeYawLaw.setValue(2);
}
}
}
if (FBW.apOff) {
if (fmgc.Input.ap1.getBoolValue() or fmgc.Input.ap2.getBoolValue()) {
fcu.apOff("hard", 0);
fcu.athrOff("hard");
}
}
}
setlistener("/systems/fctl/sec1", func() {
if (FBW.Computers.sec1.getBoolValue()) {
FBW.Failures.spoilerl3.setBoolValue(0);
FBW.Failures.spoilerr3.setBoolValue(0);
FBW.Failures.spoilerl4.setBoolValue(0);
FBW.Failures.spoilerr4.setBoolValue(0);
} else {
FBW.Failures.spoilerl3.setBoolValue(1);
FBW.Failures.spoilerr3.setBoolValue(1);
FBW.Failures.spoilerl4.setBoolValue(1);
FBW.Failures.spoilerr4.setBoolValue(1);
}
}, 0, 0);
setlistener("/systems/fctl/sec2", func() {
if (FBW.Computers.sec2.getBoolValue()) {
FBW.Failures.spoilerl5.setBoolValue(0);
FBW.Failures.spoilerr5.setBoolValue(0);
} else {
FBW.Failures.spoilerl5.setBoolValue(1);
FBW.Failures.spoilerr5.setBoolValue(1);
}
}, 0, 0);
setlistener("/systems/fctl/sec3", func() {
if (FBW.Computers.sec3.getBoolValue()) {
FBW.Failures.spoilerl1.setBoolValue(0);
FBW.Failures.spoilerr1.setBoolValue(0);
FBW.Failures.spoilerl2.setBoolValue(0);
FBW.Failures.spoilerr2.setBoolValue(0);
} else {
FBW.Failures.spoilerl1.setBoolValue(1);
FBW.Failures.spoilerr1.setBoolValue(1);
FBW.Failures.spoilerl2.setBoolValue(1);
FBW.Failures.spoilerr2.setBoolValue(1);
}
}, 0, 0);
var updatet = maketimer(0.1, update_loop);
var fbwt = maketimer(0.03, fbw_loop);