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A320-family/Models/A320-common.xml
2020-06-02 15:57:33 +01:00

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1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
<PropertyList>
<name>A320-200</name>
<path>empty.ac</path> <!-- Livery system on MP multimodel -->
<model>
<name>Fuselage</name>
<path>Aircraft/A320-family/Models/Fuselages/A320/fuselage.xml</path>
</model>
<model>
<name>Interior</name>
<path>Aircraft/A320-family/Models/A320-interior.xml</path>
<!-- On multiplayer models, the interior is loaded separately and global
offsets are not applied. This cancels the global offsets, so that
the interior is loaded at (0,0,0) anyway. -->
<offsets>
<x-m>18.8499</x-m>
<z-m>-1.7005004</z-m>
</offsets>
<usage>interior</usage>
</model>
<!-- Animations -->
<animation>
<type>select</type>
<object-name>Sharklet</object-name>
<condition>
<property>sim/multiplay/generic/int[12]</property>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>WingtipFence</object-name>
<condition>
<not><property>sim/multiplay/generic/int[12]</property></not>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Antenna1</object-name>
<condition>
<property>sim/multiplay/generic/int[14]</property>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Antenna2</object-name>
<condition>
<property>sim/multiplay/generic/int[13]</property>
</condition>
</animation>
<!-- Ancilliary Objects -->
<!-- APU fire -->
<model>
<name>APU fire</name>
<path>Aircraft/A320-family/Models/Effects/enginefire.xml</path>
<offsets>
<x-m>38.9</x-m>
<y-m>0</y-m>
<z-m>0.95</z-m>
</offsets>
<condition>
<property>systems/failures/apu-fire</property>
</condition>
</model>
</PropertyList>