# A3XX CFM FADEC # Copyright (c) 2023 Josh Davidson (Octal450) var powerAvailTemp = nil; var master1 = nil; var master2 = nil; var state1 = nil; var state2 = nil; var modeSel = nil; var powered1 = nil; var powered2 = nil; var powerup = nil; var N11 = nil; var N12 = nil; var N21 = nil; var N22 = nil; var FADEC_S = { Power: { groundPower: [props.globals.initNode("/controls/fadec/gnd-power-1", 0, "BOOL"), props.globals.initNode("/controls/fadec/gnd-power-2", 0, "BOOL")], powered1: props.globals.initNode("/systems/fadec/powered1", 0, "BOOL"), powered2: props.globals.initNode("/systems/fadec/powered2", 0, "BOOL"), powerup: props.globals.initNode("/systems/fadec/powerup", 0, "BOOL"), powerAvail: props.globals.initNode("/systems/fadec/power-avail", 0, "BOOL"), poweredTime: props.globals.initNode("/systems/fadec/powered-time", 0, "DOUBLE"), }, Eng1: { eng1Time: props.globals.initNode("/systems/fadec/eng1-master-time", -300, "DOUBLE"), eng1Off: props.globals.initNode("/systems/fadec/eng1-off-power", 0, "BOOL"), eng1Counting: 0, epr: props.globals.initNode("/systems/fadec/eng1/epr", 0, "BOOL"), egt: 0, n1: props.globals.initNode("/systems/fadec/eng1/n1", 0, "BOOL"), n2: 0, ff: 0, }, Eng2: { eng2Time: props.globals.initNode("/systems/fadec/eng2-master-time", -300, "DOUBLE"), eng2Off: props.globals.initNode("/systems/fadec/eng2-off-power", 0, "BOOL"), eng2Counting: 0, epr: props.globals.initNode("/systems/fadec/eng2/epr", 0, "BOOL"), egt: 0, n1: props.globals.initNode("/systems/fadec/eng2/n1", 0, "BOOL"), n2: 0, ff: 0, }, init: func() { me.Power.poweredTime.setValue(-300); me.Eng1.eng1Time.setValue(-300); me.Eng2.eng2Time.setValue(-300); }, loop: func() { var elapsedSec = pts.Sim.Time.elapsedSec.getValue(); powerAvailTemp = me.Power.powerAvail.getValue(); if (systems.ELEC.Bus.ac1.getValue() >= 110 or systems.ELEC.Bus.ac2.getValue() >= 110 or systems.ELEC.Bus.acEss.getValue() >= 110) { if (powerAvailTemp != 1) { if (acconfig.SYSTEM.autoConfigRunning.getBoolValue()) { me.Power.poweredTime.setValue(elapsedSec - 300); } else { me.Power.poweredTime.setValue(elapsedSec); } me.Power.powerAvail.setValue(1); } } else { if (powerAvailTemp != 0) { me.Power.powerAvail.setValue(0); } } powerAvailTemp = me.Power.powerAvail.getValue(); if (me.Power.poweredTime.getValue() + 300 >= elapsedSec) { if (!me.Power.powerup.getValue()) { me.Power.powerup.setValue(1); } } else { if (me.Power.powerup.getValue()) { me.Power.powerup.setValue(0); } } master1 = pts.Controls.Engines.Engine.cutoffSw[0].getValue(); if (master1 == 1) { if (me.Eng1.eng1Counting != 1) { me.Eng1.eng1Time.setValue(elapsedSec); me.Eng1.eng1Counting = 1; } } else { if (me.Eng1.eng1Counting != 0) { me.Eng1.eng1Counting = 0; } } if (me.Eng1.eng1Time.getValue() + 300 >= elapsedSec) { me.Eng1.eng1Off.setValue(1); } else { me.Eng1.eng1Off.setValue(0); } master2 = pts.Controls.Engines.Engine.cutoffSw[1].getValue(); if (master2 == 1) { if (me.Eng2.eng2Counting != 1) { me.Eng2.eng2Time.setValue(elapsedSec); me.Eng2.eng2Counting = 1; } } else { if (me.Eng2.eng2Counting != 0) { me.Eng2.eng2Counting = 0; } } if (me.Eng2.eng2Time.getValue() + 300 >= elapsedSec) { me.Eng2.eng2Off.setValue(1); } else { me.Eng2.eng2Off.setValue(0); } state1 = pts.Engines.Engine.state[0].getValue(); state2 = pts.Engines.Engine.state[1].getValue(); modeSel = systems.IGNITION.startSw.getValue(); if (state1 == 3) { me.Power.powered1.setValue(1); } else if (powerAvailTemp and modeSel == 2) { me.Power.powered1.setValue(1); } else if (me.Power.groundPower[0].getBoolValue()) { me.Power.powered1.setValue(1); } else { me.Power.powered1.setValue(0); } if (state2 == 3) { me.Power.powered2.setValue(1); } else if (powerAvailTemp and modeSel == 2) { me.Power.powered2.setValue(1); } else if (me.Power.groundPower[1].getBoolValue()) { me.Power.powered2.setValue(1); } else { me.Power.powered2.setValue(0); } powered1 = me.Power.powered1.getValue(); powered2 = me.Power.powered2.getValue(); powerup = me.Power.powerup.getValue(); if (powered1 or powerup or me.Eng1.eng1Off.getValue()) { me.Eng1.n1.setValue(1); me.Eng1.n2 = 1; me.Eng1.egt = 1; me.Eng1.ff = 1; } else { me.Eng1.n1.setValue(0); me.Eng1.n2 = 0; me.Eng1.egt = 0; me.Eng1.ff = 0; } if (powered2 or powerup or me.Eng2.eng2Off.getValue()) { me.Eng2.n1.setValue(1); me.Eng2.n2 = 1; me.Eng2.egt = 1; me.Eng2.ff = 1; } else { me.Eng2.n1.setValue(0); me.Eng2.n2 = 0; me.Eng2.egt = 0; me.Eng2.ff = 0; } }, };