<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>AB-flame</name> <inherits-from>Effects/thrust-flame</inherits-from> <parameters> <base_flame_b type="float"><use>/sim/model/flame/blue-base</use></base_flame_b> <base_flame_density type="float">0.01</base_flame_density> <base_flame_g type="float"><use>/sim/model/flame/green-base</use></base_flame_g> <base_flame_r type="float"><use>/sim/model/flame/red-base</use></base_flame_r> <deflection_coeff type="float">0</deflection_coeff> <flame_color_high_b type="float"><use>/sim/model/flame/blue-high</use></flame_color_high_b> <flame_color_high_g type="float"><use>/sim/model/flame/green-high</use></flame_color_high_g> <flame_color_high_r type="float"><use>/sim/model/flame/red-high</use></flame_color_high_r> <flame_color_low_b type="float"><use>/sim/model/flame/blue-low</use></flame_color_low_b> <flame_color_low_g type="float"><use>/sim/model/flame/green-low</use></flame_color_low_g> <flame_color_low_r type="float"><use>/sim/model/flame/red-low</use></flame_color_low_r> <flame_radius_fraction type="float">0.82</flame_radius_fraction> <noise_scale type="float">0.8</noise_scale> <noise_strength type="float">0.2</noise_strength> <thrust_collimation type="float">0.2</thrust_collimation> <thrust_density type="float">0.8</thrust_density> <use_noise type="int">1</use_noise> <use_shocks type="int">0</use_shocks> </parameters> </PropertyList>