# A3XX Engine Control # Copyright (c) 2022 Josh Davidson (Octal450) var ENGINE = { cutoffSwitch: [props.globals.getNode("/controls/engines/engine[0]/cutoff-switch"), props.globals.getNode("/controls/engines/engine[1]/cutoff-switch")], manStart: [props.globals.getNode("/controls/engines/engine[0]/start-switch"), props.globals.getNode("/controls/engines/engine[1]/start-switch")], reverseLever: [props.globals.getNode("/controls/engines/engine[0]/reverse-lever"), props.globals.getNode("/controls/engines/engine[1]/reverse-lever")], reverseLeverTemp: [0, 0], throttle: [props.globals.getNode("/controls/engines/engine[0]/throttle"), props.globals.getNode("/controls/engines/engine[1]/throttle")], init: func() { me.manStart[0].setBoolValue(0); me.manStart[1].setBoolValue(0); me.reverseLever[0].setBoolValue(0); me.reverseLever[1].setBoolValue(0); }, }; var IGNITION = { autoStart: [props.globals.getNode("/systems/ignition/auto-start-1"), props.globals.getNode("/systems/ignition/auto-start-2")], igniterSelectTemp: [0, 0], startSw: props.globals.getNode("/controls/ignition/start-sw"), init: func() { me.startSw.setValue(1); }, fastStart: func(n) { ENGINE.cutoffSwitch[n].setBoolValue(0); pts.Fdm.JSBsim.Propulsion.setRunning.setValue(n); }, updateigniterSelect: func(n) { if (me.autoStart[n].getBoolValue()) { me.igniterSelectTemp[n] = pts.Systems.Acconfig.Options.igniterSelect[n].getValue(); if (me.igniterSelectTemp[n] == 1) { pts.Systems.Acconfig.Options.igniterSelect[n].setValue(0); } else { pts.Systems.Acconfig.Options.igniterSelect[n].setValue(me.igniterSelectTemp[n] + 1); } acconfig.writeSettings(); } }, }; setlistener("/engines/engine[0]/state", func() { if (pts.Engines.Engine.state[0].getValue() == 1) { IGNITION.updateigniterSelect(0); } }, 0, 0); setlistener("/engines/engine[1]/state", func() { if (pts.Engines.Engine.state[1].getValue() == 1) { IGNITION.updateigniterSelect(1); } }, 0, 0); # Engine Sim Control Stuff var doIdleThrust = func { # Idle does not respect selected engines, because it is used to respond # to "Retard" and both engines must be idle for spoilers to deploy ENGINE.throttle[0].setValue(0); ENGINE.throttle[1].setValue(0); } var doClThrust = func { if (pts.Sim.Input.Selected.engine[0].getBoolValue()) { ENGINE.throttle[0].setValue(0.63); } if (pts.Sim.Input.Selected.engine[1].getBoolValue()) { ENGINE.throttle[1].setValue(0.63); } } var doMctThrust = func { if (pts.Sim.Input.Selected.engine[0].getBoolValue()) { ENGINE.throttle[0].setValue(0.8); } if (pts.Sim.Input.Selected.engine[1].getBoolValue()) { ENGINE.throttle[1].setValue(0.8); } } var doTogaThrust = func { if (pts.Sim.Input.Selected.engine[0].getBoolValue()) { ENGINE.throttle[0].setValue(1); } if (pts.Sim.Input.Selected.engine[1].getBoolValue()) { ENGINE.throttle[1].setValue(1); } } # Intentionally not using + or -, floating point error would be BAD # We just based it off Engine 1 var doRevThrust = func() { ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue(); if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) { if (ENGINE.reverseLeverTemp[0] < 0.25) { ENGINE.reverseLever[0].setValue(0.25); ENGINE.reverseLever[1].setValue(0.25); } else if (ENGINE.reverseLeverTemp[0] < 0.5) { ENGINE.reverseLever[0].setValue(0.5); ENGINE.reverseLever[1].setValue(0.5); } else if (ENGINE.reverseLeverTemp[0] < 0.75) { ENGINE.reverseLever[0].setValue(0.75); ENGINE.reverseLever[1].setValue(0.75); } else if (ENGINE.reverseLeverTemp[0] < 1.0) { ENGINE.reverseLever[0].setValue(1); ENGINE.reverseLever[1].setValue(1); } ENGINE.throttle[0].setValue(0); ENGINE.throttle[1].setValue(0); } else { ENGINE.reverseLever[0].setValue(0); ENGINE.reverseLever[1].setValue(0); } } var unRevThrust = func() { ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue(); if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) { if (ENGINE.reverseLeverTemp[0] > 0.75) { ENGINE.reverseLever[0].setValue(0.75); ENGINE.reverseLever[1].setValue(0.75); } else if (ENGINE.reverseLeverTemp[0] > 0.5) { ENGINE.reverseLever[0].setValue(0.5); ENGINE.reverseLever[1].setValue(0.5); } else if (ENGINE.reverseLeverTemp[0] > 0.25) { ENGINE.reverseLever[0].setValue(0.25); ENGINE.reverseLever[1].setValue(0.25); } else if (ENGINE.reverseLeverTemp[0] > 0) { ENGINE.reverseLever[0].setValue(0); ENGINE.reverseLever[1].setValue(0); } ENGINE.throttle[0].setValue(0); ENGINE.throttle[1].setValue(0); } else { ENGINE.reverseLever[0].setValue(0); ENGINE.reverseLever[1].setValue(0); } } var toggleFastRevThrust = func() { if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) { if (ENGINE.reverseLever[0].getValue() != 0) { # NOT a bool, this way it always closes even if partially open ENGINE.reverseLever[0].setValue(0); ENGINE.reverseLever[1].setValue(0); } else { ENGINE.reverseLever[0].setValue(1); ENGINE.reverseLever[1].setValue(1); } ENGINE.throttle[0].setValue(0); ENGINE.throttle[1].setValue(0); } else { ENGINE.reverseLever[0].setValue(0); ENGINE.reverseLever[1].setValue(0); } }