# See: http://wiki.flightgear.org/MapStructure # Class things: var name = 'TERRAIN'; var parents = [DotSym]; var __self__ = caller(0)[0]; DotSym.makeinstance( name, __self__ ); var element_type = "group"; var terrain_minalt = props.globals.initNode("/instrumentation/efis[0]/nd/terrain-on-nd/min-altitude", 0,"INT"); var terrain_maxalt = props.globals.initNode("/instrumentation/efis[0]/nd/terrain-on-nd/max-altitude", -9999,"INT"); var terrain_alert = props.globals.initNode("/instrumentation/efis[0]/nd/terrain-on-nd/alert", 0,"INT"); var tile_list = [ nil,"tile_gl.png","tile_gh.png","tile_yl.png","tile_yh.png","tile_rh.png", # 0-5 low alt "tile_gl.png","tile_gh.png","tile_gs.png",nil, # 6-8 hi alt "tile_ml.png","tile_cl.png", # 10 magenta - 11 cyan (water) "tile_ys.png","tile_rs.png" # 12-13 alert ]; var is_terrain = 0; var get_elevation = func (lat, lon) { var info = geodinfo(lat, lon); var elevation = 0; if (info != nil) { elevation = int(info[0] * 3.2808399); me.is_terrain = (info[1] == nil) ? 1 : info[1].solid; } else { elevation = nil; } return elevation; } var updateTerrain = func { if (me.reference == nil) return; if(me.fetching) return; me.fetching = 1; if (me.request_clear == 1) { me.request_clear = 0; me.clear(); me.group.setVisible(1); } var RAD2DEG = 57.2957795; var DEG2RAD = 0.016774532925; var pos_lat = me.reference.lat(); var pos_lon = me.reference.lon(); var heading = me.refheading; var altitudeft = me.refaltitudeft; var lowaltft = me.reflowaltft; var basealtft = me.basealtitudeft; var alert_level = me.terrain_alert.getValue(); var side = (math.mod(me.radar_beacon,2)==0) ? "L" : "R"; var a = int(me.radar_beacon/2); var col = a + 0.5; if (side == "R") { col = -col; } var trn = me.terrlayer[side ~ a]; var len = size(trn); var range = me.range; var tiles = me.tile_list; var proj_lon = pos_lon + ((col * (range/30) * math.sin(DEG2RAD * (heading - 90))) / 40); var proj_lat = pos_lat + ((col * (range/30) * math.cos(DEG2RAD * (heading - 90))) / 40); var elevft = []; me.radar_cleared = 0; for (var row = 0; row < len; row += 1) { if (trn[row] == nil) { append(elevft,-1); continue; } var point_lon = proj_lon + ((row * (range/30) / 40) * math.sin(DEG2RAD * heading)); var point_lat = proj_lat + ((row * (range/30) / 40) * math.cos(DEG2RAD * heading)); var elev = me.get_elevation(point_lat, point_lon); var grad = 0; #black if (elev != nil) { if (elevme.max_altitude) me.max_altitude = elev; if (me.is_terrain) { if (elev < basealtft) grad = 0; # < 400 near runway use blank else { var diff = elev - altitudeft; if (diff>=0) { grad = int(diff/1000) + 3; if (grad>5) grad = 5; if (alert_level > 0 and a < 6 and grad > 3) { if (alert_level == 1 and (grad == 3 or grad == 4)) grad = 12; # solid yellow else if (alert_level == 2 and grad == 5) grad = 13; # solid red } } else { if (me.hialtmode == 0) { if (diff>=lowaltft) grad = 3; # lite yellow else { grad = int(diff/1000) + 2; if (grad<0) grad = 0; } } else { if (diff>=lowaltft) grad = 3; # lite yellow else { if (me.bands_range > 0 and elev > me.bands_minalt) { grad = int((elev-me.bands_minalt) / me.bands_range) + 6; if (grad>8) grad = 8; # solid green } } } } } } else { grad = 11; #water } append(elevft,grad); # 0-5 } else { append(elevft,0); # no data - black (magenta) } } for (var r=0; r < len; r+=1) { var imgx = elevft[r]; if (imgx == -1) continue; if (imgx < 1) trn[r].hide(); else trn[r].setFile(me.imgpath ~ me.tile_list[imgx]).show(); } me.radar_beacon += 1; if (me.radar_beacon >= (me.tileradiusw*2)) { me.restart_beacon(); } me.fetching = 0; }; var update_altitudes = func { me.terrain_minalt.setValue(me.min_altitude); me.terrain_maxalt.setValue(me.max_altitude); if (me.onground == 0 and (me.max_altitude + 250) < me.refaltitudeft) { # 250 ft tollerance me.hialtmode = 1; me.bands_range = math.min(2000,(me.max_altitude - math.max(me.min_altitude,me.basealtitudeft))) / 5; var maxrange = math.min(2000,me.max_altitude - (me.bands_range * 3)); me.bands_minalt = int(me.max_altitude - maxrange); me.bands_maxalt = me.max_altitude; } else { me.hialtmode = 0; } me.min_altitude = 9999; me.max_altitude = -9999; } var restart_beacon = func { me.radar_beacon = 0; me.radar_cycle += 1; me.reference = nil; }; var init = func { #print('TERRAIN init'); me.tile = 33; # preferred 34 me.fetching = 0; me.timeStamp = nil; me.fetchRad = me.model.fetchRad; # Radius of radar layer to fetch me.range = me.model.rangeNm; # Range of Navigation Display me.viewport_radius = me.getOption('viewport_radius', 670); me.imgpath = get_local_path('res/terrainv2/'); me.radar_beacon = 0; me.radar_cycle = 0; me.radar_cleared = 1; me.request_clear = 0; me.visible = 0; me.min_altitude = 9999; me.max_altitude = -9999; me.bands_minalt = 0; me.bands_maxalt = 0; me.bands_range = 0; me.basealtitudeft = nil; me.reference = nil; me.onfailure = 0; me.hialtmode = 0; # high aircraft relative altitude mode me.checkarrival = 0; me.onground = 1; var tile = me.tile; var gx = int(me.viewport_radius / tile); me.tileradius = gx; var limx = int((512/tile)+0.5); # horiz space is smaller me.tileradiusw = limx; me.terrlayer = {}; var centx = 0; var centy = -me.viewport_radius; var group = me.group.createChild("group").set("z-index", -100); #me.element for (var c=0; c