# A3XX Auxilliary Power Unit # Jonathan Redpath (legoboyvdlp) # Copyright (c) 2019 Jonathan Redpath (legoboyvdlp) var APUNodes = { Controls: { master: props.globals.getNode("controls/apu/master"), bleed: props.globals.getNode("controls/pneumatic/switches/bleedapu"), }, Oil: { level: props.globals.getNode("systems/apu/oil/level-l"), }, masterElecThreeMin: props.globals.getNode("systems/apu/dc-bat-three-minutes"), }; var APU = { state: 0, # off, power up, watch, starting preparation, starting, run, cooldown, shutdown inletFlap: aircraft.door.new("controls/apu/inlet-flap", 12), fuelValveCmd: props.globals.getNode("/systems/fuel/valves/apu-lp-valve-cmd"), fuelValvePos: props.globals.getNode("/systems/fuel/valves/apu-lp-valve"), inletFlapPos: props.globals.getNode("controls/apu/inlet-flap/position-norm"), oilLevel: props.globals.getNode("systems/apu/oil/level-l"), listenSignals: 0, listenStopSignal: 0, bleedTime: 0, cooldownEndTime: 0, warnings: { lowOilLevel: 0, }, GenericControls: { starter: props.globals.getNode("controls/engines/engine[2]/starter"), cutoff: props.globals.getNode("controls/engines/engine[2]/cutoff"), throttle: props.globals.getNode("controls/engines/engine[2]/throttle"), }, signals: { startInProgress: props.globals.getNode("systems/apu/start"), oilTestComplete: 0, available: props.globals.getNode("systems/apu/available"), bleedWasUsed: 0, fault: 0, autoshutdown: 0, }, setState: func(num) { me.state = num; }, resetStuff: func() { me.setState(0); me.warnings.lowOilLevel = 0; me.listenSignals = 0; me.listenStopSignal = 0; me.bleedTime = 0; me.cooldownEndTime = 0; me.signals.oilTestComplete = 0; me.signals.bleedWasUsed = 0; me.signals.fault = 0; me.signals.autoshutdown = 0; }, new: func() { var a = { parents:[APU] }; return a; me.GenericControls.throttle.setValue(1); }, # Tests checkOil: func() { if (me.oilLevel.getValue() < 3.69) { me.warnings.lowOilLevel = 1; } else { me.warnings.lowOilLevel = 0; } me.signals.oilTestComplete = 1; }, # Routines to do with state powerOn: func() { # apu able to receive emergency stop or start signals me.setState(1); me.fuelValveCmd.setValue(1); me.inletFlap.open(); me.checkOil(); me.listenSignals = 1; settimer(func() { me.setState(2)}, 3); settimer(func() { me.checkOil }, 8); }, startCommand: func() { if (me.listenSignals and (me.state == 1 or me.state == 2)) { me.signals.startInProgress.setValue(1); me.setState(3); checkApuStartTimer.start(); } }, checkApuStart: func() { if (pts.APU.rpm.getValue() < 7 and me.fuelValvePos.getValue() and me.inletFlapPos.getValue() == 1 and me.signals.oilTestComplete and !me.warnings.lowOilLevel) { me.setState(4); me.listenStopSignal = 1; checkApuStartTimer.stop(); me.startSequence(); } }, startSequence: func() { me.GenericControls.starter.setValue(1); apuStartTimer.start(); }, waitStart: func() { if (pts.APU.rpm.getValue() >= 4.9) { me.GenericControls.cutoff.setValue(0); apuStartTimer.stop(); apuStartTimer2.start(); } }, waitStart2: func() { if (pts.APU.rpm.getValue() >= 99.9) { me.GenericControls.starter.setValue(0); me.signals.startInProgress.setValue(0); me.signals.available.setValue(1); me.setState(5); apuStartTimer2.stop(); } }, cooldown: func() { if (APUNodes.Controls.master.getValue()) { cooldownTimer.stop(); me.setState(5); return; } if (pts.Sim.Time.elapsedSec.getValue() >= me.cooldownEndTime) { cooldownTimer.stop(); me.stopAPU(); me.setState(7); shutdownTimer.start(); } }, shutdown: func() { if (!me.signals.autoshutdown and APUNodes.Controls.master.getValue()) { me.powerOn(); return; } me.GenericControls.cutoff.setValue(1); me.GenericControls.starter.setValue(0); if (!me.signals.autoshutdown and pts.APU.rpm.getValue() < 95 and me.signals.available.getValue()) { me.signals.available.setValue(0); } if (me.signals.autoshutdown and (me.signals.available.getValue() or !me.signals.fault)) { me.signals.available.setValue(0); me.signals.fault = 1; } if (pts.APU.rpm.getValue() < 7) { me.inletFlap.close(); me.fuelValveCmd.setValue(0); if (!APUNodes.Controls.master.getValue()) { me.setState(0); me.resetStuff(); shutdownTimer.stop(); } } }, # Signal generators / receivers stop: func() { if (me.listenStopSignal and me.state == 4) { me.signals.startInProgress.setValue(0); me.stopAPU(); me.setState(7); shutdownTimer.start(); } else { if (me.signals.bleedWasUsed) { if (120 - (pts.Sim.Time.elapsedSec.getValue() - me.bleedTime) > 0) { me.cooldownEndTime = me.bleedTime + 120; me.setState(6); cooldownTimer.start(); } else { me.stopAPU(); me.setState(7); shutdownTimer.start(); } } else { me.stopAPU(); me.setState(7); shutdownTimer.start(); } } }, autoStop: func() { if (me.state >= 4) { checkApuStartTimer.stop(); apuStartTimer.stop(); apuStartTimer2.stop(); apuStartTimer3.stop(); cooldownTimer.stop(); me.stopAPU(); me.setState(7); shutdownTimer.start(); } }, emergencyStop: func() { if (me.listenSignals and (me.state < 4)) { checkApuStartTimer.stop(); me.inletFlap.close(); me.fuelValveCmd.setValue(0); me.signals.fault = 1; me.setState(0); } elsif (me.state >= 4) { me.autoStop(); } }, # Functions stopAPU: func() { me.GenericControls.cutoff.setValue(1); }, shutBleed: func() { APUNodes.Controls.bleed.setValue(0); me.bleedTime.setValue(pts.Sim.Time.elapsedSec.getValue()); }, }; var APUController = { _init: 0, APU: nil, init: func() { if (!me._init) { me.APU = APU.new(); } }, }; var _masterTime = 0; setlistener("controls/apu/master", func() { if (APUNodes.Controls.master.getValue() and APUController.APU.state == 0) { APUNodes.masterElecThreeMin.setValue(1); checkMasterThreeMinTimer.start(); _masterTime = pts.Sim.Time.elapsedSec.getValue(); APUController.APU.powerOn(); } elsif (!APUNodes.Controls.master.getValue()) { APUController.APU.stop(); } }, 0, 0); setlistener("controls/pneumatic/switches/bleedapu", func() { APUController.APU.signals.bleedWasUsed = 1; }, 0, 0); var checkMasterThreeMinTimer = maketimer(0.1, func() { if (!APUNodes.Controls.master.getValue()) { APUNodes.masterElecThreeMin.setValue(0); checkMasterThreeMinTimer.stop(); return; } if (pts.Sim.Time.elapsedSec.getValue() >= _masterTime + 180) { APUNodes.masterElecThreeMin.setValue(0); checkMasterThreeMinTimer.stop(); } }); var checkApuStartTimer = maketimer(0.1, func() { APUController.APU.checkApuStart(); }); var apuStartTimer = maketimer(0.1, func() { APUController.APU.waitStart(); }); var apuStartTimer2 = maketimer(0.1, func() { APUController.APU.waitStart2(); }); var cooldownTimer = maketimer(0.1, func() { APUController.APU.cooldown(); }); var shutdownTimer = maketimer(0.1, func() { APUController.APU.shutdown(); });