<PropertyList> <name>panel</name> <inherits-from>Effects/model-interior</inherits-from> <parameters> <shadow-mapping-enabled type="bool">true</shadow-mapping-enabled> <lightmap-enabled type="int">1</lightmap-enabled> <lightmap-factor type="float" n="0"><use>/controls/lighting/panel-light</use></lightmap-factor> <lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color> <texture n="3"> <image>Aircraft/A320-family/Models/Effects/gearlabels.png</image> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <irradiance-map-type type="int">1</irradiance-map-type> <irradiance-map-strength type="float">0.33</irradiance-map-strength> <texture n="4"> <type>cubemap</type> <images> <positive-x>Models/Effects/res/white.png</positive-x> <negative-x>Models/Effects/res/white.png</negative-x> <positive-y>Models/Effects/res/white.png</positive-y> <negative-y>Models/Effects/res/white.png</negative-y> <positive-z>Models/Effects/res/white.png</positive-z> <negative-z>Models/Effects/res/white.png</negative-z> </images> </texture> <!-- the cube center must be the same as the camera x,y,z in blend --> <opacity-cube-center type="vec3d" n="0"> 0.262764 0.0 0.610718</opacity-cube-center> <opacity-cube-scale type="vec3d" n="0"> 1.0 2.0 1.0</opacity-cube-scale> <opacity-cube-angle type="float">0.0</opacity-cube-angle> </parameters> </PropertyList>