<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/beacon</name> <inherits-from>Effects/procedural-light</inherits-from> <parameters> <texture n="0"> <type>white</type> </texture> <light_color_base_r type="float">0.98</light_color_base_r> <light_color_base_g type="float">0.2</light_color_base_g> <light_color_base_b type="float">0.2</light_color_base_b> <light_color_center_r type="float">0.98</light_color_center_r> <light_color_center_g type="float">0.6</light_color_center_g> <light_color_center_b type="float">0.4</light_color_center_b> <intensity_scale type="float"><use>sim/model/lights/beacon/state</use></intensity_scale> <pointing_x type="float">1.0</pointing_x> <pointing_y type="float">0.0</pointing_y> <pointing_z type="float">0.0</pointing_z> <is_directional type="bool">false</is_directional> <is_strobe type="bool">false</is_strobe> <inner_angle type="float">0</inner_angle> <outer_angle type="float">0</outer_angle> <zero_angle type="float">0</zero_angle> <outer_gain type="float">0.0</outer_gain> </parameters> </PropertyList>