<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
	<name>Effects/beacon</name>
	<inherits-from>Effects/procedural-light</inherits-from>

<parameters>
    <texture n="0">
      	<type>white</type>
    </texture>

    <light_color_base_r type="float">0.98</light_color_base_r>
    <light_color_base_g type="float">0.2</light_color_base_g>
    <light_color_base_b type="float">0.2</light_color_base_b>
    <light_color_center_r type="float">0.98</light_color_center_r>
    <light_color_center_g type="float">0.6</light_color_center_g>
    <light_color_center_b type="float">0.4</light_color_center_b>
    <intensity_scale type="float"><use>sim/model/lights/beacon/state</use></intensity_scale>
    <pointing_x type="float">1.0</pointing_x>
    <pointing_y type="float">0.0</pointing_y>
    <pointing_z type="float">0.0</pointing_z>
    <is_directional type="bool">false</is_directional>
    <is_strobe type="bool">false</is_strobe>
    <inner_angle type="float">0</inner_angle>
    <outer_angle type="float">0</outer_angle>
    <zero_angle type="float">0</zero_angle>
    <outer_gain type="float">0.0</outer_gain>
   </parameters>
</PropertyList>